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Savage Impact 5287 / SHC_SAVAGE_IMPACT
Savage Impact
MAX Lv : 10
Learning Conditions : Cross-impact 5, Shadow Sense 3
Class : Active
Type : Melee Physical
Target : Single Target
Recovery : AP 2
Details : Katar-only skills,
Quickly approaches the target and inflicts melee physical damage 3 times to the target and enemies within the surrounding range.
(When cast in Cloaking Exceed state, deals melee physical damage 5 times.)
Damage increases additionally depending on the user's base level and POW, and causes greater damage in Shadow Exceed state.
Critical damage is applied with a probability of half the user's critical probability.
In the case of critical damage, half of the total critical damage increase options are applied.
_
[Lv 1] : ATK Per Hit 90%/ 110%(Shadow Exceed)
Area of Effect: 5x5Cells
[Lv 2] : ATK Per Hit 180%/ 220%(Shadow Exceed)
Area of Effect: 5x5Cells
[Lv 3] : ATK Per Hit 270%/ 330%(Shadow Exceed)
Area of Effect: 5x5Cells
[Lv 4] : ATK Per Hit 360%/ 440%(Shadow Exceed)
Area of Effect: 5x5Cells
[Lv 5] : ATK Per Hit 450%/ 550%(Shadow Exceed)
Area of Effect: 5x5Cells
[Lv 6] : ATK Per Hit 540%/ 660%(Shadow Exceed)
Area of Effect: 7x7Cells
[Lv 7] : ATK Per Hit 630%/ 770%(Shadow Exceed)
Area of Effect: 7x7Cells
[Lv 8] : ATK Per Hit 720%/ 880%(Shadow Exceed)
Area of Effect: 7x7Cells
[Lv 9] : ATK Per Hit 810%/ 990%(Shadow Exceed)
Area of Effect: 7x7Cells
[Lv10] : ATK Per Hit 900%/ 1100%(Shadow Exceed)
Area of Effect: 7x7Cells
MAX Lv : 10
Learning Conditions : Cross-impact 5, Shadow Sense 3
Class : Active
Type : Melee Physical
Target : Single Target
Recovery : AP 2
Details : Katar-only skills,
Quickly approaches the target and inflicts melee physical damage 3 times to the target and enemies within the surrounding range.
(When cast in Cloaking Exceed state, deals melee physical damage 5 times.)
Damage increases additionally depending on the user's base level and POW, and causes greater damage in Shadow Exceed state.
Critical damage is applied with a probability of half the user's critical probability.
In the case of critical damage, half of the total critical damage increase options are applied.
_
[Lv 1] : ATK Per Hit 90%/ 110%(Shadow Exceed)
Area of Effect: 5x5Cells
[Lv 2] : ATK Per Hit 180%/ 220%(Shadow Exceed)
Area of Effect: 5x5Cells
[Lv 3] : ATK Per Hit 270%/ 330%(Shadow Exceed)
Area of Effect: 5x5Cells
[Lv 4] : ATK Per Hit 360%/ 440%(Shadow Exceed)
Area of Effect: 5x5Cells
[Lv 5] : ATK Per Hit 450%/ 550%(Shadow Exceed)
Area of Effect: 5x5Cells
[Lv 6] : ATK Per Hit 540%/ 660%(Shadow Exceed)
Area of Effect: 7x7Cells
[Lv 7] : ATK Per Hit 630%/ 770%(Shadow Exceed)
Area of Effect: 7x7Cells
[Lv 8] : ATK Per Hit 720%/ 880%(Shadow Exceed)
Area of Effect: 7x7Cells
[Lv 9] : ATK Per Hit 810%/ 990%(Shadow Exceed)
Area of Effect: 7x7Cells
[Lv10] : ATK Per Hit 900%/ 1100%(Shadow Exceed)
Area of Effect: 7x7Cells
Verzögerung
| Lv. | Zaubern | Abklingzeit | ||
|---|---|---|---|---|
| Fest | Variabel | Global | Fertigkeit | |
| 1 | 0s | 0s | 0.3s | 0.7s |
| 2 | 0s | 0s | 0.3s | 0.7s |
| 3 | 0s | 0s | 0.3s | 0.7s |
| 4 | 0s | 0s | 0.3s | 0.7s |
| 5 | 0s | 0s | 0.3s | 0.7s |
| 6 | 0s | 0s | 0.3s | 0.7s |
| 7 | 0s | 0s | 0.3s | 0.7s |
| 8 | 0s | 0s | 0.3s | 0.7s |
| 9 | 0s | 0s | 0.3s | 0.7s |
| 10 | 0s | 0s | 0.3s | 0.7s |
Typ
Weapon
Getrennte Stufen
Nein
Zieltyp
Attack
Kann abgebrochen werden
Nein
Flags
-
Schadensflags
Splash, Critical
Benötigt Status
None
Benötigtes SP
-
Reichweite
-
Daten pro Stufe
Treffertyp: Multi_Hit
| Lv. | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
|---|---|---|---|---|---|---|---|---|---|---|
| Element | Weapon | Weapon | Weapon | Weapon | Weapon | Weapon | Weapon | Weapon | Weapon | Weapon |
| Treffer | 3 | 3 | 3 | 3 | 3 | 3 | 3 | 3 | 3 | 3 |
| Reichweite | 7 | 7 | 7 | 7 | 7 | 7 | 7 | 7 | 7 | 7 |
| Fläche | 2 | 2 | 2 | 2 | 2 | 3 | 3 | 3 | 3 | 3 |
| Verzögerung nach Zauber | 0,3s | 0,3s | 0,3s | 0,3s | 0,3s | 0,3s | 0,3s | 0,3s | 0,3s | 0,3s |
| Abklingzeit | 0,7s | 0,7s | 0,7s | 0,7s | 0,7s | 0,7s | 0,7s | 0,7s | 0,7s | 0,7s |
| SP-Kosten | 45 | 48 | 51 | 54 | 57 | 60 | 63 | 66 | 69 | 72 |
| Erhaltene AP | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 |
Ein Teil des Schadens hängt von einer Bedingung ab und ist nicht enthalten.
Zuverlässigkeit des Rechners: Ca.
Schadensformel
base_skillratio += -100 + 130 * skill_lv base_skillratio += 5 * sstatus->pow base_skillratio = status_get_lv(src) > 99 ? base_skillratio * status_get_lv(src) / 100 : base_skillratio
Klassen (1)
Voraussetzungen (2)
Cross Impact2022 / GC_CROSSIMPACT
Shadow Sense5288 / SHC_SHADOW_SENSE
Benötigt für (1)
Impact Crater5292 / SHC_IMPACT_CRATER
Andere Server (15)
Renewal
cRO zh-s
China
野蛮冲撞5287 / SHC_SAVAGE_IMPACT
iRO en
International
Savage Impact5287 / SHC_SAVAGE_IMPACT
jRO ja
Japan
サベージインパクト5287 / SHC_SAVAGE_IMPACT
kRO ko
Korea
세비지 임팩트5287 / SHC_SAVAGE_IMPACT
laRO en
Lateinamerika
Savage Impact5287 / SHC_SAVAGE_IMPACT
laRO es
Lateinamerika
Impacto Salvaje5287 / SHC_SAVAGE_IMPACT
laRO pt
Lateinamerika
Impacto Brutal5287 / SHC_SAVAGE_IMPACT
thRO th
Thailand
Savage Impact5287 / SHC_SAVAGE_IMPACT
twRO zh-t
Taiwan
野蠻衝擊5287 / SHC_SAVAGE_IMPACT
Landverse
ROL ko
Landverse
Savage Impact5287 / SHC_SAVAGE_IMPACT
ROLa en
Landverse Lateinamerika
Savage Impact5287 / SHC_SAVAGE_IMPACT
ROLa es
Landverse Lateinamerika
Savage Impact5287 / SHC_SAVAGE_IMPACT
ROLa pt
Landverse Lateinamerika
Savage Impact5287 / SHC_SAVAGE_IMPACT
ROLg en
Landverse Genesis
Savage Impact5287 / SHC_SAVAGE_IMPACT
ROLth th
Landverse Thailand
