The Vigilante at Night 5405 / NW_THE_VIGILANTE_AT_NIGHT
Vigilante at Night
MAX Lv : 5
Learning Conditions : P.F.I 3, Intensive Aim 1
Class : Active
Type : Ranged Physical
Target : Instant Cast
Recovery : AP 1
Details : Gatling gun and shotgun exclusive skill.
Fires around the user without mercy, inflicts long ranged physical damage to the surrounding enemies around the user.
When using the skill with gatling gun, ignores physical defense of targets and deals damage for 7 hits, when using the skill with shotgun, deals damage for 4 hits.
If there is an aiming count, the skill consumes all aiming count and skill damage is increased according to number of aiming count consumed. Deals additional damage depends on user's base level and CON.
Consumes 10 equipped bullets
_
[Lv 1] : Per hit ATK(Gatling gun) 300+(aiming countx100)%/Range: 9x9 Cells
Per hit ATK(Shotgun) 1500+(aiming countx200)%/Area of Effect : 5x5 Cells
[Lv 2] : Per hitATK(Gatling gun) 600+(aiming countx200)%/Range: 9x9 Cells
Per hit ATK(Shotgun) 2200+(aiming countx400)%/Area of Effect : 5x5 Cells
[Lv 3] : Per hitATK(Gatling gun) 900+(aiming countx300)%/Range: 9x9 Cells
Per hit ATK(Shotgun) 2900+(aiming countx600)%/Area of Effect : 5x5 Cells
[Lv 4] : Per hitATK(Gatling gun) 1200+(aiming countx400)%/Range: 11x11 Cells
Per hit ATK(Shotgun) 3600+(aiming countx800)%/Area of Effect : 7x7 Cells
[Lv 5] : Per hitATK(Gatling gun) 1500+(aiming countx500)%/Range: 11x11 Cells
Per hit ATK(Shotgun) 4300+(aiming countx1000)%/Area of Effect : 7x7 Cells
MAX Lv : 5
Learning Conditions : P.F.I 3, Intensive Aim 1
Class : Active
Type : Ranged Physical
Target : Instant Cast
Recovery : AP 1
Details : Gatling gun and shotgun exclusive skill.
Fires around the user without mercy, inflicts long ranged physical damage to the surrounding enemies around the user.
When using the skill with gatling gun, ignores physical defense of targets and deals damage for 7 hits, when using the skill with shotgun, deals damage for 4 hits.
If there is an aiming count, the skill consumes all aiming count and skill damage is increased according to number of aiming count consumed. Deals additional damage depends on user's base level and CON.
Consumes 10 equipped bullets
_
[Lv 1] : Per hit ATK(Gatling gun) 300+(aiming countx100)%/Range: 9x9 Cells
Per hit ATK(Shotgun) 1500+(aiming countx200)%/Area of Effect : 5x5 Cells
[Lv 2] : Per hitATK(Gatling gun) 600+(aiming countx200)%/Range: 9x9 Cells
Per hit ATK(Shotgun) 2200+(aiming countx400)%/Area of Effect : 5x5 Cells
[Lv 3] : Per hitATK(Gatling gun) 900+(aiming countx300)%/Range: 9x9 Cells
Per hit ATK(Shotgun) 2900+(aiming countx600)%/Area of Effect : 5x5 Cells
[Lv 4] : Per hitATK(Gatling gun) 1200+(aiming countx400)%/Range: 11x11 Cells
Per hit ATK(Shotgun) 3600+(aiming countx800)%/Area of Effect : 7x7 Cells
[Lv 5] : Per hitATK(Gatling gun) 1500+(aiming countx500)%/Range: 11x11 Cells
Per hit ATK(Shotgun) 4300+(aiming countx1000)%/Area of Effect : 7x7 Cells
Verzögerung
| Lv. | Zaubern | Abklingzeit | ||
|---|---|---|---|---|
| Fest | Variabel | Global | Fertigkeit | |
| 1 | 1.5s | 0s | 1s | 0.5s |
| 2 | 1.5s | 0s | 1s | 0.5s |
| 3 | 1.5s | 0s | 1s | 0.5s |
| 4 | 1.5s | 0s | 1s | 0.5s |
| 5 | 1.5s | 0s | 1s | 0.5s |
Typ
Weapon
Getrennte Stufen
Nein
Zieltyp
Self
Kann abgebrochen werden
Nein
Flags
-
Schadensflags
Splash
Benötigt Status
None
Benötigtes SP
-
Reichweite
-
Daten pro Stufe
Treffertyp: Multi_Hit
| Lv. | 1 | 2 | 3 | 4 | 5 |
|---|---|---|---|---|---|
| Element | Weapon | Weapon | Weapon | Weapon | Weapon |
| Treffer | 4 | 4 | 4 | 4 | 4 |
| Fläche | 2 | 2 | 2 | 3 | 3 |
| Feste Zauberzeit | 1,5s | 1,5s | 1,5s | 1,5s | 1,5s |
| Verzögerung nach Zauber | 1s | 1s | 1s | 1s | 1s |
| Abklingzeit | 0,5s | 0,5s | 0,5s | 0,5s | 0,5s |
| SP-Kosten | 72 | 76 | 80 | 84 | 88 |
| Munition | 10 | 10 | 10 | 10 | 10 |
| Erhaltene AP | 2 | 2 | 2 | 2 | 2 |
Ein Teil des Schadens hängt von einer Bedingung ab und ist nicht enthalten.
Zuverlässigkeit des Rechners: Ca.
Schadensformel
base_skillratio += 5 * sstatus->con base_skillratio = status_get_lv(src) > 99 ? base_skillratio * status_get_lv(src) / 100 : base_skillratio
Klassen (1)
Voraussetzungen (2)
Intensive Aim5403 / NW_INTENSIVE_AIM
P.F.I5401 / NW_P_F_I
Andere Server (15)
Renewal
cRO zh-s
China
夜里的警惕5405 / NW_THE_VIGILANTE_AT_NIGHT
iRO en
International
The Vigilante at Night5405 / NW_THE_VIGILANTE_AT_NIGHT
jRO ja
Japan
ビジラントアットナイト5405 / NW_THE_VIGILANTE_AT_NIGHT
kRO ko
Korea
더 비질랜트 엣 나이트5405 / NW_THE_VIGILANTE_AT_NIGHT
laRO en
Lateinamerika
The Vigilante at Night5405 / NW_THE_VIGILANTE_AT_NIGHT
laRO es
Lateinamerika
El Justiciero de Noche5405 / NW_THE_VIGILANTE_AT_NIGHT
laRO pt
Lateinamerika
Vigília Noturna5405 / NW_THE_VIGILANTE_AT_NIGHT
thRO th
Thailand
The Vigilante at Night5405 / NW_THE_VIGILANTE_AT_NIGHT
twRO zh-t
Taiwan
夜裡的警惕5405 / NW_THE_VIGILANTE_AT_NIGHT
Landverse
ROL ko
Landverse
The Vigilante at Night5405 / NW_THE_VIGILANTE_AT_NIGHT
ROLa en
Landverse Lateinamerika
The Vigilante at Night5405 / NW_THE_VIGILANTE_AT_NIGHT
ROLa es
Landverse Lateinamerika
The Vigilante at Night5405 / NW_THE_VIGILANTE_AT_NIGHT
ROLa pt
Landverse Lateinamerika
The Vigilante at Night5405 / NW_THE_VIGILANTE_AT_NIGHT
ROLg en
Landverse Genesis
The Vigilante at Night5405 / NW_THE_VIGILANTE_AT_NIGHT
ROLth th
Landverse Thailand
