Rush Quake 5296 / MT_RUSH_QUAKE
Rush Quake
Max. Lv: 10
Learning Conditions: Axe Stomp Lv. 5
Class : Active (AP)
Type : Melee Physical
Target : 1 Target
Cost : 150 AP
Details : Approaches a target within 9 cells and inflicts Melee Physical damage to the target and its surroundings, applying Quake effect for 30 seconds.
It also applies Rush effect to the caster.
This skill inflicts more damage on Formless and Insect enemies.
The damage is increased depending on your Base Level and POW.
Rush : Increase melee and long ranged physical damage by (5 X Skill Level)% for (30 X Skill Level) seconds.
Quake : Increase melee and long-ranged physical damage received by 50%.
_
[Lv 1] : ATK 750%/ATK(Formless,Insect) 1100% / Range : 3 x 3 cells
[Lv 2] : ATK 1500%/ATK(Formless,Insect) 2200% / Range : 3 x 3 cells
[Lv 3] : ATK 2250%/ATK(Formless,Insect) 3300% / Range : 3 x 3 cells
[Lv 4] : ATK 3000%/ATK(Formless,Insect) 4400% / Range : 3 x 3 cells
[Lv 5] : ATK 3750%/ATK(Formless,Insect) 5500% / Range : 5 x 5 cells
[Lv 6] : ATK 4500%/ATK(Formless,Insect) 6600% / Range : 5 x 5 cells
[Lv 7] : ATK 5250%/ATK(Formless,Insect) 7700% / Range : 5 x 5 cells
[Lv 8] : ATK 6000%/ATK(Formless,Insect) 8800% / Range : 5 x 5 cells
[Lv 9] : ATK 6750%/ATK(Formless,Insect) 9900% / Range : 7 x 7 cells
[Lv10] : ATK 7500%/ATK(Formless,Insect) 11000% / Range : 7 x 7 cells
Max. Lv: 10
Learning Conditions: Axe Stomp Lv. 5
Class : Active (AP)
Type : Melee Physical
Target : 1 Target
Cost : 150 AP
Details : Approaches a target within 9 cells and inflicts Melee Physical damage to the target and its surroundings, applying Quake effect for 30 seconds.
It also applies Rush effect to the caster.
This skill inflicts more damage on Formless and Insect enemies.
The damage is increased depending on your Base Level and POW.
Rush : Increase melee and long ranged physical damage by (5 X Skill Level)% for (30 X Skill Level) seconds.
Quake : Increase melee and long-ranged physical damage received by 50%.
_
[Lv 1] : ATK 750%/ATK(Formless,Insect) 1100% / Range : 3 x 3 cells
[Lv 2] : ATK 1500%/ATK(Formless,Insect) 2200% / Range : 3 x 3 cells
[Lv 3] : ATK 2250%/ATK(Formless,Insect) 3300% / Range : 3 x 3 cells
[Lv 4] : ATK 3000%/ATK(Formless,Insect) 4400% / Range : 3 x 3 cells
[Lv 5] : ATK 3750%/ATK(Formless,Insect) 5500% / Range : 5 x 5 cells
[Lv 6] : ATK 4500%/ATK(Formless,Insect) 6600% / Range : 5 x 5 cells
[Lv 7] : ATK 5250%/ATK(Formless,Insect) 7700% / Range : 5 x 5 cells
[Lv 8] : ATK 6000%/ATK(Formless,Insect) 8800% / Range : 5 x 5 cells
[Lv 9] : ATK 6750%/ATK(Formless,Insect) 9900% / Range : 7 x 7 cells
[Lv10] : ATK 7500%/ATK(Formless,Insect) 11000% / Range : 7 x 7 cells
Verzögerung
| Lv. | Zaubern | Abklingzeit | ||
|---|---|---|---|---|
| Fest | Variabel | Global | Fertigkeit | |
| 1 | 0s | 0s | 0.5s | 60s |
| 2 | 0s | 0s | 0.5s | 60s |
| 3 | 0s | 0s | 0.5s | 60s |
| 4 | 0s | 0s | 0.5s | 60s |
| 5 | 0s | 0s | 0.5s | 60s |
| 6 | 0s | 0s | 0.5s | 60s |
| 7 | 0s | 0s | 0.5s | 60s |
| 8 | 0s | 0s | 0.5s | 60s |
| 9 | 0s | 0s | 0.5s | 60s |
| 10 | 0s | 0s | 0.5s | 60s |
Typ
Weapon
Getrennte Stufen
Nein
Zieltyp
Attack
Kann abgebrochen werden
Nein
Flags
AllowOnMado
Schadensflags
Splash
Benötigt Status
None
Benötigtes SP
-
Reichweite
-
Daten pro Stufe
Treffertyp: SingleStatus: Rush_Quake2
| Lv. | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
|---|---|---|---|---|---|---|---|---|---|---|
| Element | Weapon | Weapon | Weapon | Weapon | Weapon | Weapon | Weapon | Weapon | Weapon | Weapon |
| Treffer | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
| Reichweite | 9 | 9 | 9 | 9 | 9 | 9 | 9 | 9 | 9 | 9 |
| Fläche | 1 | 1 | 1 | 1 | 2 | 2 | 2 | 2 | 3 | 3 |
| Abklingzeit | 30s | 30s | 30s | 30s | 30s | 30s | 30s | 30s | 30s | 30s |
| Dauer | 30s | 30s | 30s | 30s | 30s | 30s | 30s | 30s | 30s | 30s |
| Dauer 2 | 30s | 60s | 90s | 120s | 150s | 180s | 210s | 240s | 270s | 300s |
| SP-Kosten | 150 | 150 | 150 | 150 | 150 | 150 | 150 | 150 | 150 | 150 |
| AP-Kosten | 125 | 125 | 125 | 125 | 125 | 125 | 125 | 125 | 125 | 125 |
Ein Teil des Schadens hängt von einer Bedingung ab und ist nicht enthalten.
Zuverlässigkeit des Rechners: Ca.
Schadensformel
base_skillratio += -100 + 3600 * skill_lv + 10 * sstatus->pow base_skillratio = status_get_lv(src) > 99 ? base_skillratio * status_get_lv(src) / 100 : base_skillratio
Klassen (1)
Voraussetzungen (1)
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Wiki (1)
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