
Astraea Armor-LT [1] 450385 / Astraea_Armor_LT

Reduce damage taken from enemies of all sizes by 5%.
MaxHP +20%.
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Every 2 refine level, VIT +6, ATK & MATK +20.
Every 3 refine level, Max HP +1200.
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When refined to +7 or higher, global cooldown reduced by 12%.
When refined to +9 or higher, physical/magic damage to enemies of all properties +15%.
When refined to +11,
if WIS is 90 or higher, reduces melee physical damage taken by 18%,
if STA is 90 or higher, reduces ranged physical damage taken by 18%.
if WIS and STA are both 90 or higher, increase melee & ranged physical damage taken by 10%.
When refined to +13 or higher, increases physical/magic damage to enemies of all sizes +15%.
------------------------
Set Bonus:
Astraea Armor-LT
Evil Druid Card
increases physical/magic damage to all class enemies (Normal/Boss Monsters) by 15%,
Max HP +8% every 2 Armor refine (up to +14).
------------------------
Set Bonus:
Astraea Armor-LT
Arch Bishop Margaretha Card
Increases physical/magic damage to enemies of all class by 25% (Normal/Boss Monsters),
when Armor refined to +10 or higher, increases Max HP by (Refinement Value -4) * (Refinement Value -4) % (up to +14).
------------------------
Set Bonus:
Astraea Armor-LT
Astraea Shoes-LT
Astraea Cloak-LT
All basic status +3, Max HP+15%.
Reduces physical damage taken from enemies of all sizes by 10%.
If both shoes and Cloak are 'A grade', you will not be affected by Freezing, Stone Curse, Stun, Sleep, or Curse status.
------------------------
[Grade Bonus]
[Grade D] Every 2 refine level, VIT +2, Max HP +500.
[Grade C] Reduces physical damage taken from enemies of all sizes by 8%, increases physical/magic damage to enemies of all races by 15%.
[Grade B] When attacked by physical attack, there is a 30% chance to Stone Curse the target.
[Grade A] When attacking with a melee/ranged physical attack, there's a 10% chance to put the target in Lex Aeterna status.
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Type: Armor
Def: 100
Weight: 50
Armor Level: 2
Required Level: 150
Class: All Jobs
MaxHP +20%.
------------------------
Every 2 refine level, VIT +6, ATK & MATK +20.
Every 3 refine level, Max HP +1200.
------------------------
When refined to +7 or higher, global cooldown reduced by 12%.
When refined to +9 or higher, physical/magic damage to enemies of all properties +15%.
When refined to +11,
if WIS is 90 or higher, reduces melee physical damage taken by 18%,
if STA is 90 or higher, reduces ranged physical damage taken by 18%.
if WIS and STA are both 90 or higher, increase melee & ranged physical damage taken by 10%.
When refined to +13 or higher, increases physical/magic damage to enemies of all sizes +15%.
------------------------
Set Bonus:
Astraea Armor-LT
Evil Druid Card
increases physical/magic damage to all class enemies (Normal/Boss Monsters) by 15%,
Max HP +8% every 2 Armor refine (up to +14).
------------------------
Set Bonus:
Astraea Armor-LT
Arch Bishop Margaretha Card
Increases physical/magic damage to enemies of all class by 25% (Normal/Boss Monsters),
when Armor refined to +10 or higher, increases Max HP by (Refinement Value -4) * (Refinement Value -4) % (up to +14).
------------------------
Set Bonus:
Astraea Armor-LT
Astraea Shoes-LT
Astraea Cloak-LT
All basic status +3, Max HP+15%.
Reduces physical damage taken from enemies of all sizes by 10%.
If both shoes and Cloak are 'A grade', you will not be affected by Freezing, Stone Curse, Stun, Sleep, or Curse status.
------------------------
[Grade Bonus]
[Grade D] Every 2 refine level, VIT +2, Max HP +500.
[Grade C] Reduces physical damage taken from enemies of all sizes by 8%, increases physical/magic damage to enemies of all races by 15%.
[Grade B] When attacked by physical attack, there is a 30% chance to Stone Curse the target.
[Grade A] When attacking with a melee/ranged physical attack, there's a 10% chance to put the target in Lex Aeterna status.
------------------------
Type: Armor
Def: 100
Weight: 50
Armor Level: 2
Required Level: 150
Class: All Jobs
Attributs d'équipement
- MDEF +10
- MaxHP +20%
Catégorie
Type
Armor
Emplacements
1
Prix d'achat
0 z
Prix de vente
0 z
Image non identifiée
실버로브
Image identifiée
Astraea_Armor_LT
Nom non identifié
Armor
Description non identifiée
Unidentified. Can be identified with Magnifier.
Peut être
Peut être jeté
Peut être échangé
Peut être stocké
Peut être mis dans le chariot
Peut être vendu aux PNJ
Peut être envoyé par courrier
Peut être mis aux enchères
Peut être mis dans l'entrepôt de guilde
Poids
50
Défense
100
Niveau d'armure
2
Niveau min. pour équiper
150
Emplacement
Armor
Sous-type
Armor
Raffinable
Gradable
Script
.@r = getrefine();
.@g = getenchantgrade();
bonus2 bSubSize,Size_All,5;
bonus bMaxHPrate,20;
bonus bVit,6*(.@r/2);
bonus bBaseAtk,20*(.@r/2);
bonus bMatk,20*(.@r/2);
bonus bMaxHP,1200*(.@r/3);
if (.@r>=7) {
bonus bDelayrate,-12;
if (.@r>=9) {
bonus2 bAddEle,Ele_All,15;
bonus2 bMagicAddEle,Ele_All,15;
if (.@r>=11) {
if (readparam(bWis)>=90)
bonus bNearAtkDef,18;
if (readparam(bSta)>=90)
bonus bLongAtkDef,18;
if (readparam(bWis)>=90 && readparam(bSta)>=90) {
bonus bNearAtkDef,10;
bonus bLongAtkDef,10;
}
if (.@r>=13) {
bonus2 bAddSize,Size_All,15;
bonus2 bMagicAddSize,Size_All,15;
}
}
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus bVit,2*(.@r/2);
bonus bMaxHP,500*(.@r/2);
if (.@g>=ENCHANTGRADE_C) {
bonus2 bSubSize,Size_All,8;
bonus2 bAddRace,RC_All,15;
bonus2 bMagicAddRace,RC_All,15;
if (.@g>=ENCHANTGRADE_B) {
bonus2 bAddEffWhenHit,Eff_Stone,3000;
if (.@g>=ENCHANTGRADE_A) {
bonus3 bAutoSpellWhenHit,"PR_LEXAETERNA",1,100;
}
}
}
}Premier patch d'apparition
Compétences (1)
Lex Aeterna78 / PR_LEXAETERNA
Nv. 1 - 10% incantation automatique
Enchantement de grade (1)
Raffinage min.: +0Grade min.: 0
Emplacement 2
Pow_Meteorite_Dust × 10
Emplacement 1
Pow_Meteorite_Fragment × 5
Emplacement 3 — 1 000 000 z
Silvervine × 3
Réforme d'objet (3)
Obtenu par réforme
Raffinage req.: +9 ~ +20Changement de raffinage: -5Options min.: 0Conserver le gradeConserver les cartesNécessite un emplacement vide
Objet source

Astraea Armor [1] 15367 / Astraea_Armor
Matériaux requis

Valhala's Flower 7510 / Valhalla_Flower
80

Zelunium 25731 / Zelunium
1000

Fragment of Fate 1000263 / Fate_Fragment
300

Armor Enhancement Stone (Low Grade) 1000434 / Armor_Stone_1
150

Armor Enhancement Stone(Medium Grade) 1000435 / Armor_Stone_2
150
Raffinage req.: +9 ~ +20Changement de raffinage: -1Options min.: 0Conserver le gradeConserver les cartesNécessite un emplacement videOption aléatoire: G0
Objet source

Astraea Armor [1] 15367 / Astraea_Armor
Matériaux requis

Seagod's Anger 6423 / Anger_Seagod
10

Zelunium 25731 / Zelunium
500

Armor Enhancement Stone (Low Grade) 1000434 / Armor_Stone_1
250

Fire Rune 1000641 / Flame_Barmund_Rune2
50
Raffinage req.: +9 ~ +20Changement de raffinage: -1Options min.: 0Conserver le gradeConserver les cartesNécessite un emplacement vide
Objet source

Astraea Armor [1] 15367 / Astraea_Armor
Matériaux requis

Valhala's Flower 7510 / Valhalla_Flower
80

Zelunium 25731 / Zelunium
1000

Armor Enhancement Stone (Low Grade) 1000434 / Armor_Stone_1
150

Armor Enhancement Stone(Medium Grade) 1000435 / Armor_Stone_2
150

Temple Rune 1001178 / Temple_Barmund_Rune2
100

Ymir's Heart Energy Fragment 1001256 / Ymir_Heart_P_TW
2
Wiki (1)
Autres serveurs (4)
Renewal
cRO zh-s
Chine

阿斯特莉亚铠甲-LT [1] 450385 / Astraea_Armor_LT
iRO en
International

Astraea Armor-LT [1] 450385 / Astraea_Armor_LT
thRO th
Thaïlande

Astraea Armor-LT [1] 450385 / Astraea_Armor_LT
twRO zh-t
Taïwan


















