Spiral Shooting 5407 / NW_SPIRAL_SHOOTING
Spiral Shooting
MAX Lv : 5
Skill requirement : P.F.I 3, Intensive Aim 1
Skill form : Active
Type : Range Physical
Target : Single Target
Resource Consumption : AP 1
Details : Grenade Launcher and Rifle exclusive skills.
Fires a bullet with added rotational force at one target, inflicting long range physical damage to the target and enemies arround the target.
When cast with a Grenade launcher, it attacks twice. When cast with a Rifle, critical damage is applied according to the caster's critical probability.
The effectiveness of critical modifier is applied by half.
If there is an aiming count, the aiming count is consumed and the damage increases according to the number of aiming counts consumed. Damage is additionally increased depending on the caster's base level and CON.
Consumes 6 equipped bullets.
_
[Lv 1] : Per hit ATK(Grenade Launcher) 2900+(Aiming countx150)%/Range:9x9cell
ATK(Rifle)4200+(Aiming countx150)%/Range:5x5cell
[Lv 2] : Per hit ATK(Grenade Launcher) 4600+(Aiming countx300)%/Range:9x9cell
ATK(Rifle)7000+(Aiming countx300)%/Range:5x5cell
[Lv 3] : Per hit ATK(Grenade Launcher) 6300+(Aiming countx450)%/Range:9x9cell
ATK(Rifle)9800+(Aiming countx450)%/Range:5x5cell
[Lv 4] : Per hit ATK(Grenade Launcher) 8000+(Aiming countx600)%/Range:11x11cell
ATK(Rifle)12600+(Aiming countx600)%/Range:7x7cell
[Lv 5] : Per hit ATK(Grenade Launcher) 9700+(Aiming countx750)%/Range:11x11cell
ATK(Rifle)15400+(Aiming countx750)%/Range:7x7cell
MAX Lv : 5
Skill requirement : P.F.I 3, Intensive Aim 1
Skill form : Active
Type : Range Physical
Target : Single Target
Resource Consumption : AP 1
Details : Grenade Launcher and Rifle exclusive skills.
Fires a bullet with added rotational force at one target, inflicting long range physical damage to the target and enemies arround the target.
When cast with a Grenade launcher, it attacks twice. When cast with a Rifle, critical damage is applied according to the caster's critical probability.
The effectiveness of critical modifier is applied by half.
If there is an aiming count, the aiming count is consumed and the damage increases according to the number of aiming counts consumed. Damage is additionally increased depending on the caster's base level and CON.
Consumes 6 equipped bullets.
_
[Lv 1] : Per hit ATK(Grenade Launcher) 2900+(Aiming countx150)%/Range:9x9cell
ATK(Rifle)4200+(Aiming countx150)%/Range:5x5cell
[Lv 2] : Per hit ATK(Grenade Launcher) 4600+(Aiming countx300)%/Range:9x9cell
ATK(Rifle)7000+(Aiming countx300)%/Range:5x5cell
[Lv 3] : Per hit ATK(Grenade Launcher) 6300+(Aiming countx450)%/Range:9x9cell
ATK(Rifle)9800+(Aiming countx450)%/Range:5x5cell
[Lv 4] : Per hit ATK(Grenade Launcher) 8000+(Aiming countx600)%/Range:11x11cell
ATK(Rifle)12600+(Aiming countx600)%/Range:7x7cell
[Lv 5] : Per hit ATK(Grenade Launcher) 9700+(Aiming countx750)%/Range:11x11cell
ATK(Rifle)15400+(Aiming countx750)%/Range:7x7cell
Délai
| Niv. | Incantation | Délai de récupération | ||
|---|---|---|---|---|
| Fixe | Variable | Global | Compétence | |
| 1 | 1.5s | 0s | 1s | 0.5s |
| 2 | 1.5s | 0s | 1s | 0.5s |
| 3 | 1.5s | 0s | 1s | 0.5s |
| 4 | 1.5s | 0s | 1s | 0.5s |
| 5 | 1.5s | 0s | 1s | 0.5s |
Type
Weapon
Nv. séparés
Non
Type de cible
Attack
Peut être annulée
Non
Flags
-
Flags de dégâts
Critical, Splash
Nécessite le statut
None
SP nécessaire
-
Portée
-
Données par niveau
Type de coup: Multi_Hit
| Nv. | 1 | 2 | 3 | 4 | 5 |
|---|---|---|---|---|---|
| Élément | Weapon | Weapon | Weapon | Weapon | Weapon |
| Coups | 1 | 1 | 1 | 1 | 1 |
| Portée | -9 | -9 | -9 | -9 | -9 |
| Zone | 2 | 2 | 2 | 3 | 3 |
| Incantation fixe | 1,5s | 1,5s | 1,5s | 1,5s | 1,5s |
| Délai après incantation | 1s | 1s | 1s | 1s | 1s |
| Recharge | 0,5s | 0,5s | 0,5s | 0,5s | 0,5s |
| Coût en SP | 48 | 53 | 58 | 63 | 68 |
| Munitions | 6 | 6 | 6 | 6 | 6 |
| AP gagnés | 2 | 2 | 2 | 2 | 2 |
Une partie des dégâts dépend d'une condition et n'est pas incluse.
Fiabilité du calculateur : Approx.
Formule de dégâts
base_skillratio += -100 + 1200 + 1700 * skill_lv base_skillratio += 5 * sstatus->con base_skillratio = status_get_lv(src) > 99 ? base_skillratio * status_get_lv(src) / 100 : base_skillratio
Classes (1)
Prérequis (2)
Intensive Aim5403 / NW_INTENSIVE_AIM
P.F.I5401 / NW_P_F_I
Autres serveurs (15)
Renewal
cRO zh-s
Chine
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iRO en
International
Spiral Shooting5407 / NW_SPIRAL_SHOOTING
jRO ja
Japon
スパイラルシューティング5407 / NW_SPIRAL_SHOOTING
kRO ko
Corée
스파이럴 슈팅5407 / NW_SPIRAL_SHOOTING
laRO en
Amérique Latine
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laRO es
Amérique Latine
Tiro en Espiral5407 / NW_SPIRAL_SHOOTING
laRO pt
Amérique Latine
Atirar em Espiral5407 / NW_SPIRAL_SHOOTING
thRO th
Thaïlande
Spiral Shooting5407 / NW_SPIRAL_SHOOTING
twRO zh-t
Taïwan
螺旋射擊5407 / NW_SPIRAL_SHOOTING
Landverse
ROL ko
Landverse
Spiral Shooting5407 / NW_SPIRAL_SHOOTING
ROLa en
Landverse Amérique Latine
Spiral Shooting5407 / NW_SPIRAL_SHOOTING
ROLa es
Landverse Amérique Latine
Spiral Shooting5407 / NW_SPIRAL_SHOOTING
ROLa pt
Landverse Amérique Latine
Spiral Shooting5407 / NW_SPIRAL_SHOOTING
ROLg en
Landverse Genesis
Spiral Shooting5407 / NW_SPIRAL_SHOOTING
ROLth th
Landverse Thaïlande
