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| Type: | Active Skill |
| Levels: | 5 |
| SP Cost: | 10 |
| Fixed Cast Time | 0.4 seconds |
| Variable Cast Time | 1.6 seconds |
| Cast Delay | 0.5 seconds |
| Duration: | 30 seconds; Until explodes or is killed |
| Target: | Ground |
| Range: | 1 cells |
| Catalyst: | 1 Marine Sphere Bottle |
| Prerequisites | |
| (Alchemist) Prepare Potion Lv. 2 | |
Summon Marine Sphere (Alt: Sphere Mine) is a 2nd class supportive skill available as Alchemist and Biochemist.
Effect
editSummons a Marine Sphere on a targeted location, which will cast Self Destruction upon receiving damage. A maximum of three Marine Spheres can be summoned before the first one expires. Each cast consumes a Marine Sphere Bottle.
| Level | Durability (HP) |
|---|---|
| 1 | 2,400 |
| 2 | 2,800 |
| 3 | 3,200 |
| 4 | 3,600 |
| 5 | 4,000 |
Notes
edit- In PvM environment, an exploding Marine Sphere will inflict Fire property damage to all monsters, mercenaries, and homunculi in range.
- In PvP environment, an exploding Marine Sphere will damage allies, enemies, and the user itself.
- The Marine Sphere is considered Plant race.
- The Marine Sphere will travel in the direction it is tapped to and move approximately seven cells before detonating.
- Self Destruction damage is based on the remaining HP of the Marine Sphere. Healing it prior to explosion will maximize damage.
- A Marine Sphere's explosion does not cause an experience tap on the effected monsters.
- Summoned Marine Spheres will drop typical Marine Sphere monster items unless they die before exploding.

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