Rush Quake 5296 / MT_RUSH_QUAKE
Rush Quake
Max. Lv: 10
Learning Conditions: Axe Stomp Lv. 5
Class : Active (AP)
Type : Melee Physical
Target : 1 Target
Cost : 150 AP
Details : Approaches a target within 9 cells and inflicts Melee Physical damage to the target and its surroundings, applying Quake effect for 30 seconds.
It also applies Rush effect to the caster.
This skill inflicts more damage on Formless and Insect enemies.
The damage is increased depending on your Base Level and POW.
Rush : Increase melee and long ranged physical damage by (5 X Skill Level)% for (30 X Skill Level) seconds.
Quake : Increase melee and long-ranged physical damage received by 50%.
_
[Lv 1] : ATK 750%/ATK(Formless,Insect) 1100% / Range : 3 x 3 cells
[Lv 2] : ATK 1500%/ATK(Formless,Insect) 2200% / Range : 3 x 3 cells
[Lv 3] : ATK 2250%/ATK(Formless,Insect) 3300% / Range : 3 x 3 cells
[Lv 4] : ATK 3000%/ATK(Formless,Insect) 4400% / Range : 3 x 3 cells
[Lv 5] : ATK 3750%/ATK(Formless,Insect) 5500% / Range : 5 x 5 cells
[Lv 6] : ATK 4500%/ATK(Formless,Insect) 6600% / Range : 5 x 5 cells
[Lv 7] : ATK 5250%/ATK(Formless,Insect) 7700% / Range : 5 x 5 cells
[Lv 8] : ATK 6000%/ATK(Formless,Insect) 8800% / Range : 5 x 5 cells
[Lv 9] : ATK 6750%/ATK(Formless,Insect) 9900% / Range : 7 x 7 cells
[Lv10] : ATK 7500%/ATK(Formless,Insect) 11000% / Range : 7 x 7 cells
Max. Lv: 10
Learning Conditions: Axe Stomp Lv. 5
Class : Active (AP)
Type : Melee Physical
Target : 1 Target
Cost : 150 AP
Details : Approaches a target within 9 cells and inflicts Melee Physical damage to the target and its surroundings, applying Quake effect for 30 seconds.
It also applies Rush effect to the caster.
This skill inflicts more damage on Formless and Insect enemies.
The damage is increased depending on your Base Level and POW.
Rush : Increase melee and long ranged physical damage by (5 X Skill Level)% for (30 X Skill Level) seconds.
Quake : Increase melee and long-ranged physical damage received by 50%.
_
[Lv 1] : ATK 750%/ATK(Formless,Insect) 1100% / Range : 3 x 3 cells
[Lv 2] : ATK 1500%/ATK(Formless,Insect) 2200% / Range : 3 x 3 cells
[Lv 3] : ATK 2250%/ATK(Formless,Insect) 3300% / Range : 3 x 3 cells
[Lv 4] : ATK 3000%/ATK(Formless,Insect) 4400% / Range : 3 x 3 cells
[Lv 5] : ATK 3750%/ATK(Formless,Insect) 5500% / Range : 5 x 5 cells
[Lv 6] : ATK 4500%/ATK(Formless,Insect) 6600% / Range : 5 x 5 cells
[Lv 7] : ATK 5250%/ATK(Formless,Insect) 7700% / Range : 5 x 5 cells
[Lv 8] : ATK 6000%/ATK(Formless,Insect) 8800% / Range : 5 x 5 cells
[Lv 9] : ATK 6750%/ATK(Formless,Insect) 9900% / Range : 7 x 7 cells
[Lv10] : ATK 7500%/ATK(Formless,Insect) 11000% / Range : 7 x 7 cells
Kelewatan
| Lv. | Mantera | Penyejukan | ||
|---|---|---|---|---|
| Tetap | Berubah | Global | Kemahiran | |
| 1 | 0s | 0s | 0.5s | 60s |
| 2 | 0s | 0s | 0.5s | 60s |
| 3 | 0s | 0s | 0.5s | 60s |
| 4 | 0s | 0s | 0.5s | 60s |
| 5 | 0s | 0s | 0.5s | 60s |
| 6 | 0s | 0s | 0.5s | 60s |
| 7 | 0s | 0s | 0.5s | 60s |
| 8 | 0s | 0s | 0.5s | 60s |
| 9 | 0s | 0s | 0.5s | 60s |
| 10 | 0s | 0s | 0.5s | 60s |
Jenis
Weapon
Lv. berasingan
Tidak
Jenis sasaran
Attack
Boleh dibatalkan
Tidak
Flag
AllowOnMado
Flag kerosakan
Splash
Memerlukan status
None
SP diperlukan
-
Julat
-
Data mengikut tahap
Jenis serangan: SingleStatus: Rush_Quake2
| Lv. | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
|---|---|---|---|---|---|---|---|---|---|---|
| Elemen | Weapon | Weapon | Weapon | Weapon | Weapon | Weapon | Weapon | Weapon | Weapon | Weapon |
| Pukulan | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
| Jarak | 9 | 9 | 9 | 9 | 9 | 9 | 9 | 9 | 9 | 9 |
| Kawasan | 1 | 1 | 1 | 1 | 2 | 2 | 2 | 2 | 3 | 3 |
| Penyejukan | 30s | 30s | 30s | 30s | 30s | 30s | 30s | 30s | 30s | 30s |
| Tempoh | 30s | 30s | 30s | 30s | 30s | 30s | 30s | 30s | 30s | 30s |
| Tempoh 2 | 30s | 60s | 90s | 120s | 150s | 180s | 210s | 240s | 270s | 300s |
| Kos SP | 150 | 150 | 150 | 150 | 150 | 150 | 150 | 150 | 150 | 150 |
| Kos AP | 125 | 125 | 125 | 125 | 125 | 125 | 125 | 125 | 125 | 125 |
Sebahagian kerosakan bergantung pada syarat dan tidak dikira.
Keyakinan kalkulator: Anggaran
Formula kerosakan
base_skillratio += -100 + 3600 * skill_lv + 10 * sstatus->pow base_skillratio = status_get_lv(src) > 99 ? base_skillratio * status_get_lv(src) / 100 : base_skillratio
Kelas (1)
Keperluan (1)
Axe Stomp5295 / MT_AXE_STOMP
Wiki (1)
Pelayan lain (15)
Renewal
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Landverse Thailand
