Spiral Shooting 5407 / NW_SPIRAL_SHOOTING
Spiral Shooting
Max. Lv: 5
Skill Requirement: P.F.I 3, Intensive Aim 1
Skill Type: Active
Type : Range Physical
Target : Single Target
Recovery : AP 1
Details: Grenade Launcher and Rifle exclusive skills.
Fires a bullet with added rotational force at one target, inflicting long range physical damage to the target and enemies arround the target.
When cast with a Grenade launcher, it attacks twice. When cast with a Rifle, critical damage is applied according to the caster's critical probability.
The effectiveness of critical modifier is applied by half.
If there is an aiming count, the aiming count is consumed and the damage increases according to the number of aiming counts consumed. Damage is further increased according to the caster's base level and CON.
Consumes 10 equipped bullets.
_
[Lv 1] : Per hit ATK(Grenade Launcher) 2000+(Aiming count x150)%/Range:9x9 cell
ATK(Rifle)1300+(Aiming count x150)%/Range:5x5 cells
[Lv 2] : Per hit ATK(Grenade Launcher) 3000+(Aiming count x300)%/Range:9x9 cell
ATK(Rifle)2200+(Aiming count x300)%/Range:5x5 cells
[Lv 3] : Per hit ATK(Grenade Launcher) 4000+(Aiming count x450)%/Range:9x9 cell
ATK(Rifle)3100+(Aiming count x450)%/Range:5x5 cells
[Lv 4] : Per hit ATK(Grenade Launcher) 5000+(Aiming count x600)%/Range:11x11 cell
ATK(Rifle)4000+(Aiming count x600)%/Range:7x7 cells
[Lv 5] : Per hit ATK(Grenade Launcher) 6000+(Aiming count x750)%/Range:11x11 cell
ATK(Rifle)4900+(Aiming count x750)%/Range:7x7 cells
Max. Lv: 5
Skill Requirement: P.F.I 3, Intensive Aim 1
Skill Type: Active
Type : Range Physical
Target : Single Target
Recovery : AP 1
Details: Grenade Launcher and Rifle exclusive skills.
Fires a bullet with added rotational force at one target, inflicting long range physical damage to the target and enemies arround the target.
When cast with a Grenade launcher, it attacks twice. When cast with a Rifle, critical damage is applied according to the caster's critical probability.
The effectiveness of critical modifier is applied by half.
If there is an aiming count, the aiming count is consumed and the damage increases according to the number of aiming counts consumed. Damage is further increased according to the caster's base level and CON.
Consumes 10 equipped bullets.
_
[Lv 1] : Per hit ATK(Grenade Launcher) 2000+(Aiming count x150)%/Range:9x9 cell
ATK(Rifle)1300+(Aiming count x150)%/Range:5x5 cells
[Lv 2] : Per hit ATK(Grenade Launcher) 3000+(Aiming count x300)%/Range:9x9 cell
ATK(Rifle)2200+(Aiming count x300)%/Range:5x5 cells
[Lv 3] : Per hit ATK(Grenade Launcher) 4000+(Aiming count x450)%/Range:9x9 cell
ATK(Rifle)3100+(Aiming count x450)%/Range:5x5 cells
[Lv 4] : Per hit ATK(Grenade Launcher) 5000+(Aiming count x600)%/Range:11x11 cell
ATK(Rifle)4000+(Aiming count x600)%/Range:7x7 cells
[Lv 5] : Per hit ATK(Grenade Launcher) 6000+(Aiming count x750)%/Range:11x11 cell
ATK(Rifle)4900+(Aiming count x750)%/Range:7x7 cells
Delay
| Nv. | Conjuração | Recarga | ||
|---|---|---|---|---|
| Fixo | Variável | Global | Habilidade | |
| 1 | 1.5s | 0s | 1s | 0.5s |
| 2 | 1.5s | 0s | 1s | 0.5s |
| 3 | 1.5s | 0s | 1s | 0.5s |
| 4 | 1.5s | 0s | 1s | 0.5s |
| 5 | 1.5s | 0s | 1s | 0.5s |
Tipo
Weapon
Nv. separados
Não
Tipo de alvo
Attack
Pode ser cancelada
Não
Flags
-
Flags de dano
Critical, Splash
Requer status
None
SP necessário
-
Alcance
-
Dados por nível
Tipo de acerto: Multi_Hit
| Nv. | 1 | 2 | 3 | 4 | 5 |
|---|---|---|---|---|---|
| Elemento | Weapon | Weapon | Weapon | Weapon | Weapon |
| Hits | 1 | 1 | 1 | 1 | 1 |
| Alcance | -9 | -9 | -9 | -9 | -9 |
| Área | 2 | 2 | 2 | 3 | 3 |
| Conjuração fixa | 1,5s | 1,5s | 1,5s | 1,5s | 1,5s |
| Delay pós-conjuração | 1s | 1s | 1s | 1s | 1s |
| Recarga | 0,5s | 0,5s | 0,5s | 0,5s | 0,5s |
| Custo de SP | 48 | 53 | 58 | 63 | 68 |
| Munição | 6 | 6 | 6 | 6 | 6 |
| AP gerado | 2 | 2 | 2 | 2 | 2 |
Parte do dano depende de condição e não entrou no valor.
Confiança da calculadora: Aprox.
Fórmula de dano
base_skillratio += -100 + 1200 + 1700 * skill_lv base_skillratio += 5 * sstatus->con base_skillratio = status_get_lv(src) > 99 ? base_skillratio * status_get_lv(src) / 100 : base_skillratio
Classes (1)
Requisitos (2)
Intensive Aim5403 / NW_INTENSIVE_AIM
P.F.I5401 / NW_P_F_I
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