Magazine for One 5408 / NW_MAGAZINE_FOR_ONE
Magazine for One
Max. Lv: 5
Skill Requirement: P.F.I 3, Intensive Aim 1
Skill Type: Active
Type : Range Physical
Target : Single Target
Recovery : AP 1
Details: Gatling gun and Revolver exclusive skills.
Fires multiple bullets at one target, inflicting long range physical damage to the target.
When cast with a Gatling gun, it attacks 10 times and consumes 40 equipped bullets.
When cast with a Revolver, it attacks 6 times, critical damage is applied according to the caster's critical probability, and 6 equipped bullets are consumed.
In the case of critical damage, half of the total critical damage increase options are applied.
If there is an aiming count, the aiming count is consumed and the damage increases according to the number of aiming counts consumed. Damage is additionally increased according to the caster's base level and CON.
_
[Lv 1] : Per hit ATK(Gatling) 500+(Aiming count x50)%
Per hit ATK(Revolver) 500+(Aiming count x50)%
[Lv 2] : Per hit ATK(Gatling) 800+(Aiming count x100)%
Per hit ATK(Revolver) 900+(Aiming count x100)%
[Lv 3] : Per hit ATK(Gatling) 1100+(Aiming count x150)%
Per hit ATK(Revolver)1300+(Aiming count x150)%
[Lv 4] : Per hit ATK(Gatling) 1400+(Aiming count x200)%
Per hit ATK(Revolver)1700+(Aiming count x200)%
[Lv 5] : Per hit ATK(Gatling) 1700+(Aiming count x250)%
Per hit ATK(Revolver)2100+(Aiming count x250)%
Max. Lv: 5
Skill Requirement: P.F.I 3, Intensive Aim 1
Skill Type: Active
Type : Range Physical
Target : Single Target
Recovery : AP 1
Details: Gatling gun and Revolver exclusive skills.
Fires multiple bullets at one target, inflicting long range physical damage to the target.
When cast with a Gatling gun, it attacks 10 times and consumes 40 equipped bullets.
When cast with a Revolver, it attacks 6 times, critical damage is applied according to the caster's critical probability, and 6 equipped bullets are consumed.
In the case of critical damage, half of the total critical damage increase options are applied.
If there is an aiming count, the aiming count is consumed and the damage increases according to the number of aiming counts consumed. Damage is additionally increased according to the caster's base level and CON.
_
[Lv 1] : Per hit ATK(Gatling) 500+(Aiming count x50)%
Per hit ATK(Revolver) 500+(Aiming count x50)%
[Lv 2] : Per hit ATK(Gatling) 800+(Aiming count x100)%
Per hit ATK(Revolver) 900+(Aiming count x100)%
[Lv 3] : Per hit ATK(Gatling) 1100+(Aiming count x150)%
Per hit ATK(Revolver)1300+(Aiming count x150)%
[Lv 4] : Per hit ATK(Gatling) 1400+(Aiming count x200)%
Per hit ATK(Revolver)1700+(Aiming count x200)%
[Lv 5] : Per hit ATK(Gatling) 1700+(Aiming count x250)%
Per hit ATK(Revolver)2100+(Aiming count x250)%
Delay
| Nv. | Conjuração | Recarga | ||
|---|---|---|---|---|
| Fixo | Variável | Global | Habilidade | |
| 1 | 1s | 0s | 1s | 0.75s |
| 2 | 1s | 0s | 1s | 0.75s |
| 3 | 1s | 0s | 1s | 0.75s |
| 4 | 1s | 0s | 1s | 0.75s |
| 5 | 1s | 0s | 1s | 0.75s |
Tipo
Weapon
Nv. separados
Não
Tipo de alvo
Attack
Pode ser cancelada
Não
Flags
-
Flags de dano
Critical
Requer status
None
SP necessário
-
Alcance
-
Dados por nível
Tipo de acerto: Multi_Hit
| Nv. | 1 | 2 | 3 | 4 | 5 |
|---|---|---|---|---|---|
| Elemento | Weapon | Weapon | Weapon | Weapon | Weapon |
| Hits | 6 | 6 | 6 | 6 | 6 |
| Alcance | -9 | -9 | -9 | -9 | -9 |
| Conjuração fixa | 1s | 1s | 1s | 1s | 1s |
| Delay pós-conjuração | 1s | 1s | 1s | 1s | 1s |
| Recarga | 0,5s | 0,5s | 0,5s | 0,5s | 0,5s |
| Custo de SP | 42 | 46 | 50 | 54 | 58 |
| Munição | 6 | 6 | 6 | 6 | 6 |
| AP gerado | 2 | 2 | 2 | 2 | 2 |
Parte do dano depende de condição e não entrou no valor.
Confiança da calculadora: Aprox.
Fórmula de dano
base_skillratio += -100 + 250 + 500 * skill_lv base_skillratio += 5 * sstatus->con base_skillratio = status_get_lv(src) > 99 ? base_skillratio * status_get_lv(src) / 100 : base_skillratio
Classes (1)
Requisitos (2)
Intensive Aim5403 / NW_INTENSIVE_AIM
P.F.I5401 / NW_P_F_I
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