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Savage Impact 5287 / SHC_SAVAGE_IMPACT
Savage Impact
MAX Lv : 10
Learning Conditions : Cross-impact 5, Shadow Sense 3
Class : Active
Type : Melee Physical
Target : Single Target
Recovery : AP 2
Details : Katar-only skills,
Quickly approaches the target and inflicts melee physical damage 3 times to the target and enemies within the surrounding range.
(When cast in Cloaking Exceed state, deals melee physical damage 5 times.)
Damage increases additionally depending on the user's base level and POW, and causes greater damage in Shadow Exceed state.
Critical damage is applied with a probability of half the user's critical probability.
In the case of critical damage, half of the total critical damage increase options are applied.
_
[Lv 1] : ATK Per Hit 90%/ 110%(Shadow Exceed)
Area of Effect: 5x5Cells
[Lv 2] : ATK Per Hit 180%/ 220%(Shadow Exceed)
Area of Effect: 5x5Cells
[Lv 3] : ATK Per Hit 270%/ 330%(Shadow Exceed)
Area of Effect: 5x5Cells
[Lv 4] : ATK Per Hit 360%/ 440%(Shadow Exceed)
Area of Effect: 5x5Cells
[Lv 5] : ATK Per Hit 450%/ 550%(Shadow Exceed)
Area of Effect: 5x5Cells
[Lv 6] : ATK Per Hit 540%/ 660%(Shadow Exceed)
Area of Effect: 7x7Cells
[Lv 7] : ATK Per Hit 630%/ 770%(Shadow Exceed)
Area of Effect: 7x7Cells
[Lv 8] : ATK Per Hit 720%/ 880%(Shadow Exceed)
Area of Effect: 7x7Cells
[Lv 9] : ATK Per Hit 810%/ 990%(Shadow Exceed)
Area of Effect: 7x7Cells
[Lv10] : ATK Per Hit 900%/ 1100%(Shadow Exceed)
Area of Effect: 7x7Cells
MAX Lv : 10
Learning Conditions : Cross-impact 5, Shadow Sense 3
Class : Active
Type : Melee Physical
Target : Single Target
Recovery : AP 2
Details : Katar-only skills,
Quickly approaches the target and inflicts melee physical damage 3 times to the target and enemies within the surrounding range.
(When cast in Cloaking Exceed state, deals melee physical damage 5 times.)
Damage increases additionally depending on the user's base level and POW, and causes greater damage in Shadow Exceed state.
Critical damage is applied with a probability of half the user's critical probability.
In the case of critical damage, half of the total critical damage increase options are applied.
_
[Lv 1] : ATK Per Hit 90%/ 110%(Shadow Exceed)
Area of Effect: 5x5Cells
[Lv 2] : ATK Per Hit 180%/ 220%(Shadow Exceed)
Area of Effect: 5x5Cells
[Lv 3] : ATK Per Hit 270%/ 330%(Shadow Exceed)
Area of Effect: 5x5Cells
[Lv 4] : ATK Per Hit 360%/ 440%(Shadow Exceed)
Area of Effect: 5x5Cells
[Lv 5] : ATK Per Hit 450%/ 550%(Shadow Exceed)
Area of Effect: 5x5Cells
[Lv 6] : ATK Per Hit 540%/ 660%(Shadow Exceed)
Area of Effect: 7x7Cells
[Lv 7] : ATK Per Hit 630%/ 770%(Shadow Exceed)
Area of Effect: 7x7Cells
[Lv 8] : ATK Per Hit 720%/ 880%(Shadow Exceed)
Area of Effect: 7x7Cells
[Lv 9] : ATK Per Hit 810%/ 990%(Shadow Exceed)
Area of Effect: 7x7Cells
[Lv10] : ATK Per Hit 900%/ 1100%(Shadow Exceed)
Area of Effect: 7x7Cells
Pagkaantala
| Antas | Pagbibigkas | Pagpapalamig | ||
|---|---|---|---|---|
| Nakatakda | Nag-iiba | Global | Kasanayan | |
| 1 | 0s | 0s | 0.3s | 0.7s |
| 2 | 0s | 0s | 0.3s | 0.7s |
| 3 | 0s | 0s | 0.3s | 0.7s |
| 4 | 0s | 0s | 0.3s | 0.7s |
| 5 | 0s | 0s | 0.3s | 0.7s |
| 6 | 0s | 0s | 0.3s | 0.7s |
| 7 | 0s | 0s | 0.3s | 0.7s |
| 8 | 0s | 0s | 0.3s | 0.7s |
| 9 | 0s | 0s | 0.3s | 0.7s |
| 10 | 0s | 0s | 0.3s | 0.7s |
Uri
Weapon
Hiwalay na Lv.
Hindi
Uri ng target
Attack
Maaaring ikansela
Hindi
Mga Flag
-
Mga flag ng pinsala
Splash, Critical
Nangangailangan ng estado
None
Kinakailangang SP
-
Saklaw
-
Data kada level
Uri ng tama: Multi_Hit
| Lv. | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
|---|---|---|---|---|---|---|---|---|---|---|
| Elemento | Weapon | Weapon | Weapon | Weapon | Weapon | Weapon | Weapon | Weapon | Weapon | Weapon |
| Mga hit | 3 | 3 | 3 | 3 | 3 | 3 | 3 | 3 | 3 | 3 |
| Abot | 7 | 7 | 7 | 7 | 7 | 7 | 7 | 7 | 7 | 7 |
| Lawak | 2 | 2 | 2 | 2 | 2 | 3 | 3 | 3 | 3 | 3 |
| Delay pagkatapos ng cast | 0.3s | 0.3s | 0.3s | 0.3s | 0.3s | 0.3s | 0.3s | 0.3s | 0.3s | 0.3s |
| Cooldown | 0.7s | 0.7s | 0.7s | 0.7s | 0.7s | 0.7s | 0.7s | 0.7s | 0.7s | 0.7s |
| Gastos sa SP | 45 | 48 | 51 | 54 | 57 | 60 | 63 | 66 | 69 | 72 |
| Nakuhang AP | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 |
Bahagi ng damage ay nakadepende sa kondisyon at hindi kasama.
Kumpiyansa ng calculator: Tantya
Formula ng damage
base_skillratio += -100 + 130 * skill_lv base_skillratio += 5 * sstatus->pow base_skillratio = status_get_lv(src) > 99 ? base_skillratio * status_get_lv(src) / 100 : base_skillratio
Mga Klase (1)
Mga kinakailangan (2)
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