The Vigilante at Night 5405 / NW_THE_VIGILANTE_AT_NIGHT
Vigilante at Night
MAX Lv : 5
Learning Conditions : P.F.I 3, Intensive Aim 1
Class : Active
Type : Ranged Physical
Target : Instant Cast
Recovery : AP 1
Details : Gatling gun and shotgun exclusive skill.
Fires around the user without mercy, inflicts long ranged physical damage to the surrounding enemies around the user.
When using the skill with gatling gun, ignores physical defense of targets and deals damage for 7 hits, when using the skill with shotgun, deals damage for 4 hits.
If there is an aiming count, the skill consumes all aiming count and skill damage is increased according to number of aiming count consumed. Deals additional damage depends on user's base level and CON.
Consumes 10 equipped bullets
_
[Lv 1] : Per hit ATK(Gatling gun) 300+(aiming countx100)%/Range: 9x9 Cells
Per hit ATK(Shotgun) 1500+(aiming countx200)%/Area of Effect : 5x5 Cells
[Lv 2] : Per hitATK(Gatling gun) 600+(aiming countx200)%/Range: 9x9 Cells
Per hit ATK(Shotgun) 2200+(aiming countx400)%/Area of Effect : 5x5 Cells
[Lv 3] : Per hitATK(Gatling gun) 900+(aiming countx300)%/Range: 9x9 Cells
Per hit ATK(Shotgun) 2900+(aiming countx600)%/Area of Effect : 5x5 Cells
[Lv 4] : Per hitATK(Gatling gun) 1200+(aiming countx400)%/Range: 11x11 Cells
Per hit ATK(Shotgun) 3600+(aiming countx800)%/Area of Effect : 7x7 Cells
[Lv 5] : Per hitATK(Gatling gun) 1500+(aiming countx500)%/Range: 11x11 Cells
Per hit ATK(Shotgun) 4300+(aiming countx1000)%/Area of Effect : 7x7 Cells
MAX Lv : 5
Learning Conditions : P.F.I 3, Intensive Aim 1
Class : Active
Type : Ranged Physical
Target : Instant Cast
Recovery : AP 1
Details : Gatling gun and shotgun exclusive skill.
Fires around the user without mercy, inflicts long ranged physical damage to the surrounding enemies around the user.
When using the skill with gatling gun, ignores physical defense of targets and deals damage for 7 hits, when using the skill with shotgun, deals damage for 4 hits.
If there is an aiming count, the skill consumes all aiming count and skill damage is increased according to number of aiming count consumed. Deals additional damage depends on user's base level and CON.
Consumes 10 equipped bullets
_
[Lv 1] : Per hit ATK(Gatling gun) 300+(aiming countx100)%/Range: 9x9 Cells
Per hit ATK(Shotgun) 1500+(aiming countx200)%/Area of Effect : 5x5 Cells
[Lv 2] : Per hitATK(Gatling gun) 600+(aiming countx200)%/Range: 9x9 Cells
Per hit ATK(Shotgun) 2200+(aiming countx400)%/Area of Effect : 5x5 Cells
[Lv 3] : Per hitATK(Gatling gun) 900+(aiming countx300)%/Range: 9x9 Cells
Per hit ATK(Shotgun) 2900+(aiming countx600)%/Area of Effect : 5x5 Cells
[Lv 4] : Per hitATK(Gatling gun) 1200+(aiming countx400)%/Range: 11x11 Cells
Per hit ATK(Shotgun) 3600+(aiming countx800)%/Area of Effect : 7x7 Cells
[Lv 5] : Per hitATK(Gatling gun) 1500+(aiming countx500)%/Range: 11x11 Cells
Per hit ATK(Shotgun) 4300+(aiming countx1000)%/Area of Effect : 7x7 Cells
Pagkaantala
| Antas | Pagbibigkas | Pagpapalamig | ||
|---|---|---|---|---|
| Nakatakda | Nag-iiba | Global | Kasanayan | |
| 1 | 1.5s | 0s | 1s | 0.5s |
| 2 | 1.5s | 0s | 1s | 0.5s |
| 3 | 1.5s | 0s | 1s | 0.5s |
| 4 | 1.5s | 0s | 1s | 0.5s |
| 5 | 1.5s | 0s | 1s | 0.5s |
Uri
Weapon
Hiwalay na Lv.
Hindi
Uri ng target
Self
Maaaring ikansela
Hindi
Mga Flag
-
Mga flag ng pinsala
Splash
Nangangailangan ng estado
None
Kinakailangang SP
-
Saklaw
-
Data kada level
Uri ng tama: Multi_Hit
| Lv. | 1 | 2 | 3 | 4 | 5 |
|---|---|---|---|---|---|
| Elemento | Weapon | Weapon | Weapon | Weapon | Weapon |
| Mga hit | 4 | 4 | 4 | 4 | 4 |
| Lawak | 2 | 2 | 2 | 3 | 3 |
| Fixed cast | 1.5s | 1.5s | 1.5s | 1.5s | 1.5s |
| Delay pagkatapos ng cast | 1s | 1s | 1s | 1s | 1s |
| Cooldown | 0.5s | 0.5s | 0.5s | 0.5s | 0.5s |
| Gastos sa SP | 72 | 76 | 80 | 84 | 88 |
| Bala | 10 | 10 | 10 | 10 | 10 |
| Nakuhang AP | 2 | 2 | 2 | 2 | 2 |
Bahagi ng damage ay nakadepende sa kondisyon at hindi kasama.
Kumpiyansa ng calculator: Tantya
Formula ng damage
base_skillratio += 5 * sstatus->con base_skillratio = status_get_lv(src) > 99 ? base_skillratio * status_get_lv(src) / 100 : base_skillratio
Mga Klase (1)
Mga kinakailangan (2)
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