Only One Bullet 5406 / NW_ONLY_ONE_BULLET
Only One Bullet
MAX Lv : 5
Learning Conditions : P.F.I 3, Intensive Aim 1
Class : Active
Type : Ranged Physical
Target : Single Target
Recovery : AP 1
Details : Rifle and pistol only skill.
Fires a single shot to the target, inflicts long ranged physical damage.
When using the skill with pistol, Ignores the target's physical defense, when using the skill with rifle, applies critical damage, the critical chance is the user's Cri.
In the case of critical damage, half of the total critical damage increase options are applied.
If there is an aiming count, the skill consumes all aiming count and skill damage is increased according to number of aiming count consumed.
Deals additional damage depends on user's base level and CON.
Consumes 1 equipped bullet.
_
[Lv 1] : ATK(Rifle) 4200+(aiming countx350)%
ATK(Pistol) 4600+(aiming countx350)%
[Lv 2] : ATK(Rifle) 7200+(aiming countx700)%
ATK(Pistol) 8000+(aiming countx700)%
[Lv 3] : ATK(Rifle) 10200+(aiming countx1050)%
ATK(Pistol) 11400+(aiming countx1050)%
[Lv 4] : ATK(Rifle) 13200+(aiming countx1400)%
ATK(Pistol) 14800+(aiming countx1400)%
[Lv 5] : ATK(Rifle) 16200+(aiming countx1750)%
ATK(Pistol) 18200+(aiming countx1750)%
MAX Lv : 5
Learning Conditions : P.F.I 3, Intensive Aim 1
Class : Active
Type : Ranged Physical
Target : Single Target
Recovery : AP 1
Details : Rifle and pistol only skill.
Fires a single shot to the target, inflicts long ranged physical damage.
When using the skill with pistol, Ignores the target's physical defense, when using the skill with rifle, applies critical damage, the critical chance is the user's Cri.
In the case of critical damage, half of the total critical damage increase options are applied.
If there is an aiming count, the skill consumes all aiming count and skill damage is increased according to number of aiming count consumed.
Deals additional damage depends on user's base level and CON.
Consumes 1 equipped bullet.
_
[Lv 1] : ATK(Rifle) 4200+(aiming countx350)%
ATK(Pistol) 4600+(aiming countx350)%
[Lv 2] : ATK(Rifle) 7200+(aiming countx700)%
ATK(Pistol) 8000+(aiming countx700)%
[Lv 3] : ATK(Rifle) 10200+(aiming countx1050)%
ATK(Pistol) 11400+(aiming countx1050)%
[Lv 4] : ATK(Rifle) 13200+(aiming countx1400)%
ATK(Pistol) 14800+(aiming countx1400)%
[Lv 5] : ATK(Rifle) 16200+(aiming countx1750)%
ATK(Pistol) 18200+(aiming countx1750)%
Pagkaantala
| Antas | Pagbibigkas | Pagpapalamig | ||
|---|---|---|---|---|
| Nakatakda | Nag-iiba | Global | Kasanayan | |
| 1 | 1s | 0s | 0.5s | 0.35s |
| 2 | 1s | 0s | 0.5s | 0.35s |
| 3 | 1s | 0s | 0.5s | 0.35s |
| 4 | 1s | 0s | 0.5s | 0.35s |
| 5 | 1s | 0s | 0.5s | 0.35s |
Uri
Weapon
Hiwalay na Lv.
Hindi
Uri ng target
Attack
Maaaring ikansela
Hindi
Mga Flag
-
Mga flag ng pinsala
Critical
Nangangailangan ng estado
None
Kinakailangang SP
-
Saklaw
-
Data kada level
Uri ng tama: Single
| Lv. | 1 | 2 | 3 | 4 | 5 |
|---|---|---|---|---|---|
| Elemento | Weapon | Weapon | Weapon | Weapon | Weapon |
| Mga hit | 1 | 1 | 1 | 1 | 1 |
| Abot | -9 | -9 | -9 | -9 | -9 |
| Fixed cast | 1s | 1s | 1s | 1s | 1s |
| Delay pagkatapos ng cast | 0.5s | 0.5s | 0.5s | 0.5s | 0.5s |
| Cooldown | 0.35s | 0.35s | 0.35s | 0.35s | 0.35s |
| Gastos sa SP | 39 | 43 | 47 | 51 | 55 |
| Bala | 1 | 1 | 1 | 1 | 1 |
| Nakuhang AP | 2 | 2 | 2 | 2 | 2 |
Bahagi ng damage ay nakadepende sa kondisyon at hindi kasama.
Kumpiyansa ng calculator: Tantya
Formula ng damage
base_skillratio += -100 + 1200 + 3000 * skill_lv base_skillratio += 5 * sstatus->con base_skillratio = status_get_lv(src) > 99 ? base_skillratio * status_get_lv(src) / 100 : base_skillratio
Mga Klase (1)
Mga kinakailangan (2)
Intensive Aim5403 / NW_INTENSIVE_AIM
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