Spiral Shooting 5407 / NW_SPIRAL_SHOOTING
Spiral Shooting
MAX Lv : 5
Skill requirement : P.F.I 3, Intensive Aim 1
Skill form : Active
Type : Range Physical
Target : Single Target
Resource Consumption : AP 1
Details : Grenade Launcher and Rifle exclusive skills.
Fires a bullet with added rotational force at one target, inflicting long range physical damage to the target and enemies arround the target.
When cast with a Grenade launcher, it attacks twice. When cast with a Rifle, critical damage is applied according to the caster's critical probability.
The effectiveness of critical modifier is applied by half.
If there is an aiming count, the aiming count is consumed and the damage increases according to the number of aiming counts consumed. Damage is additionally increased depending on the caster's base level and CON.
Consumes 6 equipped bullets.
_
[Lv 1] : Per hit ATK(Grenade Launcher) 2900+(Aiming countx150)%/Range:9x9cell
ATK(Rifle)4200+(Aiming countx150)%/Range:5x5cell
[Lv 2] : Per hit ATK(Grenade Launcher) 4600+(Aiming countx300)%/Range:9x9cell
ATK(Rifle)7000+(Aiming countx300)%/Range:5x5cell
[Lv 3] : Per hit ATK(Grenade Launcher) 6300+(Aiming countx450)%/Range:9x9cell
ATK(Rifle)9800+(Aiming countx450)%/Range:5x5cell
[Lv 4] : Per hit ATK(Grenade Launcher) 8000+(Aiming countx600)%/Range:11x11cell
ATK(Rifle)12600+(Aiming countx600)%/Range:7x7cell
[Lv 5] : Per hit ATK(Grenade Launcher) 9700+(Aiming countx750)%/Range:11x11cell
ATK(Rifle)15400+(Aiming countx750)%/Range:7x7cell
MAX Lv : 5
Skill requirement : P.F.I 3, Intensive Aim 1
Skill form : Active
Type : Range Physical
Target : Single Target
Resource Consumption : AP 1
Details : Grenade Launcher and Rifle exclusive skills.
Fires a bullet with added rotational force at one target, inflicting long range physical damage to the target and enemies arround the target.
When cast with a Grenade launcher, it attacks twice. When cast with a Rifle, critical damage is applied according to the caster's critical probability.
The effectiveness of critical modifier is applied by half.
If there is an aiming count, the aiming count is consumed and the damage increases according to the number of aiming counts consumed. Damage is additionally increased depending on the caster's base level and CON.
Consumes 6 equipped bullets.
_
[Lv 1] : Per hit ATK(Grenade Launcher) 2900+(Aiming countx150)%/Range:9x9cell
ATK(Rifle)4200+(Aiming countx150)%/Range:5x5cell
[Lv 2] : Per hit ATK(Grenade Launcher) 4600+(Aiming countx300)%/Range:9x9cell
ATK(Rifle)7000+(Aiming countx300)%/Range:5x5cell
[Lv 3] : Per hit ATK(Grenade Launcher) 6300+(Aiming countx450)%/Range:9x9cell
ATK(Rifle)9800+(Aiming countx450)%/Range:5x5cell
[Lv 4] : Per hit ATK(Grenade Launcher) 8000+(Aiming countx600)%/Range:11x11cell
ATK(Rifle)12600+(Aiming countx600)%/Range:7x7cell
[Lv 5] : Per hit ATK(Grenade Launcher) 9700+(Aiming countx750)%/Range:11x11cell
ATK(Rifle)15400+(Aiming countx750)%/Range:7x7cell
Pagkaantala
| Antas | Pagbibigkas | Pagpapalamig | ||
|---|---|---|---|---|
| Nakatakda | Nag-iiba | Global | Kasanayan | |
| 1 | 1.5s | 0s | 1s | 0.5s |
| 2 | 1.5s | 0s | 1s | 0.5s |
| 3 | 1.5s | 0s | 1s | 0.5s |
| 4 | 1.5s | 0s | 1s | 0.5s |
| 5 | 1.5s | 0s | 1s | 0.5s |
Uri
Weapon
Hiwalay na Lv.
Hindi
Uri ng target
Attack
Maaaring ikansela
Hindi
Mga Flag
-
Mga flag ng pinsala
Critical, Splash
Nangangailangan ng estado
None
Kinakailangang SP
-
Saklaw
-
Data kada level
Uri ng tama: Multi_Hit
| Lv. | 1 | 2 | 3 | 4 | 5 |
|---|---|---|---|---|---|
| Elemento | Weapon | Weapon | Weapon | Weapon | Weapon |
| Mga hit | 1 | 1 | 1 | 1 | 1 |
| Abot | -9 | -9 | -9 | -9 | -9 |
| Lawak | 2 | 2 | 2 | 3 | 3 |
| Fixed cast | 1.5s | 1.5s | 1.5s | 1.5s | 1.5s |
| Delay pagkatapos ng cast | 1s | 1s | 1s | 1s | 1s |
| Cooldown | 0.5s | 0.5s | 0.5s | 0.5s | 0.5s |
| Gastos sa SP | 48 | 53 | 58 | 63 | 68 |
| Bala | 6 | 6 | 6 | 6 | 6 |
| Nakuhang AP | 2 | 2 | 2 | 2 | 2 |
Bahagi ng damage ay nakadepende sa kondisyon at hindi kasama.
Kumpiyansa ng calculator: Tantya
Formula ng damage
base_skillratio += -100 + 1200 + 1700 * skill_lv base_skillratio += 5 * sstatus->con base_skillratio = status_get_lv(src) > 99 ? base_skillratio * status_get_lv(src) / 100 : base_skillratio
Mga Klase (1)
Mga kinakailangan (2)
Intensive Aim5403 / NW_INTENSIVE_AIM
P.F.I5401 / NW_P_F_I
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