Magazine for One 5408 / NW_MAGAZINE_FOR_ONE
Magazine for One
MAX Lv : 5
Skill requirement : P.F.I 3, Intensive Aim 1
Skill form : Active
Type : Range Physical
Target : Single Target
Resource Consumption : AP 1
Details : Gatling gun and Revolver exclusive skills.
Fires multiple bullets at one target, inflicting long range physical damage to the target.
When cast with a Gatling gun, it attacks 10 times and consumes 10 equipped bullets.
When cast with a Revolver, it attacks 6 times, critical damage is applied according to the caster's critical probability, and 6 equipped bullets are consumed.
The effectiveness of critical modifier is applied by half.
If there is an aiming count, the aiming count is consumed and the damage increases according to the number of aiming counts consumed. Damage is additionally increased depending on the caster's base level and CON.
_
[Lv 1] : Per hit ATK(Gatling) 750+(Aiming countx100)%
Per hit ATK(Revolver) 1100+(Aiming countx100)%
[Lv 2] : Per hit ATK(Gatling) 1250+(Aiming countx200)%
Per hit ATK(Revolver) 1900+(Aiming countx200)%
[Lv 3] : Per hit ATK(Gatling) 1750+(Aiming countx300)%
Per hit ATK(Revolver) 2700+(Aiming countx300)%
[Lv 4] : Per hit ATK(Gatling) 2250+(Aiming countx400)%
Per hit ATK(Revolver) 3500+(Aiming countx400)%
[Lv 5] : Per hit ATK(Gatling) 2750+(Aiming countx500)%
Per hit ATK(Revolver) 4300+(Aiming countx500)%
MAX Lv : 5
Skill requirement : P.F.I 3, Intensive Aim 1
Skill form : Active
Type : Range Physical
Target : Single Target
Resource Consumption : AP 1
Details : Gatling gun and Revolver exclusive skills.
Fires multiple bullets at one target, inflicting long range physical damage to the target.
When cast with a Gatling gun, it attacks 10 times and consumes 10 equipped bullets.
When cast with a Revolver, it attacks 6 times, critical damage is applied according to the caster's critical probability, and 6 equipped bullets are consumed.
The effectiveness of critical modifier is applied by half.
If there is an aiming count, the aiming count is consumed and the damage increases according to the number of aiming counts consumed. Damage is additionally increased depending on the caster's base level and CON.
_
[Lv 1] : Per hit ATK(Gatling) 750+(Aiming countx100)%
Per hit ATK(Revolver) 1100+(Aiming countx100)%
[Lv 2] : Per hit ATK(Gatling) 1250+(Aiming countx200)%
Per hit ATK(Revolver) 1900+(Aiming countx200)%
[Lv 3] : Per hit ATK(Gatling) 1750+(Aiming countx300)%
Per hit ATK(Revolver) 2700+(Aiming countx300)%
[Lv 4] : Per hit ATK(Gatling) 2250+(Aiming countx400)%
Per hit ATK(Revolver) 3500+(Aiming countx400)%
[Lv 5] : Per hit ATK(Gatling) 2750+(Aiming countx500)%
Per hit ATK(Revolver) 4300+(Aiming countx500)%
Pagkaantala
| Antas | Pagbibigkas | Pagpapalamig | ||
|---|---|---|---|---|
| Nakatakda | Nag-iiba | Global | Kasanayan | |
| 1 | 1s | 0s | 1s | 0.5s |
| 2 | 1s | 0s | 1s | 0.5s |
| 3 | 1s | 0s | 1s | 0.5s |
| 4 | 1s | 0s | 1s | 0.5s |
| 5 | 1s | 0s | 1s | 0.5s |
Uri
Weapon
Hiwalay na Lv.
Hindi
Uri ng target
Attack
Maaaring ikansela
Hindi
Mga Flag
-
Mga flag ng pinsala
Critical
Nangangailangan ng estado
None
Kinakailangang SP
-
Saklaw
-
Data kada level
Uri ng tama: Multi_Hit
| Lv. | 1 | 2 | 3 | 4 | 5 |
|---|---|---|---|---|---|
| Elemento | Weapon | Weapon | Weapon | Weapon | Weapon |
| Mga hit | 6 | 6 | 6 | 6 | 6 |
| Abot | -9 | -9 | -9 | -9 | -9 |
| Fixed cast | 1s | 1s | 1s | 1s | 1s |
| Delay pagkatapos ng cast | 1s | 1s | 1s | 1s | 1s |
| Cooldown | 0.5s | 0.5s | 0.5s | 0.5s | 0.5s |
| Gastos sa SP | 42 | 46 | 50 | 54 | 58 |
| Bala | 6 | 6 | 6 | 6 | 6 |
| Nakuhang AP | 2 | 2 | 2 | 2 | 2 |
Bahagi ng damage ay nakadepende sa kondisyon at hindi kasama.
Kumpiyansa ng calculator: Tantya
Formula ng damage
base_skillratio += -100 + 250 + 500 * skill_lv base_skillratio += 5 * sstatus->con base_skillratio = status_get_lv(src) > 99 ? base_skillratio * status_get_lv(src) / 100 : base_skillratio
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