Only One Bullet 5406 / NW_ONLY_ONE_BULLET
Only One Bullet
Max. Lv: 5
Skill Requirement: P.F.I 3, Intensive Aim 1
Skill Type: Active
Type : Range Physical
Target : Single Target
Recovery : AP 1
Details: Rifle and Revolver exclusive skills.
Fires a single bullet at one target, inflicting long range physical damage.
When cast with a Revolver, the target's physical defense is ignored. When cast with a Rifle, critical damage is applied according to the caster's critical probability.
The effectiveness of critical modifier is applied by half.
If there is an aiming count, the aiming count is consumed and the damage increases according to the number of aiming counts consumed.
Damage is additionally increased depending on the caster's base level and CON.
Consumes 1 equipped bullet.
_
[Lv 1] : ATK(Rifle) 1350+(Aiming count x250)%
ATK(Revolver) 2500+(Aiming count x250)%
[Lv 2] : ATK(Rifle) 2200+(Aiming count x500)%
ATK(Revolver) 3500+(Aiming count x500)%
[Lv 3] : ATK(Rifle) 3050+(Aiming count x750)%/
ATK(Revolver) 4500+(Aiming count x750)%
[Lv 4] : ATK(Rifle) 3900+(Aiming count x1000)%
ATK(Revolver) 5500+(Aiming count x1000)%
[Lv 5] : ATK(Rifle) 4750+(Aiming count x1250)%
ATK(Revolver) 6500+(Aiming count x1250)%
Max. Lv: 5
Skill Requirement: P.F.I 3, Intensive Aim 1
Skill Type: Active
Type : Range Physical
Target : Single Target
Recovery : AP 1
Details: Rifle and Revolver exclusive skills.
Fires a single bullet at one target, inflicting long range physical damage.
When cast with a Revolver, the target's physical defense is ignored. When cast with a Rifle, critical damage is applied according to the caster's critical probability.
The effectiveness of critical modifier is applied by half.
If there is an aiming count, the aiming count is consumed and the damage increases according to the number of aiming counts consumed.
Damage is additionally increased depending on the caster's base level and CON.
Consumes 1 equipped bullet.
_
[Lv 1] : ATK(Rifle) 1350+(Aiming count x250)%
ATK(Revolver) 2500+(Aiming count x250)%
[Lv 2] : ATK(Rifle) 2200+(Aiming count x500)%
ATK(Revolver) 3500+(Aiming count x500)%
[Lv 3] : ATK(Rifle) 3050+(Aiming count x750)%/
ATK(Revolver) 4500+(Aiming count x750)%
[Lv 4] : ATK(Rifle) 3900+(Aiming count x1000)%
ATK(Revolver) 5500+(Aiming count x1000)%
[Lv 5] : ATK(Rifle) 4750+(Aiming count x1250)%
ATK(Revolver) 6500+(Aiming count x1250)%
Pagkaantala
| Antas | Pagbibigkas | Pagpapalamig | ||
|---|---|---|---|---|
| Nakatakda | Nag-iiba | Global | Kasanayan | |
| 1 | 1s | 0s | 0.5s | 0.3s |
| 2 | 1s | 0s | 0.5s | 0.3s |
| 3 | 1s | 0s | 0.5s | 0.3s |
| 4 | 1s | 0s | 0.5s | 0.3s |
| 5 | 1s | 0s | 0.5s | 0.3s |
Uri
Weapon
Hiwalay na Lv.
Hindi
Uri ng target
Attack
Maaaring ikansela
Hindi
Mga Flag
-
Mga flag ng pinsala
Critical
Nangangailangan ng estado
None
Kinakailangang SP
-
Saklaw
-
Data kada level
Uri ng tama: Single
| Lv. | 1 | 2 | 3 | 4 | 5 |
|---|---|---|---|---|---|
| Elemento | Weapon | Weapon | Weapon | Weapon | Weapon |
| Mga hit | 1 | 1 | 1 | 1 | 1 |
| Abot | -9 | -9 | -9 | -9 | -9 |
| Fixed cast | 1s | 1s | 1s | 1s | 1s |
| Delay pagkatapos ng cast | 0.5s | 0.5s | 0.5s | 0.5s | 0.5s |
| Cooldown | 0.35s | 0.35s | 0.35s | 0.35s | 0.35s |
| Gastos sa SP | 39 | 43 | 47 | 51 | 55 |
| Bala | 1 | 1 | 1 | 1 | 1 |
| Nakuhang AP | 2 | 2 | 2 | 2 | 2 |
Bahagi ng damage ay nakadepende sa kondisyon at hindi kasama.
Kumpiyansa ng calculator: Tantya
Formula ng damage
base_skillratio += -100 + 1200 + 3000 * skill_lv base_skillratio += 5 * sstatus->con base_skillratio = status_get_lv(src) > 99 ? base_skillratio * status_get_lv(src) / 100 : base_skillratio
Mga Klase (1)
Mga kinakailangan (2)
Intensive Aim5403 / NW_INTENSIVE_AIM
P.F.I5401 / NW_P_F_I
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