Magazine for One 5408 / NW_MAGAZINE_FOR_ONE
Magazine for One
Max. Lv: 5
Skill Requirement: P.F.I 3, Intensive Aim 1
Skill Type: Active
Type : Range Physical
Target : Single Target
Recovery : AP 1
Details: Gatling gun and Revolver exclusive skills.
Fires multiple bullets at one target, inflicting long range physical damage to the target.
When cast with a Gatling gun, it attacks 10 times and consumes 40 equipped bullets.
When cast with a Revolver, it attacks 6 times, critical damage is applied according to the caster's critical probability, and 6 equipped bullets are consumed.
In the case of critical damage, half of the total critical damage increase options are applied.
If there is an aiming count, the aiming count is consumed and the damage increases according to the number of aiming counts consumed. Damage is additionally increased according to the caster's base level and CON.
_
[Lv 1] : Per hit ATK(Gatling) 500+(Aiming count x50)%
Per hit ATK(Revolver) 500+(Aiming count x50)%
[Lv 2] : Per hit ATK(Gatling) 800+(Aiming count x100)%
Per hit ATK(Revolver) 900+(Aiming count x100)%
[Lv 3] : Per hit ATK(Gatling) 1100+(Aiming count x150)%
Per hit ATK(Revolver)1300+(Aiming count x150)%
[Lv 4] : Per hit ATK(Gatling) 1400+(Aiming count x200)%
Per hit ATK(Revolver)1700+(Aiming count x200)%
[Lv 5] : Per hit ATK(Gatling) 1700+(Aiming count x250)%
Per hit ATK(Revolver)2100+(Aiming count x250)%
Max. Lv: 5
Skill Requirement: P.F.I 3, Intensive Aim 1
Skill Type: Active
Type : Range Physical
Target : Single Target
Recovery : AP 1
Details: Gatling gun and Revolver exclusive skills.
Fires multiple bullets at one target, inflicting long range physical damage to the target.
When cast with a Gatling gun, it attacks 10 times and consumes 40 equipped bullets.
When cast with a Revolver, it attacks 6 times, critical damage is applied according to the caster's critical probability, and 6 equipped bullets are consumed.
In the case of critical damage, half of the total critical damage increase options are applied.
If there is an aiming count, the aiming count is consumed and the damage increases according to the number of aiming counts consumed. Damage is additionally increased according to the caster's base level and CON.
_
[Lv 1] : Per hit ATK(Gatling) 500+(Aiming count x50)%
Per hit ATK(Revolver) 500+(Aiming count x50)%
[Lv 2] : Per hit ATK(Gatling) 800+(Aiming count x100)%
Per hit ATK(Revolver) 900+(Aiming count x100)%
[Lv 3] : Per hit ATK(Gatling) 1100+(Aiming count x150)%
Per hit ATK(Revolver)1300+(Aiming count x150)%
[Lv 4] : Per hit ATK(Gatling) 1400+(Aiming count x200)%
Per hit ATK(Revolver)1700+(Aiming count x200)%
[Lv 5] : Per hit ATK(Gatling) 1700+(Aiming count x250)%
Per hit ATK(Revolver)2100+(Aiming count x250)%
Pagkaantala
| Antas | Pagbibigkas | Pagpapalamig | ||
|---|---|---|---|---|
| Nakatakda | Nag-iiba | Global | Kasanayan | |
| 1 | 1s | 0s | 1s | 0.75s |
| 2 | 1s | 0s | 1s | 0.75s |
| 3 | 1s | 0s | 1s | 0.75s |
| 4 | 1s | 0s | 1s | 0.75s |
| 5 | 1s | 0s | 1s | 0.75s |
Uri
Weapon
Hiwalay na Lv.
Hindi
Uri ng target
Attack
Maaaring ikansela
Hindi
Mga Flag
-
Mga flag ng pinsala
Critical
Nangangailangan ng estado
None
Kinakailangang SP
-
Saklaw
-
Data kada level
Uri ng tama: Multi_Hit
| Lv. | 1 | 2 | 3 | 4 | 5 |
|---|---|---|---|---|---|
| Elemento | Weapon | Weapon | Weapon | Weapon | Weapon |
| Mga hit | 6 | 6 | 6 | 6 | 6 |
| Abot | -9 | -9 | -9 | -9 | -9 |
| Fixed cast | 1s | 1s | 1s | 1s | 1s |
| Delay pagkatapos ng cast | 1s | 1s | 1s | 1s | 1s |
| Cooldown | 0.5s | 0.5s | 0.5s | 0.5s | 0.5s |
| Gastos sa SP | 42 | 46 | 50 | 54 | 58 |
| Bala | 6 | 6 | 6 | 6 | 6 |
| Nakuhang AP | 2 | 2 | 2 | 2 | 2 |
Bahagi ng damage ay nakadepende sa kondisyon at hindi kasama.
Kumpiyansa ng calculator: Tantya
Formula ng damage
base_skillratio += -100 + 250 + 500 * skill_lv base_skillratio += 5 * sstatus->con base_skillratio = status_get_lv(src) > 99 ? base_skillratio * status_get_lv(src) / 100 : base_skillratio
Mga Klase (1)
Mga kinakailangan (2)
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