Rush Quake 5296 / MT_RUSH_QUAKE
Rush Quake
Max. Lv: 10
Learning Conditions: Axe Stomp Lv. 5
Class : Active (AP)
Type : Melee Physical
Target : 1 Target
Cost : 150 AP
Details : Approaches a target within 9 cells and inflicts Melee Physical damage to the target and its surroundings, applying Quake effect for 30 seconds.
It also applies Rush effect to the caster.
This skill inflicts more damage on Formless and Insect enemies.
The damage is increased depending on your Base Level and POW.
Rush : Increase melee and long ranged physical damage by (5 X Skill Level)% for (30 X Skill Level) seconds.
Quake : Increase melee and long-ranged physical damage received by 50%.
_
[Lv 1] : ATK 750%/ATK(Formless,Insect) 1100% / Range : 3 x 3 cells
[Lv 2] : ATK 1500%/ATK(Formless,Insect) 2200% / Range : 3 x 3 cells
[Lv 3] : ATK 2250%/ATK(Formless,Insect) 3300% / Range : 3 x 3 cells
[Lv 4] : ATK 3000%/ATK(Formless,Insect) 4400% / Range : 3 x 3 cells
[Lv 5] : ATK 3750%/ATK(Formless,Insect) 5500% / Range : 5 x 5 cells
[Lv 6] : ATK 4500%/ATK(Formless,Insect) 6600% / Range : 5 x 5 cells
[Lv 7] : ATK 5250%/ATK(Formless,Insect) 7700% / Range : 5 x 5 cells
[Lv 8] : ATK 6000%/ATK(Formless,Insect) 8800% / Range : 5 x 5 cells
[Lv 9] : ATK 6750%/ATK(Formless,Insect) 9900% / Range : 7 x 7 cells
[Lv10] : ATK 7500%/ATK(Formless,Insect) 11000% / Range : 7 x 7 cells
Max. Lv: 10
Learning Conditions: Axe Stomp Lv. 5
Class : Active (AP)
Type : Melee Physical
Target : 1 Target
Cost : 150 AP
Details : Approaches a target within 9 cells and inflicts Melee Physical damage to the target and its surroundings, applying Quake effect for 30 seconds.
It also applies Rush effect to the caster.
This skill inflicts more damage on Formless and Insect enemies.
The damage is increased depending on your Base Level and POW.
Rush : Increase melee and long ranged physical damage by (5 X Skill Level)% for (30 X Skill Level) seconds.
Quake : Increase melee and long-ranged physical damage received by 50%.
_
[Lv 1] : ATK 750%/ATK(Formless,Insect) 1100% / Range : 3 x 3 cells
[Lv 2] : ATK 1500%/ATK(Formless,Insect) 2200% / Range : 3 x 3 cells
[Lv 3] : ATK 2250%/ATK(Formless,Insect) 3300% / Range : 3 x 3 cells
[Lv 4] : ATK 3000%/ATK(Formless,Insect) 4400% / Range : 3 x 3 cells
[Lv 5] : ATK 3750%/ATK(Formless,Insect) 5500% / Range : 5 x 5 cells
[Lv 6] : ATK 4500%/ATK(Formless,Insect) 6600% / Range : 5 x 5 cells
[Lv 7] : ATK 5250%/ATK(Formless,Insect) 7700% / Range : 5 x 5 cells
[Lv 8] : ATK 6000%/ATK(Formless,Insect) 8800% / Range : 5 x 5 cells
[Lv 9] : ATK 6750%/ATK(Formless,Insect) 9900% / Range : 7 x 7 cells
[Lv10] : ATK 7500%/ATK(Formless,Insect) 11000% / Range : 7 x 7 cells
Độ trễ
| Cấp | Niệm chú | Hồi chiêu | ||
|---|---|---|---|---|
| Cố định | Biến thiên | Toàn cục | Kỹ năng | |
| 1 | 0s | 0s | 0.5s | 60s |
| 2 | 0s | 0s | 0.5s | 60s |
| 3 | 0s | 0s | 0.5s | 60s |
| 4 | 0s | 0s | 0.5s | 60s |
| 5 | 0s | 0s | 0.5s | 60s |
| 6 | 0s | 0s | 0.5s | 60s |
| 7 | 0s | 0s | 0.5s | 60s |
| 8 | 0s | 0s | 0.5s | 60s |
| 9 | 0s | 0s | 0.5s | 60s |
| 10 | 0s | 0s | 0.5s | 60s |
Loại
Weapon
Cấp riêng biệt
Không
Loại mục tiêu
Attack
Có thể hủy thi triển
Không
Cờ
AllowOnMado
Cờ sát thương
Splash
Yêu cầu trạng thái
None
SP yêu cầu
-
Tầm đánh
-
Dữ liệu theo cấp
Kiểu đánh: SingleTrạng thái: Rush_Quake2
| Cấp | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
|---|---|---|---|---|---|---|---|---|---|---|
| Thuộc tính | Weapon | Weapon | Weapon | Weapon | Weapon | Weapon | Weapon | Weapon | Weapon | Weapon |
| Số đòn | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
| Tầm | 9 | 9 | 9 | 9 | 9 | 9 | 9 | 9 | 9 | 9 |
| Vùng | 1 | 1 | 1 | 1 | 2 | 2 | 2 | 2 | 3 | 3 |
| Hồi chiêu | 30s | 30s | 30s | 30s | 30s | 30s | 30s | 30s | 30s | 30s |
| Thời gian | 30s | 30s | 30s | 30s | 30s | 30s | 30s | 30s | 30s | 30s |
| Thời gian 2 | 30s | 60s | 90s | 120s | 150s | 180s | 210s | 240s | 270s | 300s |
| Tiêu hao SP | 150 | 150 | 150 | 150 | 150 | 150 | 150 | 150 | 150 | 150 |
| Tiêu hao AP | 125 | 125 | 125 | 125 | 125 | 125 | 125 | 125 | 125 | 125 |
Một phần sát thương phụ thuộc điều kiện và không được tính.
Độ tin cậy của máy tính: Gần đúng
Công thức sát thương
base_skillratio += -100 + 3600 * skill_lv + 10 * sstatus->pow base_skillratio = status_get_lv(src) > 99 ? base_skillratio * status_get_lv(src) / 100 : base_skillratio
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Yêu cầu (1)
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