Third Flame Bomb 5252 / IQ_THIRD_FLAME_BOMB
Third Flame Bomb(Third Flame Bomb)
MAX Lv : 5
Acquisition Conditions: Second Flame 2
Series: Active
Type: Melee Physics
Target : Single Target
Details : Available in Flame of Destruction state.
Deals Melee Physics damage to the target and any targets within a 7x7 cell area around it with the Mark of Judgement, and erases the target's Mark of Judgement.
Attacks up to 3 times depending on the number of devices currently in possession. Damage increases additionally based on the caster's base level and POW.
_
[Lv 1] : Per hit ATK (650+MHP 20%)%
[Lv 2] : Per hit ATK (1300+MHP 20%)%
[Lv 3] : Per hit ATK (1950+MHP 20%)%
[Lv 4] : Per hit ATK (2600+MHP 20%)%
[Lv 5] : Per hit ATK (3250+MHP 20%)%
MAX Lv : 5
Acquisition Conditions: Second Flame 2
Series: Active
Type: Melee Physics
Target : Single Target
Details : Available in Flame of Destruction state.
Deals Melee Physics damage to the target and any targets within a 7x7 cell area around it with the Mark of Judgement, and erases the target's Mark of Judgement.
Attacks up to 3 times depending on the number of devices currently in possession. Damage increases additionally based on the caster's base level and POW.
_
[Lv 1] : Per hit ATK (650+MHP 20%)%
[Lv 2] : Per hit ATK (1300+MHP 20%)%
[Lv 3] : Per hit ATK (1950+MHP 20%)%
[Lv 4] : Per hit ATK (2600+MHP 20%)%
[Lv 5] : Per hit ATK (3250+MHP 20%)%
延遲
| Lv. | 施法 | 冷卻 | ||
|---|---|---|---|---|
| 固定 | 可變 | 全局 | 技能 | |
| 1 | 0s | 0s | 0.7s | 1s |
| 2 | 0s | 0s | 0.7s | 1s |
| 3 | 0s | 0s | 0.7s | 1s |
| 4 | 0s | 0s | 0.7s | 1s |
| 5 | 0s | 0s | 0.7s | 1s |
類型
Weapon
分開的等級
否
目標類型
Attack
可被打斷
否
標誌
IgnoreNonCritAtkBonus
傷害標誌
Splash
需要狀態
None
SP 消耗
-
範圍
-
各等級資料
攻擊類型: Multi_Hit
| Lv. | 1 | 2 | 3 | 4 | 5 |
|---|---|---|---|---|---|
| 屬性 | Weapon | Weapon | Weapon | Weapon | Weapon |
| 攻擊次數 | 1 | 1 | 1 | 1 | 1 |
| 射程 | 3 | 3 | 3 | 3 | 3 |
| 範圍 | 3 | 3 | 3 | 3 | 3 |
| 詠唱後延遲 | 0.7s | 0.7s | 0.7s | 0.7s | 0.7s |
| 冷卻 | 1s | 1s | 1s | 1s | 1s |
| SP 消耗 | 74 | 78 | 82 | 86 | 90 |
計算器可信度: 本站預設
傷害公式
base_skillratio += -100 + 650 * skill_lv + 10 * sstatus->pow base_skillratio += sstatus->max_hp * 20 / 100 base_skillratio = status_get_lv(src) > 99 ? base_skillratio * status_get_lv(src) / 100 : base_skillratio
職業 (1)
前置條件 (1)
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