Solid Trap 5332 / WH_SOLIDTRAP
Solid Trap(Solid Trap)
MAX Lv : 5
Acquisition Conditions: Advanced Trap 3
Series: Active
Type: Traps
Target : 1 cell ground target
Recovery : AP 1/1/2/2/3
Details : Places Traps in a 1 cell ground target that periodically inflict continuous Melee Physics damage to targets within a nearby radius.
Attack range and Traps duration increase depending on skill level.
Consumes 2 special alloy Traps when casting.
(Special alloy Traps consumed by Remove Traps, etc. cannot be recovered.)
Damage increases additionally based on the caster's base level and CON.
_
[Lv 1] : ATK 850% per turn/Traps Time: 3.0 seconds/range: 3x3Cell
[Lv 2] : ATK 1700% per turn/Traps time: 3.5 seconds/range: 3x3Cell
[Lv 3] : ATK 2550% per turn/Traps Time: 4.0 seconds/range: 5x5Cell
[Lv 4] : ATK 3400% per turn/Traps time: 4.5 seconds/range: 5x5Cell
[Lv 5] : ATK 4250% per turn/Traps Time: 5.0 seconds/range: 7x7Cell
MAX Lv : 5
Acquisition Conditions: Advanced Trap 3
Series: Active
Type: Traps
Target : 1 cell ground target
Recovery : AP 1/1/2/2/3
Details : Places Traps in a 1 cell ground target that periodically inflict continuous Melee Physics damage to targets within a nearby radius.
Attack range and Traps duration increase depending on skill level.
Consumes 2 special alloy Traps when casting.
(Special alloy Traps consumed by Remove Traps, etc. cannot be recovered.)
Damage increases additionally based on the caster's base level and CON.
_
[Lv 1] : ATK 850% per turn/Traps Time: 3.0 seconds/range: 3x3Cell
[Lv 2] : ATK 1700% per turn/Traps time: 3.5 seconds/range: 3x3Cell
[Lv 3] : ATK 2550% per turn/Traps Time: 4.0 seconds/range: 5x5Cell
[Lv 4] : ATK 3400% per turn/Traps time: 4.5 seconds/range: 5x5Cell
[Lv 5] : ATK 4250% per turn/Traps Time: 5.0 seconds/range: 7x7Cell
Verzögerung
| Lv. | Zaubern | Abklingzeit | ||
|---|---|---|---|---|
| Fest | Variabel | Global | Fertigkeit | |
| 1 | 1s | 1s | 0.5s | 2.5s |
| 2 | 1s | 1s | 0.5s | 2.5s |
| 3 | 1s | 1s | 0.5s | 2.5s |
| 4 | 1s | 1s | 0.5s | 2.5s |
| 5 | 1s | 1s | 0.5s | 2.5s |
Typ
Weapon
Getrennte Stufen
Nein
Zieltyp
Ground
Kann abgebrochen werden
Nein
Flags
AllowOnWarg
Schadensflags
IgnoreFlee
Benötigt Status
None
Benötigtes SP
-
Reichweite
-
Daten pro Stufe
Treffertyp: Single
| Lv. | 1 | 2 | 3 | 4 | 5 |
|---|---|---|---|---|---|
| Element | Earth | Earth | Earth | Earth | Earth |
| Treffer | 1 | 1 | 1 | 1 | 1 |
| Reichweite | 1 | 1 | 1 | 1 | 1 |
| Zauberzeit | 1s | 1s | 1s | 1s | 1s |
| Feste Zauberzeit | 1s | 1s | 1s | 1s | 1s |
| Verzögerung nach Zauber | 0,5s | 0,5s | 0,5s | 0,5s | 0,5s |
| Abklingzeit | 2,5s | 2,5s | 2,5s | 2,5s | 2,5s |
| Dauer | 3s | 3,5s | 4s | 4,5s | 5s |
| SP-Kosten | 68 | 72 | 76 | 80 | 84 |
| Erhaltene AP | 1 | 1 | 2 | 2 | 3 |
Zuverlässigkeit des Rechners: Seitenstandard
Schadensformel
base_skillratio += -100 + 850 * skill_lv + 5 * sstatus->con base_skillratio = status_get_lv(src) > 99 ? base_skillratio * status_get_lv(src) / 100 : base_skillratio base_skillratio += base_skillratio * (20 * (sd ? pc_checkskill(sd, WH_ADVANCED_TRAP) : 5)) / 100
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