Rhythm Shooting 5355 / TR_RHYTHMSHOOTING
Rhythm Shooting
MAX Lv : 5
Class : Active
Type : Ranged Physical
Target : Single Target
Recovery : AP 1(1~3Lv), 2(4~5Lv)
Details : Musical instrument, bow and whip only skill.
Fires an arrow to single target, deals 3 hits of long ranged physical damage.
Deals additional damage depends on user's base level.
When learning Stage Manner, CON will affect additional damage too.
Deals more damage against target marked with sound brand.
(Doesn't remove sound brand from target).
Consumes 1 equipped arrow.
_
[Lv 1] : ATK Per Hit 1100%/ 1550%(sound brand)
[Lv 2] : ATK Per Hit 1750%/ 2300%(sound brand)
[Lv 3] : ATK Per Hit 2400%/ 3050%(sound brand)
[Lv 4] : ATK Per Hit 3050%/ 3880%(sound brand)
[Lv 5] : ATK Per Hit 3700%/ 4550%(sound brand)
MAX Lv : 5
Class : Active
Type : Ranged Physical
Target : Single Target
Recovery : AP 1(1~3Lv), 2(4~5Lv)
Details : Musical instrument, bow and whip only skill.
Fires an arrow to single target, deals 3 hits of long ranged physical damage.
Deals additional damage depends on user's base level.
When learning Stage Manner, CON will affect additional damage too.
Deals more damage against target marked with sound brand.
(Doesn't remove sound brand from target).
Consumes 1 equipped arrow.
_
[Lv 1] : ATK Per Hit 1100%/ 1550%(sound brand)
[Lv 2] : ATK Per Hit 1750%/ 2300%(sound brand)
[Lv 3] : ATK Per Hit 2400%/ 3050%(sound brand)
[Lv 4] : ATK Per Hit 3050%/ 3880%(sound brand)
[Lv 5] : ATK Per Hit 3700%/ 4550%(sound brand)
Verzögerung
| Lv. | Zaubern | Abklingzeit | ||
|---|---|---|---|---|
| Fest | Variabel | Global | Fertigkeit | |
| 1 | 0s | 2s | 0s | 0.35s |
| 2 | 0s | 2s | 0s | 0.35s |
| 3 | 0s | 2s | 0s | 0.35s |
| 4 | 0s | 2s | 0s | 0.35s |
| 5 | 0s | 2s | 0s | 0.35s |
Typ
Weapon
Getrennte Stufen
Nein
Zieltyp
Attack
Kann abgebrochen werden
Nein
Flags
-
Schadensflags
-
Benötigt Status
None
Benötigtes SP
-
Reichweite
-
Daten pro Stufe
Treffertyp: Multi_Hit
| Lv. | 1 | 2 | 3 | 4 | 5 |
|---|---|---|---|---|---|
| Schaden (Basis-Lv. 99) | 1.500% | 2.450% | 3.400% | 4.350% | 5.300% |
| Schaden (Basis-Lv. 200) | 3.000% | 4.900% | 6.800% | 8.700% | 10.600% |
| Schaden (Basis-Lv. 275) | 4.125% | 6.737% | 9.350% | 11.962% | 14.575% |
| Element | Weapon | Weapon | Weapon | Weapon | Weapon |
| Treffer | 3 | 3 | 3 | 3 | 3 |
| Reichweite | 9 | 9 | 9 | 9 | 9 |
| Zauberzeit | 2s | 2s | 2s | 2s | 2s |
| Abklingzeit | 0,35s | 0,35s | 0,35s | 0,35s | 0,35s |
| SP-Kosten | 36 | 40 | 44 | 48 | 52 |
| Munition | 1 | 1 | 1 | 1 | 1 |
| Erhaltene AP | 1 | 1 | 1 | 2 | 2 |
Ein Teil des Schadens hängt von einer Bedingung ab und ist nicht enthalten.
Zuverlässigkeit des Rechners: Ca.
Klassen (2)
Benötigt für (1)
Rose Blossom5353 / TR_ROSEBLOSSOM
Andere Server (15)
Renewal
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International
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