저지먼트 크로스 5264 / IG_JUDGEMENT_CROSS
저지먼트 크로스(Judgement Cross)
MAX Lv : 10
습득조건 : 크로스 레인 5, 홀리 쉴드 3
계열 : 액티브(AP)
타입 : 마법
대상 : 대상 1체
소모 : AP 10
내용 : 대상 1체에게 무속성 마법 데미지를 입힌다.
대상이 식물형/곤충형 몬스터인 경우 더욱 강력한 데미지를 입힌다.
시전자의 베이스 레벨 및 SPL에 따라 데미지가 추가로 증가된다.
_
[Lv 1] : MATK 1950%/ 2100% (식물, 곤충)
[Lv 2] : MATK 3900%/ 4200% (식물, 곤충)
[Lv 3] : MATK 5850%/ 6300% (식물, 곤충)
[Lv 4] : MATK 7800%/ 8400% (식물, 곤충)
[Lv 5] : MATK 9750%/ 10500% (식물, 곤충)
[Lv 6] : MATK 11700%/ 12600% (식물, 곤충)
[Lv 7] : MATK 13650%/ 14700% (식물, 곤충)
[Lv 8] : MATK 15600%/ 16800% (식물, 곤충)
[Lv 9] : MATK 17550%/ 18900% (식물, 곤충)
[Lv10] : MATK 19500%/ 21000% (식물, 곤충)
MAX Lv : 10
습득조건 : 크로스 레인 5, 홀리 쉴드 3
계열 : 액티브(AP)
타입 : 마법
대상 : 대상 1체
소모 : AP 10
내용 : 대상 1체에게 무속성 마법 데미지를 입힌다.
대상이 식물형/곤충형 몬스터인 경우 더욱 강력한 데미지를 입힌다.
시전자의 베이스 레벨 및 SPL에 따라 데미지가 추가로 증가된다.
_
[Lv 1] : MATK 1950%/ 2100% (식물, 곤충)
[Lv 2] : MATK 3900%/ 4200% (식물, 곤충)
[Lv 3] : MATK 5850%/ 6300% (식물, 곤충)
[Lv 4] : MATK 7800%/ 8400% (식물, 곤충)
[Lv 5] : MATK 9750%/ 10500% (식물, 곤충)
[Lv 6] : MATK 11700%/ 12600% (식물, 곤충)
[Lv 7] : MATK 13650%/ 14700% (식물, 곤충)
[Lv 8] : MATK 15600%/ 16800% (식물, 곤충)
[Lv 9] : MATK 17550%/ 18900% (식물, 곤충)
[Lv10] : MATK 19500%/ 21000% (식물, 곤충)
Verzögerung
| Lv. | Zaubern | Abklingzeit | ||
|---|---|---|---|---|
| Fest | Variabel | Global | Fertigkeit | |
| 1 | 1.5s | 4s | 0s | 0.5s |
| 2 | 1.5s | 4s | 0s | 0.5s |
| 3 | 1.5s | 4s | 0s | 0.5s |
| 4 | 1.5s | 4s | 0s | 0.5s |
| 5 | 1.5s | 4s | 0s | 0.5s |
| 6 | 1.5s | 4s | 0s | 0.5s |
| 7 | 1.5s | 4s | 0s | 0.5s |
| 8 | 1.5s | 4s | 0s | 0.5s |
| 9 | 1.5s | 4s | 0s | 0.5s |
| 10 | 1.5s | 4s | 0s | 0.5s |
Typ
Magic
Getrennte Stufen
Nein
Zieltyp
Attack
Kann abgebrochen werden
Nein
Flags
-
Schadensflags
-
Benötigt Status
None
Benötigtes SP
-
Reichweite
-
Daten pro Stufe
Treffertyp: Multi_Hit
| Lv. | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
|---|---|---|---|---|---|---|---|---|---|---|
| Treffer | -10 | -10 | -10 | -10 | -10 | -10 | -10 | -10 | -10 | -10 |
| Reichweite | 9 | 9 | 9 | 9 | 9 | 9 | 9 | 9 | 9 | 9 |
| Zauberzeit | 4s | 4s | 4s | 4s | 4s | 4s | 4s | 4s | 4s | 4s |
| Feste Zauberzeit | 1,5s | 1,5s | 1,5s | 1,5s | 1,5s | 1,5s | 1,5s | 1,5s | 1,5s | 1,5s |
| Abklingzeit | 0,5s | 0,5s | 0,5s | 0,5s | 0,5s | 0,5s | 0,5s | 0,5s | 0,5s | 0,5s |
| SP-Kosten | 60 | 65 | 70 | 75 | 80 | 85 | 90 | 95 | 100 | 105 |
| AP-Kosten | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 |
Ein Teil des Schadens hängt von einer Bedingung ab und ist nicht enthalten.
Zuverlässigkeit des Rechners: Ca.
Schadensformel
base_skillratio += -100 + 1950 * skill_lv + 10 * sstatus->spl base_skillratio = status_get_lv(src) > 99 ? base_skillratio * status_get_lv(src) / 100 : base_skillratio
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