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Dante4256

Mecha by Dante4256 -

940
3
This build has not been updated in more than 6 months and may not reflect current game mechanics.
Character render
bROMecânico - 150/50
Top
Middle
Lower
Armor
Right hand
Left hand
Garment
Shoes
Left accessory
Right accessory
Ammunition
Mascot Egg
STR
+ 6
AGI
+ 3
VIT
+ 7
INT
+ 5
DEX
+ 3
LUK
+ 5
Physical attack
Magic attack
Defense
Magic defense
Hit
Flee
Critical
Attack speed (ASPD)
HP
SP
Current HP / SP (%)
29,291 / 1,486
HP regeneration
SP regeneration
Max weight
Cast reduction
Stat points
POW
STA
WIS
SPL
CON
CRT
P.Atk
S.Matk
Res
MRes
C.Rate
HPlus
ATK (trait)
MATK (trait)
Flee
Hit
Trait Pts

Skill buffs

None selected

Consumables

None selected

Character state

What the character is riding and holding. Skill damage, ASPD, mastery ATK and weight read it.

Mount
None
Cart weight
8000/8000

Skills

Target

Pick a monster to see the basic attack damage against it.

PvP / WoE

Your incoming damage reductions

Defense

DEF
0 + 119
−0%
MDEF
0 + 174
−0%
RES
0
−0%
MRES
0
−0%

Against players (Neutral attack)

MeleeRangedMagicCritical
Human−4%−4%−4%—
Doram−4%−4%−4%—
Card reductions are chained the way the game does: element, size, race, class and melee/ranged.

By attack element

  • Neutral
  • Fire

Target debuffs

Party debuffs and damage reductions on the picked monster. They apply to the target panel and the skill table, and are saved with the build.
Damage reduction on the target
Debuffs
Next hit only
next hit ×2

Several targets

Attack element: Neutral
Add monsters to compare your damage modifiers and damage against each of them.
Element % from the element table, then race / size / class card bonuses; Total chains them. Target debuffs are not applied here. How accurate is this?

Multipliers

By target element

Resistance
Neutral
Fire
Conditional bonuses of equipment, cards, buffs and consumables. Click a number to see which item added it. How accurate is this?
#1

"Build Test" Criada Em Foco de Forja, [Aceito Dicas]

#2

Forja nem vale a pena nos dias atuais, se quiser um mestre ferreiro para aprimorar armas, coloca ele apenas 99/70, visto que a habilidade e base no nivel de classe a partir do nivel 50 de classe.

#3

[quote id=5347]

Forja nem vale a pena nos dias atuais, se quiser um mestre ferreiro para aprimorar armas, coloca ele apenas 99/70, visto que a habilidade e base no nivel de classe a partir do nivel 50 de classe.

[/quote]Obrigado pela dica :D