Second Judgment 5250 / IQ_SECOND_JUDGEMENT
Second Judgment
Max Lv.: 5
Learning Conditions: Judgment Lv. 1
Class: Active
Type: Melee Physical
Target: 1 Target
Recovery: 2 AP
Details: Can be used during Judgment and Third Exorcism Flame.
Inflicts Melee Physical damage on an enemy and surrounding Brand/Judgment Brand targets,
changing Brands to Judgment Brands, and renewing existing Judgment Brands.
The damage is increased depending on your Base Level and POW.
_
[Lv. 1]: 500% of ATK, Branding Duration: 5 sec., Effective Range: 3 x3 cells
[Lv. 2]: 1,000% of ATK, Branding Duration: 5 sec., Effective Range: 3 x3 cells
[Lv. 3]: 1,500% of ATK, Branding Duration: 5 sec., Effective Range: 5 x5 cells
[Lv. 4]: 2,000% of ATK, Branding Duration: 5 sec., Effective Range: 5 x5 cells
[Lv. 5]: 2,500% of ATK, Branding Duration: 5 sec., Effective Range: 7 x7 cells
Max Lv.: 5
Learning Conditions: Judgment Lv. 1
Class: Active
Type: Melee Physical
Target: 1 Target
Recovery: 2 AP
Details: Can be used during Judgment and Third Exorcism Flame.
Inflicts Melee Physical damage on an enemy and surrounding Brand/Judgment Brand targets,
changing Brands to Judgment Brands, and renewing existing Judgment Brands.
The damage is increased depending on your Base Level and POW.
_
[Lv. 1]: 500% of ATK, Branding Duration: 5 sec., Effective Range: 3 x3 cells
[Lv. 2]: 1,000% of ATK, Branding Duration: 5 sec., Effective Range: 3 x3 cells
[Lv. 3]: 1,500% of ATK, Branding Duration: 5 sec., Effective Range: 5 x5 cells
[Lv. 4]: 2,000% of ATK, Branding Duration: 5 sec., Effective Range: 5 x5 cells
[Lv. 5]: 2,500% of ATK, Branding Duration: 5 sec., Effective Range: 7 x7 cells
Delay
| Lv. | Casting | Cooldown | ||
|---|---|---|---|---|
| Fixed | Variable | Global | Skill | |
| 1 | 0s | 0s | 0s | 1s |
| 2 | 0s | 0s | 0s | 1s |
| 3 | 0s | 0s | 0s | 1s |
| 4 | 0s | 0s | 0s | 1s |
| 5 | 0s | 0s | 0s | 1s |
Type
Weapon
Separate Lv.
No
Target type
Attack
Can be canceled
No
Flags
-
Damage flags
Splash
Requires state
None
SP required
-
Range
-
Per-level data
Hit type: Multi_HitStatus: Second_Brand
| Lv. | 1 | 2 | 3 | 4 | 5 |
|---|---|---|---|---|---|
| Element | Weapon | Weapon | Weapon | Weapon | Weapon |
| Hits | 3 | 3 | 3 | 3 | 3 |
| Range | 3 | 3 | 3 | 3 | 3 |
| Area | 3 | 3 | 3 | 3 | 3 |
| Cooldown | 0.7s | 0.7s | 0.7s | 0.7s | 0.7s |
| Duration | 5s | 5s | 5s | 5s | 5s |
| SP cost | 50 | 55 | 60 | 65 | 70 |
| AP gained | 4 | 4 | 4 | 4 | 4 |
Calculator confidence: Site default
Damage formula
base_skillratio += -100 + 2000 + 500 * skill_lv base_skillratio += 7 * sstatus->pow base_skillratio = status_get_lv(src) > 99 ? base_skillratio * status_get_lv(src) / 100 : base_skillratio
Items (1)

Scrap Fist [2] 560011 / Fourth_1h_Knuckle
Skill bonus
Classes (1)
Requirements (1)
Judgment5247 / IQ_JUDGE
Needed for (1)
Third Consecration5253 / IQ_THIRD_CONSECRATION
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