Spiral Shooting 5407 / NW_SPIRAL_SHOOTING
Spiral Shooting
Max. Lv: 5
Skill Requirement: P.F.I 3, Intensive Aim 1
Skill Type: Active
Type : Range Physical
Target : Single Target
Recovery : AP 1
Details: Grenade Launcher and Rifle exclusive skills.
Fires a bullet with added rotational force at one target, inflicting long range physical damage to the target and enemies arround the target.
When cast with a Grenade launcher, it attacks twice. When cast with a Rifle, critical damage is applied according to the caster's critical probability.
The effectiveness of critical modifier is applied by half.
If there is an aiming count, the aiming count is consumed and the damage increases according to the number of aiming counts consumed. Damage is further increased according to the caster's base level and CON.
Consumes 10 equipped bullets.
_
[Lv 1] : Per hit ATK(Grenade Launcher) 2000+(Aiming count x150)%/Range:9x9 cell
ATK(Rifle)1300+(Aiming count x150)%/Range:5x5 cells
[Lv 2] : Per hit ATK(Grenade Launcher) 3000+(Aiming count x300)%/Range:9x9 cell
ATK(Rifle)2200+(Aiming count x300)%/Range:5x5 cells
[Lv 3] : Per hit ATK(Grenade Launcher) 4000+(Aiming count x450)%/Range:9x9 cell
ATK(Rifle)3100+(Aiming count x450)%/Range:5x5 cells
[Lv 4] : Per hit ATK(Grenade Launcher) 5000+(Aiming count x600)%/Range:11x11 cell
ATK(Rifle)4000+(Aiming count x600)%/Range:7x7 cells
[Lv 5] : Per hit ATK(Grenade Launcher) 6000+(Aiming count x750)%/Range:11x11 cell
ATK(Rifle)4900+(Aiming count x750)%/Range:7x7 cells
Max. Lv: 5
Skill Requirement: P.F.I 3, Intensive Aim 1
Skill Type: Active
Type : Range Physical
Target : Single Target
Recovery : AP 1
Details: Grenade Launcher and Rifle exclusive skills.
Fires a bullet with added rotational force at one target, inflicting long range physical damage to the target and enemies arround the target.
When cast with a Grenade launcher, it attacks twice. When cast with a Rifle, critical damage is applied according to the caster's critical probability.
The effectiveness of critical modifier is applied by half.
If there is an aiming count, the aiming count is consumed and the damage increases according to the number of aiming counts consumed. Damage is further increased according to the caster's base level and CON.
Consumes 10 equipped bullets.
_
[Lv 1] : Per hit ATK(Grenade Launcher) 2000+(Aiming count x150)%/Range:9x9 cell
ATK(Rifle)1300+(Aiming count x150)%/Range:5x5 cells
[Lv 2] : Per hit ATK(Grenade Launcher) 3000+(Aiming count x300)%/Range:9x9 cell
ATK(Rifle)2200+(Aiming count x300)%/Range:5x5 cells
[Lv 3] : Per hit ATK(Grenade Launcher) 4000+(Aiming count x450)%/Range:9x9 cell
ATK(Rifle)3100+(Aiming count x450)%/Range:5x5 cells
[Lv 4] : Per hit ATK(Grenade Launcher) 5000+(Aiming count x600)%/Range:11x11 cell
ATK(Rifle)4000+(Aiming count x600)%/Range:7x7 cells
[Lv 5] : Per hit ATK(Grenade Launcher) 6000+(Aiming count x750)%/Range:11x11 cell
ATK(Rifle)4900+(Aiming count x750)%/Range:7x7 cells
Delay
| Lv. | Casting | Cooldown | ||
|---|---|---|---|---|
| Fixed | Variable | Global | Skill | |
| 1 | 1.5s | 0s | 1s | 0.5s |
| 2 | 1.5s | 0s | 1s | 0.5s |
| 3 | 1.5s | 0s | 1s | 0.5s |
| 4 | 1.5s | 0s | 1s | 0.5s |
| 5 | 1.5s | 0s | 1s | 0.5s |
Type
Weapon
Separate Lv.
No
Target type
Attack
Can be canceled
No
Flags
-
Damage flags
Critical, Splash
Requires state
None
SP required
-
Range
-
Per-level data
Hit type: Multi_Hit
| Lv. | 1 | 2 | 3 | 4 | 5 |
|---|---|---|---|---|---|
| Element | Weapon | Weapon | Weapon | Weapon | Weapon |
| Hits | 1 | 1 | 1 | 1 | 1 |
| Range | -9 | -9 | -9 | -9 | -9 |
| Area | 2 | 2 | 2 | 3 | 3 |
| Fixed cast time | 1.5s | 1.5s | 1.5s | 1.5s | 1.5s |
| After-cast delay | 1s | 1s | 1s | 1s | 1s |
| Cooldown | 0.5s | 0.5s | 0.5s | 0.5s | 0.5s |
| SP cost | 48 | 53 | 58 | 63 | 68 |
| Ammo | 6 | 6 | 6 | 6 | 6 |
| AP gained | 2 | 2 | 2 | 2 | 2 |
Part of the damage depends on a condition and is not included.
Calculator confidence: Approx.
Damage formula
base_skillratio += -100 + 1200 + 1700 * skill_lv base_skillratio += 5 * sstatus->con base_skillratio = status_get_lv(src) > 99 ? base_skillratio * status_get_lv(src) / 100 : base_skillratio
Classes (1)
Requirements (2)
Intensive Aim5403 / NW_INTENSIVE_AIM
P.F.I5401 / NW_P_F_I
Other servers (15)
Renewal
cRO zh-s
China
螺旋射击5407 / NW_SPIRAL_SHOOTING
iRO en
International
Spiral Shooting5407 / NW_SPIRAL_SHOOTING
jRO ja
Japan
スパイラルシューティング5407 / NW_SPIRAL_SHOOTING
kRO ko
Korea
스파이럴 슈팅5407 / NW_SPIRAL_SHOOTING
laRO en
Latin America
Spiral Shooting5407 / NW_SPIRAL_SHOOTING
laRO es
Latin America
Tiro en Espiral5407 / NW_SPIRAL_SHOOTING
laRO pt
Latin America
Atirar em Espiral5407 / NW_SPIRAL_SHOOTING
thRO th
Thailand
Spiral Shooting5407 / NW_SPIRAL_SHOOTING
twRO zh-t
Taiwan
螺旋射擊5407 / NW_SPIRAL_SHOOTING
Landverse
ROL ko
Landverse
Spiral Shooting5407 / NW_SPIRAL_SHOOTING
ROLa en
Landverse Latin America
Spiral Shooting5407 / NW_SPIRAL_SHOOTING
ROLa es
Landverse Latin America
Spiral Shooting5407 / NW_SPIRAL_SHOOTING
ROLa pt
Landverse Latin America
Spiral Shooting5407 / NW_SPIRAL_SHOOTING
ROLg en
Landverse Genesis
Spiral Shooting5407 / NW_SPIRAL_SHOOTING
ROLth th
Landverse Thailand
