Shield Shooting 5265 / IG_SHIELD_SHOOTING
Shield Shooting
MAX Lv : 5
Learning Conditions : Shield Mastery 5, Attack Stance 2
Class : Active
Type : Ranged Physical
Target : Single Target
Recovery : AP 3
Details : Shield exclusive skill, Can only be used while using Attack Stance.
Throws the shield to deals long ranged physical damage to the target and surrounding enemies around the target,
the user gains bonus that increases Rapid Smiting, Shield Press and Earth Drive damage for 10 seconds.
Damage is additionally increased depending on the user's base level and POW.
shield weight and shield refine rate.
_
[Lv 1] : ATK 3500+(Shield Mastery level x50)%
Area of Effect : 5x5 Cells
[Lv 2] : ATK 6350+(Shield Mastery level x100)%
Area of Effect : 5x5 Cells
[Lv 3] : ATK 9200+(Shield Mastery level x150)%
Area of Effect : 5x5 Cells
[Lv 4] : ATK 12050+(Shield Mastery level x200)%
Area of Effect : 7x7 Cells
[Lv 5] : ATK 14900+(Shield Mastery level x250)%
Area of Effect : 7x7 Cells
MAX Lv : 5
Learning Conditions : Shield Mastery 5, Attack Stance 2
Class : Active
Type : Ranged Physical
Target : Single Target
Recovery : AP 3
Details : Shield exclusive skill, Can only be used while using Attack Stance.
Throws the shield to deals long ranged physical damage to the target and surrounding enemies around the target,
the user gains bonus that increases Rapid Smiting, Shield Press and Earth Drive damage for 10 seconds.
Damage is additionally increased depending on the user's base level and POW.
shield weight and shield refine rate.
_
[Lv 1] : ATK 3500+(Shield Mastery level x50)%
Area of Effect : 5x5 Cells
[Lv 2] : ATK 6350+(Shield Mastery level x100)%
Area of Effect : 5x5 Cells
[Lv 3] : ATK 9200+(Shield Mastery level x150)%
Area of Effect : 5x5 Cells
[Lv 4] : ATK 12050+(Shield Mastery level x200)%
Area of Effect : 7x7 Cells
[Lv 5] : ATK 14900+(Shield Mastery level x250)%
Area of Effect : 7x7 Cells
Retardo
| Nv. | Conjuro | Recarga | ||
|---|---|---|---|---|
| Fijo | Variable | Global | Habilidad | |
| 1 | 0.5s | 0.5s | 0.5s | 0.7s |
| 2 | 0.5s | 0.5s | 0.5s | 0.7s |
| 3 | 0.5s | 0.5s | 0.5s | 0.7s |
| 4 | 0.5s | 0.5s | 0.5s | 0.7s |
| 5 | 0.5s | 0.5s | 0.5s | 0.7s |
Tipo
Weapon
Nv. separados
No
Tipo de objetivo
Attack
Se puede cancelar
No
Flags
-
Flags de daño
Splash
Requiere estado
None
SP necesario
-
Rango
-
Datos por nivel
Tipo de golpe: Multi_HitEstado: Shield_Power
| Nv. | 1 | 2 | 3 | 4 | 5 |
|---|---|---|---|---|---|
| Elemento | Weapon | Weapon | Weapon | Weapon | Weapon |
| Golpes | -7 | -7 | -7 | -7 | -7 |
| Alcance | 9 | 9 | 9 | 9 | 9 |
| Área | 2 | 2 | 2 | 3 | 3 |
| Lanzamiento | 0,5s | 0,5s | 0,5s | 0,5s | 0,5s |
| Lanzamiento fijo | 0,5s | 0,5s | 0,5s | 0,5s | 0,5s |
| Retardo tras lanzar | 0,5s | 0,5s | 0,5s | 0,5s | 0,5s |
| Enfriamiento | 0,7s | 0,7s | 0,7s | 0,7s | 0,7s |
| Duración | 10s | 10s | 10s | 10s | 10s |
| Costo de SP | 40 | 45 | 50 | 55 | 60 |
| AP generado | 5 | 5 | 5 | 5 | 5 |
Parte del daño depende de una condición y no está incluida.
Confianza de la calculadora: Aprox.
Fórmula de daño
base_skillratio += -100 + 1000 + 3500 * skill_lv base_skillratio += 10 * sstatus->pow base_skillratio += skill_lv * 150 * pc_checkskill(sd, IG_SHIELD_MASTERY) base_skillratio = status_get_lv(src) > 99 ? base_skillratio * status_get_lv(src) / 100 : base_skillratio
Clases (1)
Requisitos (2)
Attack Stance5260 / IG_ATTACK_STANCE
Shield Mastery5258 / IG_SHIELD_MASTERY
Otros servidores (15)
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