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| Type: | Offensive Skill |
| Levels: | 10 |
| SP Cost: | 70 + (Skill Level x 5) |
| Fixed Cast Time | 0.5 seconds |
| Variable Cast Time | [1.5 + (Skill Level × 0.5)] seconds |
| Cast Delay | 1 seconds |
| Cooldown | 2 seconds |
| Target: | Self |
| Area of Effect | 11x11 |
| Property | Holy |
| Status | Blind (Only against Undead property and Demon race monsters) |
| Prerequisites | |
Crusader
| |
Genesis Ray (Alt: Ray of Genesis) is a 3rd class offensive skill available as Royal Guard.
Effect
editInflicts Holy property Magic damage to all enemies in a 11x11 area around the user. Versus Undead property and Demon race monsters, it has a 50% chance of leaving them blind. When used under Inspiration the damage is increased and element will be turned into neutral.
Minimum of 82% After Cast Delay Reduction is currently enough for this skill.
| Level | Base Damage (MATK) | Base Damage(Inspiration) | Cast Time (Fix + Var) | SP Cost |
|---|---|---|---|---|
| 1 | 230% | 300% | (0.5 + 2.0)s | 75 |
| 2 | 460% | 600% | (0.5 + 2.5)s | 80 |
| 3 | 690% | 900% | (0.5 + 3.0)s | 85 |
| 4 | 920% | 1,200% | (0.5 + 3.5)s | 90 |
| 5 | 1,150% | 1,500% | (0.5 + 4.0)s | 95 |
| 6 | 1,380% | 1,800% | (0.5 + 4.0)s | 100 |
| 7 | 1,610% | 2,100% | (0.5 + 4.0)s | 105 |
| 8 | 1,840% | 2,400% | (0.5 + 4.0)s | 110 |
| 9 | 2,070% | 2,700% | (0.5 + 4.0)s | 115 |
| 10 | 2,300% | 3,000% | (0.5 + 4.0)s | 120 |
Damage (ATK) = [(Base_Damage + INT × 2) × (BaseLv ÷ 100)]%
External
editBestowed By
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Divine Guard Hat [1]
- Autocast on target when using Holy Cross, 100% chance to cast Level 1, uses higher level if learned.
Saint Knight Armor [1]
- If refine level is +11 or higher, autocast on target when using Holy Cross, 100% chance to cast Genesis RayLv. 10.
- If equipped by Rune Knight / Dragon Knight class, Genesis RayLv. 10; Usable.
Enhanced By
editHeadgear
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Divine Guard Hat [1]
- If refine level is +9 or higher, increases damage by 10% per 2 levels of Holy Cross known.
Themis Helm [1]
- Increases damage by 20%.
- If refine level is +7 or higher, increases damage by 30%.
- If refine level is +9 or higher, increases damage by 50%.
Helm of Faith(Royal Guard) [1]
- For every 3 refine level, increases damage by 15%.
- When equipped with -
Adulter Fides Guardian Sword [2]
Vivatus Fides Guardian Sword [2]
- For every 3 refine level of weapon, increases damage by 7%.
Armor
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Saint Knight Armor [1]
- If refine level is +11 or higher, increases damage by 1% for every 2 base levels.
Shield
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Odin Grace Shield [1]
- Increase Cross Rain and Genesis Ray damage by 1% per combined level of Holy Cross, Grand Cross, and Resistant Souls.
- When refined to +13 or higher, reduce Cross Rain cooldown by 0.3 seconds and Genesis Ray by 1 second. Increase Cross Rain damage by 20% and Genesis Ray damage by 35% for 30 seconds when casting Grand Cross.
Weapon
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Light Blade [2]
- For every 3 refine level, increases damage by 5%.
Illusion Excalibur [2]
- If refine level is +7 or higher, increases damage by 15%.
- If refine level is +11 or higher, increases damage by 25%.
- When equipped with
Illusion Sacred Mission [1] -
- If refine level of both items is +7 or higher, increases damage by 10%.
- If collective refine level is +22 or higher, reduces cooldown by 1 second.
Awakened Light Blade [2]
- For every 3 refine level, increases damage by 5%.
- If refine level is +11 or higher, increases damage by 15%.
Gluttony Stick [2]
- Increases damage by 10%.
- If refine level is +7 or higher, increases damage by 10%.
- If refine level is +11 or higher, increases damage by 15%.
Farthezan [2]
- If refine level is +9 or higher, increases damage by 30%.
- If refine level is +11 or higher, increases damage by 20%.
Adulter Fides Guardian Sword [2]
- Increases damage by 10%
- If refine level is +7 or higher, increases damage by 20%.
- If refine level is +9 or higher, reduces cooldown by 0.5 seconds.
- If refine level is +11 or higher, increases damage by 25%.
Light Blade-LT [2]
- For every 3 refine level, increases damage by 5%.
- If refine level is +11 or higher, increases damage by 30%.
Vivatus Fides Guardian Sword [2]
- Increases damage by 10%
- If refine level is +7 or higher, increases damage by 20%.
- If refine level is +9 or higher, reduces cooldown by 0.5 seconds.
- If refine level is +11 or higher, increases damage by 25%.
- If grade C or higher, increases damage by 15%.
Poenitentia Gladius [2]
- For every 2 refine level, increases damage by 4%.
- If refine level is +9 or higher, increases damage by 25%.
Accessory
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Themis Balance [1]
- For every 5 base level, increases damage by 1%.
- When learned InspirationLv. 5 -
- Reduces variable casting time by 50%.
- Reduces SP consumption by 20.
Shadow Equipments
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Genesis Shadow Pendant
- Increases damage by 5%.
- For every refine level, increases damage by 1%.
Genesis Shadow Earrings
- Reduces cooldown by 0.2 seconds.
- For every 2 refine level, reduces cooldown by 0.1 seconds.
Genesis Shadow Pendant,
Genesis Shadow Earrings and
Genesis Shadow Weapon- For every collective refine level, increases damage by 1%.
Equipment Enchants
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Automatic Orb (Genesis Gloria)
- Increases damage by 15%.
- If refine level is +7 or higher, increases damage by 3%.
- If refine level is +11 or higher, increases damage by 7%.
Wolf Orb (Gloria Genesis)
- Increases damage by 15%.
- If refine level is +7 or higher, increases damage by 15%.
- If refine level is +9 or higher, increases damage by 15%.
- If refine level is +11 or higher, increases damage by 15%.
Costume Enchants
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Royal Guard Stone II(Garment)
- Increases damage by 15%.
- When equipped with -
Royal Guard Stone (Upper), increases damage by 15%.
Royal Guard Stone (Middle), reduces SP consumption by 15%.
Paladin Stone II (Lower), increases damage by 15%.
Equipment Sets
edit- Imperial Ring & Imperial Feather Combo Set
- Reduces SP cost by 10.
- For every 30 base levels, increases damage by 1%.
- Imperial Spear & Imperial Guard Set
- Increases damage by 10%.
Scorpio Celestial Coronet [1] +
Cannon Rapier-OS [2]
- For every 2 refine levels of weapon, increases damage by 4%.
History
editThis page has the previous version of this skill before the 2021 skill updates.
Changelog
edit- December 15th, 2021
- Damage formula changed.
- Levels increased from 5 to 10.
- SP consumed per skill level has changed.
- Old: 60 SP
- New: 60 + (Skill Level x 5)
- Requirement of Banding party members and bonus damage from Banding party members are removed.
- October 13th, 2022
- Added extra effect when under Inspiration.
- Removed HP Cost.
- Increased SP Cost.
- Added INT influence.
- Damage Improved
- Old: (Skill Level x 200)% MATK
- New: (Skill Level x 230)% MATK, (Skill Level x 300)% MATK during Inspiration

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