
Jupiter Light Armor-LT [1] 450294 / Jupiter_Armor_TW_LT

MATK+150.
------------------------
Every 2 level refine, MATK+15.
Every 3 level refine, increase Skills Diamond Dust/Soul Expansion/Hell Inferno/Earth Grave damage by 20%.
------------------------
When refined to +9 or higher, MATK+15%.
When refined to +11 or higher, increase magic damage to all races by 15%.
When refined to +13 or higher, reduce After cast delay skill by 15%.
------------------------
Set Bonus:
Jupiter Light Armor-LT
Nightmare Verit Card
MATK+100, MDEF+10.
Increase magic damage to all races by +15%.
------------------------
Set Bonus:
Jupiter Light Armor-LT
Fallen Bishop Card
MATK+100, MaxSP+50%, MDEF+20.
Increase magic damage to all races by +30%.
------------------------
[Grade Bonus]
[Grade D] Every 2 level refine, MATK+8.
Every 3 level refine, increase physical/magic damage to all sizes by 4%.
[Grade C] Every 3 level refine, Intensification skill cooldown time -7 seconds and Diamond Dust skill cooldown time -0.2 seconds.
[Grade B] Every 2 level refine, S.MATK+1.
Every 3 level refine, increase physical/magic damage to all sizes by 5%.
[Grade A] Every 3 level refine, increase Soul Vulcan Strike/Diamond Storm skills damage by 7%.
When refined to +13 or higher, Intensification skill cooldown time -30 seconds and Diamond Dust skill cooldown time -1 second.
------------------------
Type: Armor
Def: 30
Weight: 30
Armor Level: 2
Required Level: 150
Class: All Jobs
------------------------
Every 2 level refine, MATK+15.
Every 3 level refine, increase Skills Diamond Dust/Soul Expansion/Hell Inferno/Earth Grave damage by 20%.
------------------------
When refined to +9 or higher, MATK+15%.
When refined to +11 or higher, increase magic damage to all races by 15%.
When refined to +13 or higher, reduce After cast delay skill by 15%.
------------------------
Set Bonus:
Jupiter Light Armor-LT
Nightmare Verit Card
MATK+100, MDEF+10.
Increase magic damage to all races by +15%.
------------------------
Set Bonus:
Jupiter Light Armor-LT
Fallen Bishop Card
MATK+100, MaxSP+50%, MDEF+20.
Increase magic damage to all races by +30%.
------------------------
[Grade Bonus]
[Grade D] Every 2 level refine, MATK+8.
Every 3 level refine, increase physical/magic damage to all sizes by 4%.
[Grade C] Every 3 level refine, Intensification skill cooldown time -7 seconds and Diamond Dust skill cooldown time -0.2 seconds.
[Grade B] Every 2 level refine, S.MATK+1.
Every 3 level refine, increase physical/magic damage to all sizes by 5%.
[Grade A] Every 3 level refine, increase Soul Vulcan Strike/Diamond Storm skills damage by 7%.
When refined to +13 or higher, Intensification skill cooldown time -30 seconds and Diamond Dust skill cooldown time -1 second.
------------------------
Type: Armor
Def: 30
Weight: 30
Armor Level: 2
Required Level: 150
Class: All Jobs
Attributs d'équipement
- MATK +150
Catégorie
Type
Armor
Emplacements
1
Prix d'achat
0 z
Prix de vente
0 z
Image non identifiée
우든메일
Image identifiée
Jupiter_Armor_TW_LT
Nom non identifié
Armor
Description non identifiée
Unidentified. Can be identified with Magnifier.
Peut être
Peut être jeté
Peut être échangé
Peut être stocké
Peut être mis dans le chariot
Peut être vendu aux PNJ
Peut être envoyé par courrier
Peut être mis aux enchères
Peut être mis dans l'entrepôt de guilde
Poids
30
Défense
30
Niveau d'armure
2
Niveau min. pour équiper
150
Emplacement
Armor
Sous-type
Armor
Raffinable
Gradable
Script
.@r = getrefine();
.@g = getenchantgrade();
bonus bMatk,150+(15*(.@r/2));
bonus2 bSkillAtk,"WL_SOULEXPANSION",20*(.@r/3);
bonus2 bSkillAtk,"WL_HELLINFERNO",20*(.@r/3);
bonus2 bSkillAtk,"SO_DIAMONDDUST",20*(.@r/3);
bonus2 bSkillAtk,"SO_EARTHGRAVE",20*(.@r/3);
if (.@r>=9) {
bonus bMatkRate,15;
}
if (.@r>=11) {
bonus2 bMagicAddRace,RC_All,15;
}
if (.@r>=13)
bonus bDelayrate,-15;
if (.@g>=ENCHANTGRADE_D) {
bonus bMatk,8*(.@r/2);
bonus2 bMagicAddRace,RC_All,4*(.@r/3);
}
if (.@g>=ENCHANTGRADE_C) {
bonus2 bSkillCooldown,"WL_TELEKINESIS_INTENSE",-7000*(.@r/3);
bonus2 bSkillCooldown,"SO_DIAMONDDUST",-200*(.@r/3);
}
if (.@g>=ENCHANTGRADE_B) {
bonus bSMatk,.@r/2;
bonus2 bMagicAddRace,RC_All,5*(.@r/3);
}
if (.@g>=ENCHANTGRADE_A) {
bonus2 bSkillAtk,"AG_SOUL_VC_STRIKE",7*(.@r/3);
bonus2 bSkillAtk,"EM_DIAMOND_STORM",7*(.@r/3);
if (.@r>=13) {
bonus2 bSkillCooldown,"WL_TELEKINESIS_INTENSE",-30000;
bonus2 bSkillCooldown,"SO_DIAMONDDUST",-1000;
}
}Premier patch d'apparition
Wiki (4)
Enchantement de grade (2)
Raffinage min.: +0Grade min.: 0
Emplacement 1
Pow_Meteorite_Fragment × 4
Emplacement 2
Pow_Meteorite_Dust × 4
Emplacement 3
Silvervine × 2
Raffinage min.: +0Grade min.: 0
Emplacement 1
Pow_Meteorite_Fragment × 4
Emplacement 2
Pow_Meteorite_Dust × 4
Emplacement 3
Silvervine × 2
Réforme d'objet (6)
Se réforme en
Raffinage req.: +9 ~ +11Options min.: 0Changement de raffinage: +1Conserver le gradeConserver les cartes
Objet résultant

Jupiter Light Armor-LT [1] 450294 / Jupiter_Armor_TW_LT
Matériaux requis

Blacksmith Blessing 6635 / Blacksmith_Blessing
14
Raffinage req.: +9 ~ +11Options min.: 0Changement de raffinage: +1Conserver le gradeConserver les cartes
Objet résultant

Jupiter Light Armor-LT [1] 450294 / Jupiter_Armor_TW_LT
Matériaux requis

Blacksmith Blessing 6635 / Blacksmith_Blessing
14
Obtenu par réforme
Raffinage req.: +9 ~ +20Changement de raffinage: -5Options min.: 0Conserver le gradeConserver les cartes
Objet source

Jupiter Light Armor [1] 15361 / Jupiter_Armor_TW
Matériaux requis

Laurell Weinder Card 4350 / Rawrel_Card
5

Soul of Mage 6817 / Soul_Of_Magicion
50

Armor Enhancement Stone (Low Grade) 1000434 / Armor_Stone_1
150

Armor Enhancement Stone(Medium Grade) 1000435 / Armor_Stone_2
150
Raffinage req.: +9 ~ +20Changement de raffinage: -1Options min.: 0Conserver le gradeConserver les cartes
Objet source

Jupiter Light Armor [1] 15361 / Jupiter_Armor_TW
Matériaux requis

Laurell Weinder Card 4350 / Rawrel_Card
5

Soul of Mage 6817 / Soul_Of_Magicion
50

Armor Enhancement Stone (Low Grade) 1000434 / Armor_Stone_1
150

Armor Enhancement Stone(Medium Grade) 1000435 / Armor_Stone_2
150
Raffinage req.: +9 ~ +11Changement de raffinage: +1Options min.: 0Conserver le gradeConserver les cartes
Objet source

Jupiter Light Armor-LT [1] 450294 / Jupiter_Armor_TW_LT
Matériaux requis

Blacksmith Blessing 6635 / Blacksmith_Blessing
14
Raffinage req.: +9 ~ +11Changement de raffinage: +1Options min.: 0Conserver le gradeConserver les cartes
Objet source

Jupiter Light Armor-LT [1] 450294 / Jupiter_Armor_TW_LT
Matériaux requis

Blacksmith Blessing 6635 / Blacksmith_Blessing
14
Grade d'enchantement (4)
Grade: B
Bonus: +100Catalyseur: Blessed Ether Dust (+1% × 10)
+11
40%
+12
40%
+13
40%
+14
40%
+15
40%
+16
50%
+17
50%
+18
50%
+19
50%
+20
50%
Options de coût
Objet
Grade: C
Bonus: +50Catalyseur: Blessed Ether Dust (+1% × 10)
+11
50%
+12
50%
+13
50%
+14
50%
+15
50%
+16
60%
+17
60%
+18
60%
+19
60%
+20
60%
Options de coût
Objet
Grade: D
Bonus: +30Catalyseur: Blessed Ether Dust (+1% × 10)
+10
20%
+11
60%
+12
60%
+13
60%
+14
60%
+15
60%
+16
70%
+17
70%
+18
70%
+19
70%
+20
70%
Options de coût
Objet
Grade: None
Bonus: +10Catalyseur: Blessed Ether Dust (+1% × 10)
+9
10%
+10
20%
+11
70%
+12
70%
+13
70%
+14
70%
+15
70%
+16
80%
+17
80%
+18
80%
+19
80%
+20
80%
Options de coût
Objet
Autres serveurs (3)
Renewal
cRO zh-s
Chine

朱比特轻甲-LT [1] 450294 / Jupiter_Armor_TW_LT
iRO en
International

Jupiter Light Armor-LT [1] 450294 / Jupiter_Armor_TW_LT
twRO zh-t
Taïwan























