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General

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SP is an acronym and is known to stand for Spell Power or Spell Points, sometimes referred to as Mana as well. It is the essence of power that lets the player's character perform skills. Max SP is mainly derived from the class of the character, INT, and any equipment that may affect SP.

Max SP affects SP Recovery, Increase SP Recovery, and Spiritual Cadence.

3rd class trans SP table

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Max SP

Calculation

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var BASE_SP = 10;
BASE_SP += BASE_LEVEL * SP_JOB;

var MAX_SP = BASE_SP;

MAX_SP = Math.floor( MAX_SP * (1 + INT * 0.01) );

MAX_SP = Math.floor( MAX_SP * TRANS_MOD );

MAX_SP += SP_MOD_A;

MAX_SP = Math.floor( MAX_SP * (1 + SP_MOD_B * 0.01) );

Where:

SP_JOB: See the job modifier table
SP_MOD_A: Sum of additive modifiers
SP_MOD_B: Sum of multiplicative modifiers
TRANS_MOD: 1.25 for transcendent classes, 1 otherwise

Notes:

Base SP is the same for all characters with the same job and same level.
Increase base SP by 1% per 1 INT. Then add +x SP modifiers. Finally add +x% SP modifiers.

Additive modifiers

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Multiplicative modifiers

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Job Modifiers

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Novices

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Novice Super Novice
1 1

First Job Classes

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Swordman Archer Thief Acolyte Merchant Mage TaeKwon Kid Ninja Gunslinger
2 2 2 5 3 6 2 3 4

2-1 Job Classes

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Knight Hunter Assassin Priest Blacksmith Wizard TaeKwon Master Rebel Kagerou/Oboro
3 4 4 8 4 9 4 ? ?

2-2 Job Classes

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Crusader Dancer/Bard Rogue Monk Alchemist Sage Soul Linker
4.7 6 5 4.7 4 7 9

3-1 Job Classes

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Rune Knight Ranger Guillotine Cross Arch Bishop Mechanic Warlock
3 4 4 8 4 9

3-2 Job Classes

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Royal Guard Wanderer/Maestro Shadow Chaser Sura Geneticist Sorcerer
4 4 4 4 9 9
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