Overslash 5266 / IG_OVERSLASH
Overslash
MAX Lv : 10
Learning Conditions : Attack Stance 3
Class : Active
Type : Melee Physical
Target : Single Target
Recovery : AP 3
Details : Can only be used while using Attack Stance.
Deals melee physical damage to the target and surrounding enemies within 7 x 7 cells around the target.
The number of attack is increased according to the number of surrounding enemies with range.
(1 enemy: 3 hits / 2-3 enemies: 5 hits / 4 enemies or more: 7 hits)
Damage is additionally increased depending on the user's base level and POW.
_
[Lv 1] : ATK Per Hit 160
+ (Spear & Sword Mastery Level x25) %
[Lv 2] : ATK Per Hit 320
+ (Spear & Sword Mastery Level x50) %
[Lv 3] : ATK Per Hit 480
+ (Spear & Sword Mastery Level x75) %
[Lv 4] : ATK Per Hit 640
+ (Spear & Sword Mastery Level x100) %
[Lv 5] : ATK Per Hit 800
+ (Spear & Sword Mastery Level x125) %
[Lv 6] : ATK Per Hit 960
+ (Spear & Sword Mastery Level x150) %
[Lv 7] : ATK Per Hit 1120
+ (Spear & Sword Mastery Level x175) %
[Lv 8] : ATK Per Hit 1280
+ (Spear & Sword Mastery Level x200) %
[Lv 9] : ATK Per Hit 1440
+ (Spear & Sword Mastery Level x225) %
[Lv10] : ATK Per Hit 1600
+ (Spear & Sword Mastery Level x250) %
MAX Lv : 10
Learning Conditions : Attack Stance 3
Class : Active
Type : Melee Physical
Target : Single Target
Recovery : AP 3
Details : Can only be used while using Attack Stance.
Deals melee physical damage to the target and surrounding enemies within 7 x 7 cells around the target.
The number of attack is increased according to the number of surrounding enemies with range.
(1 enemy: 3 hits / 2-3 enemies: 5 hits / 4 enemies or more: 7 hits)
Damage is additionally increased depending on the user's base level and POW.
_
[Lv 1] : ATK Per Hit 160
+ (Spear & Sword Mastery Level x25) %
[Lv 2] : ATK Per Hit 320
+ (Spear & Sword Mastery Level x50) %
[Lv 3] : ATK Per Hit 480
+ (Spear & Sword Mastery Level x75) %
[Lv 4] : ATK Per Hit 640
+ (Spear & Sword Mastery Level x100) %
[Lv 5] : ATK Per Hit 800
+ (Spear & Sword Mastery Level x125) %
[Lv 6] : ATK Per Hit 960
+ (Spear & Sword Mastery Level x150) %
[Lv 7] : ATK Per Hit 1120
+ (Spear & Sword Mastery Level x175) %
[Lv 8] : ATK Per Hit 1280
+ (Spear & Sword Mastery Level x200) %
[Lv 9] : ATK Per Hit 1440
+ (Spear & Sword Mastery Level x225) %
[Lv10] : ATK Per Hit 1600
+ (Spear & Sword Mastery Level x250) %
딜레이
| Lv. | 캐스팅 | 쿨다운 | ||
|---|---|---|---|---|
| 고정 | 변동 | 글로벌 | 스킬 | |
| 1 | 0.5s | 0s | 0.5s | 0.7s |
| 2 | 0.5s | 0s | 0.5s | 0.7s |
| 3 | 0.5s | 0s | 0.5s | 0.7s |
| 4 | 0.5s | 0s | 0.5s | 0.7s |
| 5 | 0.5s | 0s | 0.5s | 0.7s |
| 6 | 0.5s | 0s | 0.5s | 0.7s |
| 7 | 0.5s | 0s | 0.5s | 0.7s |
| 8 | 0.5s | 0s | 0.5s | 0.7s |
| 9 | 0.5s | 0s | 0.5s | 0.7s |
| 10 | 0.5s | 0s | 0.5s | 0.7s |
유형
Weapon
개별 레벨
아니오
대상 유형
Attack
시전 취소 가능
아니오
플래그
-
데미지 플래그
Splash
필요 상태
None
소모 SP
-
사정거리
-
레벨별 데이터
타격 유형: Multi_Hit필요 상태: Attack_Stance
| Lv. | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
|---|---|---|---|---|---|---|---|---|---|---|
| 속성 | Weapon | Weapon | Weapon | Weapon | Weapon | Weapon | Weapon | Weapon | Weapon | Weapon |
| 타수 | 3 | 3 | 3 | 3 | 3 | 3 | 3 | 3 | 3 | 3 |
| 사거리 | 3 | 3 | 3 | 3 | 3 | 3 | 3 | 3 | 3 | 3 |
| 범위 | 3 | 3 | 3 | 3 | 3 | 3 | 3 | 3 | 3 | 3 |
| 고정 캐스팅 | 0.5s | 0.5s | 0.5s | 0.5s | 0.5s | 0.5s | 0.5s | 0.5s | 0.5s | 0.5s |
| 캐스팅 후 딜레이 | 0.5s | 0.5s | 0.5s | 0.5s | 0.5s | 0.5s | 0.5s | 0.5s | 0.5s | 0.5s |
| 쿨타임 | 0.7s | 0.7s | 0.7s | 0.7s | 0.7s | 0.7s | 0.7s | 0.7s | 0.7s | 0.7s |
| SP 소모 | 38 | 41 | 44 | 47 | 50 | 53 | 56 | 59 | 62 | 65 |
| 획득 AP | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 |
데미지 일부는 조건에 따라 달라져 포함되지 않았습니다.
계산기 신뢰도: 근사
데미지 공식
base_skillratio += -100 + 260 * skill_lv base_skillratio += pc_checkskill(sd, IG_SPEAR_SWORD_M) * 60 * skill_lv base_skillratio += 7 * sstatus->pow base_skillratio = status_get_lv(src) > 99 ? base_skillratio * status_get_lv(src) / 100 : base_skillratio
직업 (1)
요구 사항 (1)
Attack Stance5260 / IG_ATTACK_STANCE
선행 스킬 (1)
Grand Judgment5263 / IG_GRAND_JUDGEMENT
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대만
