Rush Quake 5296 / MT_RUSH_QUAKE
Rush Quake
Max. Lv: 10
Learning Conditions: Axe Stomp Lv. 5
Class : Active (AP)
Type : Melee Physical
Target : 1 Target
Cost : 150 AP
Details : Approaches a target within 9 cells and inflicts Melee Physical damage to the target and its surroundings, applying Quake effect for 30 seconds.
It also applies Rush effect to the caster.
This skill inflicts more damage on Formless and Insect enemies.
The damage is increased depending on your Base Level and POW.
Rush : Increase melee and long ranged physical damage by (5 X Skill Level)% for (30 X Skill Level) seconds.
Quake : Increase melee and long-ranged physical damage received by 50%.
_
[Lv 1] : ATK 750%/ATK(Formless,Insect) 1100% / Range : 3 x 3 cells
[Lv 2] : ATK 1500%/ATK(Formless,Insect) 2200% / Range : 3 x 3 cells
[Lv 3] : ATK 2250%/ATK(Formless,Insect) 3300% / Range : 3 x 3 cells
[Lv 4] : ATK 3000%/ATK(Formless,Insect) 4400% / Range : 3 x 3 cells
[Lv 5] : ATK 3750%/ATK(Formless,Insect) 5500% / Range : 5 x 5 cells
[Lv 6] : ATK 4500%/ATK(Formless,Insect) 6600% / Range : 5 x 5 cells
[Lv 7] : ATK 5250%/ATK(Formless,Insect) 7700% / Range : 5 x 5 cells
[Lv 8] : ATK 6000%/ATK(Formless,Insect) 8800% / Range : 5 x 5 cells
[Lv 9] : ATK 6750%/ATK(Formless,Insect) 9900% / Range : 7 x 7 cells
[Lv10] : ATK 7500%/ATK(Formless,Insect) 11000% / Range : 7 x 7 cells
Max. Lv: 10
Learning Conditions: Axe Stomp Lv. 5
Class : Active (AP)
Type : Melee Physical
Target : 1 Target
Cost : 150 AP
Details : Approaches a target within 9 cells and inflicts Melee Physical damage to the target and its surroundings, applying Quake effect for 30 seconds.
It also applies Rush effect to the caster.
This skill inflicts more damage on Formless and Insect enemies.
The damage is increased depending on your Base Level and POW.
Rush : Increase melee and long ranged physical damage by (5 X Skill Level)% for (30 X Skill Level) seconds.
Quake : Increase melee and long-ranged physical damage received by 50%.
_
[Lv 1] : ATK 750%/ATK(Formless,Insect) 1100% / Range : 3 x 3 cells
[Lv 2] : ATK 1500%/ATK(Formless,Insect) 2200% / Range : 3 x 3 cells
[Lv 3] : ATK 2250%/ATK(Formless,Insect) 3300% / Range : 3 x 3 cells
[Lv 4] : ATK 3000%/ATK(Formless,Insect) 4400% / Range : 3 x 3 cells
[Lv 5] : ATK 3750%/ATK(Formless,Insect) 5500% / Range : 5 x 5 cells
[Lv 6] : ATK 4500%/ATK(Formless,Insect) 6600% / Range : 5 x 5 cells
[Lv 7] : ATK 5250%/ATK(Formless,Insect) 7700% / Range : 5 x 5 cells
[Lv 8] : ATK 6000%/ATK(Formless,Insect) 8800% / Range : 5 x 5 cells
[Lv 9] : ATK 6750%/ATK(Formless,Insect) 9900% / Range : 7 x 7 cells
[Lv10] : ATK 7500%/ATK(Formless,Insect) 11000% / Range : 7 x 7 cells
딜레이
| Lv. | 캐스팅 | 쿨다운 | ||
|---|---|---|---|---|
| 고정 | 변동 | 글로벌 | 스킬 | |
| 1 | 0s | 0s | 0.5s | 60s |
| 2 | 0s | 0s | 0.5s | 60s |
| 3 | 0s | 0s | 0.5s | 60s |
| 4 | 0s | 0s | 0.5s | 60s |
| 5 | 0s | 0s | 0.5s | 60s |
| 6 | 0s | 0s | 0.5s | 60s |
| 7 | 0s | 0s | 0.5s | 60s |
| 8 | 0s | 0s | 0.5s | 60s |
| 9 | 0s | 0s | 0.5s | 60s |
| 10 | 0s | 0s | 0.5s | 60s |
유형
Weapon
개별 레벨
아니오
대상 유형
Attack
시전 취소 가능
아니오
플래그
AllowOnMado
데미지 플래그
Splash
필요 상태
None
소모 SP
-
사정거리
-
레벨별 데이터
타격 유형: Single상태: Rush_Quake2
| Lv. | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
|---|---|---|---|---|---|---|---|---|---|---|
| 속성 | Weapon | Weapon | Weapon | Weapon | Weapon | Weapon | Weapon | Weapon | Weapon | Weapon |
| 타수 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
| 사거리 | 9 | 9 | 9 | 9 | 9 | 9 | 9 | 9 | 9 | 9 |
| 범위 | 1 | 1 | 1 | 1 | 2 | 2 | 2 | 2 | 3 | 3 |
| 쿨타임 | 30s | 30s | 30s | 30s | 30s | 30s | 30s | 30s | 30s | 30s |
| 지속 시간 | 30s | 30s | 30s | 30s | 30s | 30s | 30s | 30s | 30s | 30s |
| 지속 시간 2 | 30s | 60s | 90s | 120s | 150s | 180s | 210s | 240s | 270s | 300s |
| SP 소모 | 150 | 150 | 150 | 150 | 150 | 150 | 150 | 150 | 150 | 150 |
| AP 소모 | 125 | 125 | 125 | 125 | 125 | 125 | 125 | 125 | 125 | 125 |
데미지 일부는 조건에 따라 달라져 포함되지 않았습니다.
계산기 신뢰도: 근사
데미지 공식
base_skillratio += -100 + 3600 * skill_lv + 10 * sstatus->pow base_skillratio = status_get_lv(src) > 99 ? base_skillratio * status_get_lv(src) / 100 : base_skillratio
직업 (1)
요구 사항 (1)
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