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| Type: | Offensive Skill |
| Levels: | 5, selectable |
| SP Cost: | 48~78 |
| Fixed Cast Time | 1.1 − (Skill Level × 0.1) seconds |
| Variable Cast Time | (Skill Level + 7) seconds |
| Cast Delay | 1 second |
| Cooldown | 5 seconds |
| Duration: | [1 + (Skill Level × 0.5)] seconds |
| Target: | Ground |
| Range: | Magic |
| Area of Effect | 7x7 ~ 11x11 |
| Property | Neutral |
| Prerequisites | |
Sage
| |
Psychic Wave (Alt: Psychic Wave) is a 3rd class offensive skill available as Sorcerer.
Effect
editEmits a swirling wave of psychic energy on a targeted location that will inflict Neutral property magic damage every half a second to all enemies within its area of effect.
| Level | Base Damage (MATK) | Area of Effect | Cast Time (Fix + Var) | Duration | SP Cost |
|---|---|---|---|---|---|
| 1 | 70% | 7x7 | (1.0 + 8)s | 1.5s | 48 |
| 2 | 140% | (0.9 + 9)s | 2.0s | 56 | |
| 3 | 210% | 9x9 | (0.8 + 10)s | 2.5s | 64 |
| 4 | 280% | (0.7 + 11)s | 3.0s | 70 | |
| 5 | 350% | 11x11 | (0.6 + 12)s | 3.5s | 78 |
Damage (MATK) = [{Base_Damage + (INT × 3)} × (BaseLv ÷ 100)]%
Notes
edit- This spell will hit twice when used with Book or Staff.
- Elemental Spirits with their Level 2 Passive skills engaged can endow the property of this skill.
- Summon Elemental Serpens can change the property of this skill into Poison.
External
editBestowed from
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Jewelry Ant Card
- Psychic WaveLv. 1; chance to autocast when performing a physical attack.
Magic Sword [2]
- If refine level is +11 or higher, Psychic WaveLv. 3; random chance to autocast on target when performing a melee physical attack.
Evil Spirit Glove [1]
- Psychic WaveLv. 1; 0.1% chance to autocast on target when performing a physical attack.
- When further equipped with
Red Lantern [1] and
+10 or higher Christmas Guardian Tree [1], has a chance to autocast Psychic WaveLv. 3 when dealing physical damage.
- Hurt Mind & Kind Heart Set
- Psychic WaveLv. 1; 0.1% chance to autocast on target when performing a physical attack.
Thanatos Dagger-AD [2]
- If refine level is +9 or higher, Psychic WaveLv. 4; has a chance to autocast when deeling normal physical damage.
Madogum-LT [2]
- If refine level is +11 or higher, Psychic WaveLv. 5; chance to autocast on target when performing a melee physical attack.
Shadow Chaser Only
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Shadowspell Shadow Weapon
- Psychic WaveLv. 3; chance to autocast when performing a physical attack.
- If refine level is +7 or higher, increased 1% chance to autocast Psychic WaveLv. 3 or highest when performing a physical attack.
- If refine level is +9 or higher, increased 2% chance to autocast Psychic WaveLv. 3 or highest when performing a physical attack.
Super Novice Only
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Freedom Stick [2]
- If refine level is +11 or higher, can use Psychic WaveLv. 3.
Awakened Freedom Stick [2]
- If refine level is +7 or higher, can use Psychic WaveLv. 5.
Freedom Stick-LT [2]
- If refine level is +7 or higher, can use Psychic WaveLv. 5.
Noblesse Super Novice Robe [1] +
Noblesse Magic Manteau [1] +
Noblesse Magic Boots [1] +
Noblesse Magic Ring [1]
- Chance of casting Psychic WaveLv. 1 during physical attacks.
Imperial Super Novice Robe [1] +
Imperial Magic Manteau [1] +
Imperial Magic Boots [1] +
Imperial Magic Ring [1]
- Chance of casting Psychic WaveLv. 1 during physical attacks.
Grace Super Novice Robe [1] +
Grace Magic Manteau [1] +
Grace Magic Boots [1] +
Grace Magic Ring [1]
- Chance of casting Psychic WaveLv. 1 during physical attacks.
Enhanced by
editHeadgear
editUpper
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Circlet of Time(Sorcerer) [1]
- For every 3 refine levels, increases damage by 20%.
Helm of Faith II (Sorcerer) [1]
- For every 3 refine level, increases damage by 15%.
- When equipped with
Adulter Fides Magic Book [2] OR
Vivatus Fides Magic Book [2], increases damage by 5% per 3 refine levels of weapon.
Middle
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Professor Mini Glasses [1]
- When learned Psychic WaveLv. 5, reduces fixed casting time by 100%.
Lower
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Book of Sorcery
- When learned Extreme VacuumLv. 5, chance to reduce SP consumption by 79 for 10 seconds, when performing magic attack.
Armor
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Hero Magic Coat [1]
- Increases damage by 10%.
Weapon
editStaff
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Shadow Staff [2]
- If refine level is +11 or higher, reduces cooldown by 1 second.
Mental Stick [2]
- Reduces variable casting time by 3%.
- Increases SP cost by 60.
- If refine level is +5 or higher, for every refine level, increases damage by 2%.
- When further equipped with
Spell Circuit [1], increases damage by 5% for every 2 refine levels of weapon.
Awakened Shadow Staff [2]
- If refine level is +9 or higher, increases damage by 25%.
- If refine level is +11 or higher, reduces cooldown by 1 second.
Psychic Spear Rod [2]
- If refine level is +9 or higher, increases damage by 30%.
- When enchanted with
Celia's Memory, increases damage by 7% for every 3 refine levels.
Shadow Staff-LT [2]
- If refine level is +9 or higher, increases damage by 35%.
- If refine level is +11 or higher,
- Increases damage 15%.
- Reduces cooldown by 1 second.
Thanatos Staff-AD [2]
- If refine level is +11 or higher, reduces cooldown by 1 second.
- When enchanted with -
Gray Spell (Magic) Lv 1, increases damage by 6% for every 2 refine levels of weapon.
Gray Spell (Magic) Lv 2, increases damage by 9% for every 2 refine levels of weapon.
Gray Spell (Magic) Lv 3, increases damage by 12% for every 2 refine levels of weapon.
Poenitentia Scipio [2]
- For every 2 refine levels, increases damage by 3%.
- If refine level is +9 or higher, increases damage 25%.
- If refine level is +11 or higher, reduces cooldown by 1.5 seconds.
Super Novice Only
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Awakened Freedom Stick [2]
- If refine level is +9 or higher, increases damage by 10%.
Freedom Stick-LT [2]
- If refine level is +9 or higher, increases damage by 20%.
Book
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Adulter Fides Magic Book [2]
- Increases damage by 10%.
- If refine level is +7 or higher, increases damage 20%.
- If refine level is +9 or higher, reduces cooldown by 1 second.
- If refine level is +11 or higher, increases damage 25%.
Vivatus Fides Magic Book [2]
- Increases damage by 10%.
- If refine level is +7 or higher, increases damage 20%.
- If refine level is +9 or higher, reduces cooldown by 1 second.
- If refine level is +11 or higher, increases damage 25%.
- If grade C or higher, increase damage 15%.
Solid Manual [2]
- For every 3 refine levels, increases damage by 15%.
- When enchanted with
Psychic wave Tuning Device -
- Increases damage by 5%.
- Reduces cooldown by 1.5 seconds.
- If Grade D or higher, increases damage by 7%.
- If Grade B or higher, increases damage by 8%.
- If Grade A, increases damage by 10%.
Garment
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Royal Geffen Cape [1]
- If refine level is +13 or higher, increases damage by 50%.
- If grade A and refine level is +14 or higher, increases damage by 50%.
Shoes
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Zodiac Boots(Mage) [1]
- For every 4 refine levels, increases damage by 15%.
- When weapon is enchanted with
Celia's Memory, reduces cooldown by 1 second.
Accessory
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Sixth Sense Ring [1]
- For every 5 base levels, increases damage by 1%.
- When Extreme VacuumLv. 5,
- Reduces SP cost by 20.
- Reduces cooldown by 1 second.
Record of Mage vol.2 [1]
- Increases damage by 30%.
- When further equipped with
Record of Mage [1] and
Old Wind Whisper [1], increases damage by 10% for every 3 refine levels of helmet.
Telekinetic Orb
- Increases damage by 10%.
- Increases SP cost by 50.
Card
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Bookworm Card
- Increases damage by 10%.
- When further equipped with
Research Assistant Bot Card and
Blue Pitaya Card,
- Increases damage by 20%.
- For every 2 refine levels of shoes, increases damage by 5%.
Shadow Equipment
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Psychic Shadow Armor
- Increases damage by 5%.
- For every 2 refine levels, increases damage by 2%.
Psychic Shadow Shoes
- Reduces SP cost by 4%.
- For every 2 refine levels, increases SP cost by 1%.
Psychic Shadow Armor +
Psychic Shadow Shield +
Psychic Shadow Shoes
- For every refine level in sum of refine levels, increases damage by 1%.
Shadowspell Shadow Weapon +
Shadowspell Shadow Pendant +
Shadowspell Shadow Earring
- For every refine level in sum of refine levels, increases damage by 1%.
Enchants
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Automatic Orb (Warmer Wave)
- Increases damage by 15%.
- If refine level is +7 or higher, increases damage by 3%.
- If refine level is +11 or higher, increases damage by 7%.
Wolf Orb (Varetyr Wave)
- Increases damage by 15%.
- If refine level is +7 or higher, increases damage 15%.
- If refine level is +9 or higher, increases damage 15%.
- If refine level is +11 or higher, increases damage 15%.
Costume Enchants
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Sorcerer Stone (Garment)
- Increases damage by 10%.
- When equipped with
Professor Stone (Upper), increases damage by 15%. - When equipped with
Sorcerer Stone (Middle), increases damage by 15%. - When equipped with
Professor Stone (Lower), reduces cooldown by 2 seconds.
Equipment Sets
edit- Illusion Muffler & Illusion Staff of Bordeaux Set
- Increases damage by 10%.
- Scorpio Celestial Coronet & Rutilus Stick-OS Set
- For every 2 refine levels of weapon, increases damage by 3%.
Noblesse Psychic Robe [1] +
Noblesse Magic Manteau [1] +
Noblesse Magic Boots [1]
- If combined refine level is 27 or higher, increases damage by 10%.
- When further equipped with
Noblesse Magic Ring [1], increases damage by 10%.
Imperial Psychic Robe [1] +
Imperial Magic Manteau [1] +
Imperial Magic Boots [1]
- If combined refine level is 27 or higher, increases damage by 10%.
- When further equipped with
Imperial Magic Ring [1], increases damage by 15%.
Grace Psychic Robe [1] +
Grace Magic Manteau [1] +
Grace Magic Boots [1]
- If combined refine level is 27 or higher, increases damage by 15%.
- When further equipped with
Grace Magic Ring [1], increases damage by 10%.
Grace Psychic Robe [1] +
Noblesse Oblige [1]
- Reduces cooldown by 1 second.
Noblesse Super Novice Robe [1] +
Noblesse Magic Manteau [1] +
Noblesse Magic Boots [1]
- If combined refine level is 27 or higher, increases damage by 5%.
Imperial Super Novice Robe [1] +
Imperial Magic Manteau [1] +
Imperial Magic Boots [1]
- If combined refine level is 27 or higher, increases damage by 7%.
Grace Super Novice Robe [1] +
Grace Magic Manteau [1] +
Grace Magic Boots [1]
- If combined refine level is 27 or higher, increases damage by 10%.
Thanatos Dagger-AD [2] +
Thanatos Magic Helmet [1]
- For every 2 refine levels of weapon, increase damage by 10%.
Thanatos Dagger-AD [2] +
Thanatos Magic Helmet-LT [1]
- For every 2 refine levels of weapon, increase damage by 12%.
Thanatos Dagger-AD [2] +
Gray Spell (Magic) Lv 1
- Increases damage by 15%.
Thanatos Dagger-AD [2] +
Gray Spell (Magic) Lv 2
- Increases damage by 20%.
Thanatos Dagger-AD [2] +
Gray Spell (Magic) Lv 3
- Increases damage by 25%.
Record of Mage [1] and
Old Wind Whisper [1]
- Increases damage by 30%.
Changelog
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Blueness, Yurei, NeoNilox, Yongky6749, Ralen, Cate, ShinRai
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