Rhythm Shooting 5355 / TR_RHYTHMSHOOTING
Rhythm Shooting
MAX Lv : 5
Class : Active
Type : Ranged Physical
Target : Single Target
Recovery : AP 1(1~3Lv), 2(4~5Lv)
Details : Musical instrument, bow and whip only skill.
Fires an arrow to single target, deals 3 hits of long ranged physical damage.
Deals additional damage depends on user's base level.
When learning Stage Manner, CON will affect additional damage too.
Deals more damage against target marked with sound brand.
(Doesn't remove sound brand from target).
Consumes 1 equipped arrow.
_
[Lv 1] : ATK Per Hit 1100%/ 1550%(sound brand)
[Lv 2] : ATK Per Hit 1750%/ 2300%(sound brand)
[Lv 3] : ATK Per Hit 2400%/ 3050%(sound brand)
[Lv 4] : ATK Per Hit 3050%/ 3880%(sound brand)
[Lv 5] : ATK Per Hit 3700%/ 4550%(sound brand)
MAX Lv : 5
Class : Active
Type : Ranged Physical
Target : Single Target
Recovery : AP 1(1~3Lv), 2(4~5Lv)
Details : Musical instrument, bow and whip only skill.
Fires an arrow to single target, deals 3 hits of long ranged physical damage.
Deals additional damage depends on user's base level.
When learning Stage Manner, CON will affect additional damage too.
Deals more damage against target marked with sound brand.
(Doesn't remove sound brand from target).
Consumes 1 equipped arrow.
_
[Lv 1] : ATK Per Hit 1100%/ 1550%(sound brand)
[Lv 2] : ATK Per Hit 1750%/ 2300%(sound brand)
[Lv 3] : ATK Per Hit 2400%/ 3050%(sound brand)
[Lv 4] : ATK Per Hit 3050%/ 3880%(sound brand)
[Lv 5] : ATK Per Hit 3700%/ 4550%(sound brand)
Kelewatan
| Lv. | Mantera | Penyejukan | ||
|---|---|---|---|---|
| Tetap | Berubah | Global | Kemahiran | |
| 1 | 0s | 2s | 0s | 0.35s |
| 2 | 0s | 2s | 0s | 0.35s |
| 3 | 0s | 2s | 0s | 0.35s |
| 4 | 0s | 2s | 0s | 0.35s |
| 5 | 0s | 2s | 0s | 0.35s |
Jenis
Weapon
Lv. berasingan
Tidak
Jenis sasaran
Attack
Boleh dibatalkan
Tidak
Flag
-
Flag kerosakan
-
Memerlukan status
None
SP diperlukan
-
Julat
-
Data mengikut tahap
Jenis serangan: Multi_Hit
| Lv. | 1 | 2 | 3 | 4 | 5 |
|---|---|---|---|---|---|
| Kerosakan (Base Lv. 99) | 1,500% | 2,450% | 3,400% | 4,350% | 5,300% |
| Kerosakan (Base Lv. 200) | 3,000% | 4,900% | 6,800% | 8,700% | 10,600% |
| Kerosakan (Base Lv. 275) | 4,125% | 6,737% | 9,350% | 11,962% | 14,575% |
| Elemen | Weapon | Weapon | Weapon | Weapon | Weapon |
| Pukulan | 3 | 3 | 3 | 3 | 3 |
| Jarak | 9 | 9 | 9 | 9 | 9 |
| Cast | 2s | 2s | 2s | 2s | 2s |
| Penyejukan | 0.35s | 0.35s | 0.35s | 0.35s | 0.35s |
| Kos SP | 36 | 40 | 44 | 48 | 52 |
| Peluru | 1 | 1 | 1 | 1 | 1 |
| AP diperoleh | 1 | 1 | 1 | 2 | 2 |
Sebahagian kerosakan bergantung pada syarat dan tidak dikira.
Keyakinan kalkulator: Anggaran
Kelas (2)
Diperlukan untuk (1)
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Pelayan lain (15)
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Taiwan
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Landverse
ROL ko
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Landverse Amerika Latin
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ROLa es
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ROLa pt
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ROLg en
Landverse Genesis
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Landverse Thailand
