Crystal Impact 5225 / AG_CRYSTAL_IMPACT
Crystal Impact
MAX Lv : 5
Learning Conditions : Rain of Crystal 3
Class : Active
Type : Magic
Target : Instant Cast
Details : Creates a powerful water elemental wave in the surrounding area starting from the ground beneath one's feet, inflicting water elemental magic damage to targets within the range.
Targets damaged by this wave will receive additional water magic damage after a certain period of time.
Damage is additionally increased depending on the user's base level and SPL.
In the climax state, the effect changes depending on the level.
Climax (Stage 1)
Apply a buff to caster and surrounding party member For 900 sec, DEF+ 300, MDEF+ 100, increase Water magic damage and resistance to Water by 30%.
Climax (Stage 2)
Damage dealt by Ice Waves increased to 2x.
Climax (Stage 3)
Ice wave damage increases by 50%.
Climax (Stage 4)
Reduce the damage of the ice wave, but increase delayed damage by 150%
Climax (Stage 5)
Increase Ice Wave's area of effect to 15x15 cells, delayed damage now deal damage to 5x5 area surrounding the target.
_
[Lv 1] : MATK 1550%/Area of Effect 9x9 Cells
[Lv 2] : MATK 2850%/Area of Effect 9x9 Cells
[Lv 3] : MATK 4150%/Area of Effect 11x11 Cells
[Lv 4] : MATK 5450%/Area of Effect 11x11 Cells
[Lv 5] : MATK 6750%/Area of Effect 13x13 Cells
MAX Lv : 5
Learning Conditions : Rain of Crystal 3
Class : Active
Type : Magic
Target : Instant Cast
Details : Creates a powerful water elemental wave in the surrounding area starting from the ground beneath one's feet, inflicting water elemental magic damage to targets within the range.
Targets damaged by this wave will receive additional water magic damage after a certain period of time.
Damage is additionally increased depending on the user's base level and SPL.
In the climax state, the effect changes depending on the level.
Climax (Stage 1)
Apply a buff to caster and surrounding party member For 900 sec, DEF+ 300, MDEF+ 100, increase Water magic damage and resistance to Water by 30%.
Climax (Stage 2)
Damage dealt by Ice Waves increased to 2x.
Climax (Stage 3)
Ice wave damage increases by 50%.
Climax (Stage 4)
Reduce the damage of the ice wave, but increase delayed damage by 150%
Climax (Stage 5)
Increase Ice Wave's area of effect to 15x15 cells, delayed damage now deal damage to 5x5 area surrounding the target.
_
[Lv 1] : MATK 1550%/Area of Effect 9x9 Cells
[Lv 2] : MATK 2850%/Area of Effect 9x9 Cells
[Lv 3] : MATK 4150%/Area of Effect 11x11 Cells
[Lv 4] : MATK 5450%/Area of Effect 11x11 Cells
[Lv 5] : MATK 6750%/Area of Effect 13x13 Cells
Delay
| Nv. | Conjuração | Recarga | ||
|---|---|---|---|---|
| Fixo | Variável | Global | Habilidade | |
| 1 | 1.5s | 4s | 0.5s | 2s |
| 2 | 1.5s | 4s | 0.5s | 2s |
| 3 | 1.5s | 4s | 0.5s | 2s |
| 4 | 1.5s | 4s | 0.5s | 2s |
| 5 | 1.5s | 4s | 0.5s | 2s |
Tipo
Magic
Nv. separados
Não
Tipo de alvo
Self
Pode ser cancelada
Não
Flags
-
Flags de dano
Splash
Requer status
None
SP necessário
-
Alcance
-
Dados por nível
Tipo de acerto: Multi_HitStatus: Climax_CryImp
| Nv. | 1 | 2 | 3 | 4 | 5 |
|---|---|---|---|---|---|
| Elemento | Water | Water | Water | Water | Water |
| Hits | 1 | 1 | 1 | 1 | 1 |
| Área | 4 | 4 | 5 | 5 | 6 |
| Conjuração | 4s | 4s | 4s | 4s | 4s |
| Conjuração fixa | 1,5s | 1,5s | 1,5s | 1,5s | 1,5s |
| Delay pós-conjuração | 0,5s | 0,5s | 0,5s | 0,5s | 0,5s |
| Recarga | 2s | 2s | 2s | 2s | 2s |
| Duração 2 | 900s | 900s | 900s | 900s | 900s |
| Custo de SP | 170 | 174 | 178 | 182 | 186 |
Confiança da calculadora: Padrão do site
Fórmula de dano
base_skillratio += -100 + 400 + 1400 * skill_lv base_skillratio += 10 * sstatus->spl base_skillratio = status_get_lv(src) > 99 ? base_skillratio * status_get_lv(src) / 100 : base_skillratio
Classes (1)
Requisitos (1)
Crystal Rain5216 / AG_RAIN_OF_CRYSTAL
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