Misfortune Rush 5315 / ABC_UNLUCKY_RUSH
Misfortune Rush
Max Lv.: 5
Learning Conditions: Abyss Dagger Lv. 3 and Dagger Bow Mastery Lv. 4
Class: Active
Type: Melee Physical
Target: 1 Target
Details: Instantly move to the target, inflicting Melee Physical damage with a chance of Misfortune.
This skill additionally increases damage, depending on your Base Level and POW.
_
[Lv 1] : ATK 400% / Misfortune Chance : 40%
[Lv 2] : ATK 700% / Misfortune Chance : 50%
[Lv 3] : ATK 1000% / Misfortune Chance : 60%
[Lv 4] : ATK 1300% / Misfortune Chance : 70%
[Lv 5] : ATK 1600% / Misfortune Chance : 80%
Max Lv.: 5
Learning Conditions: Abyss Dagger Lv. 3 and Dagger Bow Mastery Lv. 4
Class: Active
Type: Melee Physical
Target: 1 Target
Details: Instantly move to the target, inflicting Melee Physical damage with a chance of Misfortune.
This skill additionally increases damage, depending on your Base Level and POW.
_
[Lv 1] : ATK 400% / Misfortune Chance : 40%
[Lv 2] : ATK 700% / Misfortune Chance : 50%
[Lv 3] : ATK 1000% / Misfortune Chance : 60%
[Lv 4] : ATK 1300% / Misfortune Chance : 70%
[Lv 5] : ATK 1600% / Misfortune Chance : 80%
Delay
| Nv. | Conjuração | Recarga | ||
|---|---|---|---|---|
| Fixo | Variável | Global | Habilidade | |
| 1 | 0s | 0s | 0.5s | 1.25s |
| 2 | 0s | 0s | 0.5s | 1s |
| 3 | 0s | 0s | 0.5s | 0.75s |
| 4 | 0s | 0s | 0.5s | 0.5s |
| 5 | 0s | 0s | 0.5s | 0.25s |
Tipo
Weapon
Nv. separados
Não
Tipo de alvo
Attack
Pode ser cancelada
Não
Flags
-
Flags de dano
-
Requer status
None
SP necessário
-
Alcance
-
Dados por nível
Tipo de acerto: SingleStatus: HandicapState_Misfortune
| Nv. | 1 | 2 | 3 | 4 | 5 |
|---|---|---|---|---|---|
| Elemento | Weapon | Weapon | Weapon | Weapon | Weapon |
| Hits | 1 | 1 | 1 | 1 | 1 |
| Alcance | 7 | 7 | 7 | 7 | 7 |
| Delay pós-conjuração | 0,5s | 0,5s | 0,5s | 0,5s | 0,5s |
| Recarga | 1,25s | 1s | 0,75s | 0,5s | 0,25s |
| Duração | 20s | 20s | 20s | 20s | 20s |
| Custo de SP | 30 | 35 | 40 | 45 | 50 |
Parte do dano depende de condição e não entrou no valor.
Confiança da calculadora: Aprox.
Fórmula de dano
base_skillratio += -100 + 100 + 300 * skill_lv + 5 * sstatus->pow base_skillratio = status_get_lv(src) > 99 ? base_skillratio * status_get_lv(src) / 100 : base_skillratio
Classes (1)
Requisitos (2)
Abyss Dagger5314 / ABC_ABYSS_DAGGER
Dagger Bow Mastery5311 / ABC_DAGGER_AND_BOW_M
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