| |||||
| Job Type: | First | ||||
| Changes At: | Al De Baran | ||||
| Number of Skills: | 49 | ||||
| Total Skill Points: | 419 | ||||
| Total Quest Skills: | 0 | ||||
| Job Bonuses | |||||
| STR | AGI | VIT | INT | DEX | LUK |
| +5 | +5 | +5 | +5 | +5 | +5 |
Contents
About Super Novices
[edit]Super novices are a special kind of class which exploits nearly every first class skill. Super Novices also sport highly effective armor and shields which reduce elemental attacks. Super Novices are the most versatile among all classes have "true freedom" in build and skills.
The downside to this freedom of skills is the limitations that haunt all Novices -- very low HP and SP (a Novice at heart). Super Novices lose the use of the Play Dead skill and also lose exp upon death with 1 HP remaining, just like a regular first class. Super Novices only can equip anything a normal Novice would be able to, including specialized Novice only equipment.
Super Novices also have a Job Level of 99.
Additionally, Super Novices have their own unique cart, should they choose to get one.
Jobchange Quest
[edit]
1. Head to Al De Baran and go to the Windmill buildind in the southwest region of the map (116, 63). Enter the room to the left and talk to Tzerero. 2. He will ask you to bring the following items:
3. Once you bring the items, and if you fulfill the following requirements, you will be changed into a Super Novice:
3. In honor of successfully changing into a Super Novice, you will receive a pair of Panties.
Builds[edit]Instant Cast[edit]
Skills: While Sages and Wizards dream about a life without the Cast Bar, for Super Novices it can become a reality. You'll see Wizards casting Firewall, or maybe Sages running away the moment they start casting, but not you. You'll see the bolts rain down the moment you click. With 99 INT, you'll almost be doing the same damage they will, only much faster. Great for PvM and maybe PvP with good equipment, including MvP or WoE but they won't survive for long. Their major weakness is lack of HP, SP, dodge and defenses (obviously). Super Flee[edit]
Skills: The most powerful build for a melee SN. This build is very hard to level, until an SN has reached level 99 and attained the extra 99 mil exp. It uses high aspd and use of Fury and Mental Strength to deal damage and survive, respectively. This gives the SN an easy 190 aspd with awakes, and can reach a very high dps with this build, while still achieving survivability. It can get 100% crit with a Platinum Shotel, thus removing the need for dex. God Strength Critical[edit]
Skills: Utilizing the power of Fury, a super novice can do 1000+ Critical damage. He has some moves to prevent his opponents from escaping and moves to increase his overall damage with elements. +10 Double Bloody Double Slash Main Gauche is the best weapon for this. However this build is very iffy considering that you can only use Fury at certain percentages, thus leaving the rest of your leveling or fighting to be miserable. With a Soul Linker, it is possible to equip a Platinum Shotel (That gives +50% crit) along with Fury, can allow 100% crits, making this build obsolete. Full Support[edit]
Skills: As this build states, this build is meant to fully support a party. Utilizing the Acolyte Skills, Safety Wall to protect one's party mates and Envenom to stop SP recovery. Detoxify and Cure to remove status ailments and Provoke to interrupt casting time of opposing wizards (condition: WoE). Good in supporting. Hybrid Build[edit]This build is meant to penetrate some defenses (DEF and MDEF but not with cards). Because certain skills use different stats (Mammonite is fuelled by STR, Fire Bolt by INT for example) should a super novice attempt to exploit both, the attacking power will not be as high as a dedicated first-class/second-class character or mainly a specialized super novice using the same skill. This is because STR is effectively reduced to make room for INT, and vice versa; therefore reducing effectivity by 30%-45%. A Super Novice's Fire Bolt will never be as strong and fast as a Sage's, or a Super Novice's Mammonite in par with a Blacksmith's (a Super Novice with legendary heights of STR can do close to 4000 Mammonite damage or above); unless the super novice chooses to specialize. The success chance of this build is cut by 1/2 due to the diversity of the build but when it comes to most situations, this build is average. Super Novice Secrets[edit]Being a Super Novice has its benefits as well as it's disadvantages and the class of Super Novice remains to be explored by many adventurers. Here are the secrets of Super Novicehood.
Super Novice: Life After 99[edit]Upon reaching level 99, a super novice has a few new tricks up its sleeves.
Super Novice Data[edit]Skills[edit]Swordman subclass[edit]
Acolyte subclass[edit]
Thief subclass[edit]
Archer subclass[edit]
Merchant subclass[edit]
Mage subclass[edit]
For reference, that's all non-quest first job skills except:
Soul Link[edit]See Super Novice Spirit. Job Bonuses[edit]
HP[edit]
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||

