Access
Talk to Train Station Staff at einbech 231 272 to move to the next map. To access the dungeon you need to go to Einbech Dungeon Entrance at einbech 138 252 .
Then head to Einbech Dungeon F2 , the portal to the 3rd floor is located at ein_dun02 16 250 .
Note: You need to be level 180 to access this dungeon.
F3 Dungeon Entrance
Daily quest
You have 5 available quest to help you level up faster.
Talk to Intern Researcher Sally einbech 143 244 .
You have 6 options to choose and hunt:
New Poison Gas Research
Unusual Mineral Research 1
Unusual Mineral Research 2
Abyssmal Research
Mine Bug Research
Why do you work this job?
The last option is to close the chat. You can do all the hunting at once.
New Poison Gas Research
You are requested to hunt 20 Poisonous and 20 Toxious .
Unusual Mineral Research 1
You are requested to hunt 20 Green Mineral and 20 Red Mineral .
Unusual Mineral Research 2
You are requested to hunt 20 White Mineral and 20 Purple Mineral .
Abyssmal Research
You are requested to hunt 10 Abyssman .
Mine Bug Research
You are requested to hunt 10 White Porcellio and 10 Jeweliant .
Monsters
Image
Name
Level
HP
Def
Mdef
Size
Element
Race
Spawn
Poisonous
188
2,407,086
248
68
Medium
Ghost 4
Formless
ein_dun03
Toxious
188
2,407,556
254
68
Medium
Poison 4
Formless
ein_dun03
White Porcellio
188
2,403,326
200
69
Small
Earth 4
Insect
ein_dun03
Green Mineral
190
2,435,702
287
68
Large
Neutral 4
Formless
ein_dun03
Red Mineral
190
2,435,702
287
68
Large
Neutral 4
Formless
ein_dun03
White Mineral
190
2,436,177
293
68
Large
Neutral 4
Formless
ein_dun03
Purple Mineral
190
2,435,543
285
68
Large
Neutral 4
Formless
ein_dun03
Abyssman
190
2,428,577
197
67
Large
Neutral 4
Brute
ein_dun03
Jeweliant
191
2,445,656
252
71
Medium
Neutral 4
Insect
ein_dun03
Jewel
192
100
504
71
Large
Neutral 4
Formless
ein_dun03
Jungoliant
197
37,847,096
345
90
Large
Neutral 4
Insect
ein_dun03
Obtainable Equipment
You can exchange advanced equipment from the drops given by the dungeon monsters.
Ores
Abyssman and Jewel may drop the following 5 ores:
Additionally, Jeweliant and Jewel may drop the following ore:
This ore will give you at random one of the 5 ores above.
Additionally, Jewel may drop the following ore:
This ore can be used later with the Dynite Exchanger.
Dynite Exchanger
You can refine ores to Dynites and exchange Dynites to equipment, accesories and modification permits.
Talk with Field Supervisor Elmen einbech 149 257 to refine ores or exchange equipment.
Refine Dynites
You can combine each of the 5 ores to make 1 dynite. You enter the desired amount of Dynite to craft in one go.
Dynite Shop
You can exchange 75 Dynite for Accesories and 30 Dynite for Modification Permits.
Accesories
The following is the list of available accesories that can be buy from Field Supervisor Elmen .
Name
Type
Description
Accessory (Right)
A medal awarded to those who ensured the safety of the Einbroch mine.
Only a few have been awarded this rare medal.
All Stats +5 and increased ASPD (ASPD +5%).
+ Safety Epaulet R [1]
MaxHP +10% and increased ASPD (ASPD +15%).
+ Safety Epaulet B [1]
MaxHP +10%, Variable Cast Time -15%.
+ Safety Epaulet R [1] or Safety Epaulet B [1] + any Einbroch Weapon
Fixed Cast Time -0.3 sec.
After-cast delay -7%.
DMG -3% from enemies of all sizes.
Defense: 10
Weight: 10
Required Level: 170
Jobs: All Jobs
Accessory (Right)
A medal awarded to those who ensured the safety of the Einbroch mine.
Only a few have been awarded this rare medal.
All Stats +5.
Variable Cast Time -5%.
+ Safety Epaulet B [1]
MaxHP +10% and additional Variable Cast Time -15%.
+ Safety Epaulet R [1]
MaxHP +10% and increased ASPD (ASPD +15%).
+ Safety Epaulet R [1] or Safety Epaulet B [1] + any Einbroch Weapon
Fixed Cast Time -0.3 sec.
After-cast delay -7%.
Magic damage -3% from enemies of all sizes.
Defense: 10
Weight: 10
Required Level: 170
Jobs: All Jobs
Accessory (Left)
An epaulet awarded to those who ensured the safety of the Einbroch mine.
Only a few have been awarded this rare epaulet.
ATK +5%.
Defense: 10
Weight: 10
Required Level: 170
Jobs: All Jobs
Accessory (Left)
An epaulet awarded to those who ensured the safety of the Einbroch mine.
Only a few have been awarded this rare epaulet.
MATK +5%.
Defense: 10
Weight: 10
Required Level: 170
Jobs: All Jobs
Weapon Enchantment
Einbech weapons can be further enchanted using Modification Permits that can be buy from Field Supervisor Elmen .
Both permits are consumables that will give a set of three random enchants to a single Einbech Weapon, one enchant for each of the three slots of enchants available.
If the enchants are not up to your liking, a new permit can be purchased and used to reroll a new set of enchants.
Physical Modification Permit
First Enchant
Second Enchant
Third Enchant
Hit 5 ~ 35
Flee 7 ~ 35
ASPD 1 ~ 2
ASPD% 5 ~ 10%
Increase critical damage 5 ~ 20%
Increase physical damage to [any element] enemies 3 ~ 20%
Crit 2 ~ 10
Increase physical damage to [any race] enemies 3 ~ 20%
Increase physical damage to normal enemies 3 ~ 20%
Increase physical damage to boss enemies 3 ~ 20%
Ignore physical defense of [any race] enemies 3 ~ 25%
Ignore physical defense of normal enemies 3 ~ 18%
Magic Modification Permit
First Enchant
Second Enchant
Third Enchant
Matk 5 ~ 45
Matk% 1 ~ 10%
Heal effectiveness 3 ~ 25%
Reduce variable casting time 5 ~ 10%
Flee 7 ~ 35
Increase magic damage to [any element] enemies 3 ~ 20%
Crit 2 ~ 10
Heal effectiveness 7 ~ 25%
Reduce variable casting time 5 ~ 10%
Increase magic damage to [any race] enemies 3 ~ 20%
Increase magic damage to normal enemies 3 ~ 20%
Increase magic damage to boss enemies 3 ~ 20%
Ignore magic defense of [any race] enemies 3 ~ 25%
Ignore magic defense of normal enemies 3 ~ 18%
Exchange Dynite Equipment
You can exchange 50 Dynite for a random weapon equipment.
Name
Type
Description
Knuckle
Originally made to ensure safety for the workers of Einbroch,
it was modified for use in battle with various attachments since it offers excellent durability.
ATK +10%.
Knuckle Arrow damage +10%.
[Refine >= 7]
ATK +40.
Increased ASPD (ASPD +15%).
[Refine >= 9]
Additional Knuckle Arrow damage +15%.
When physically attacking, create a chance to gain additional DMG +15% on enemies of all sizes for 10 sec.
[Refine >= 11]
After-cast delay -20%.
Attack: 210
Weight: 180
Weapon Level: 4
Required Level: 170
Jobs: Sura Classes
Two-handed Staff
A detector used to find special minerals in the Einbroch mine.
Since it was added with an effect that boosts the wielder's magical prowess, many have used it for a purpose different from its original use.
MATK +330.
MATK +10%.
[Refine >= 7]
MATK +60.
Variable Cast Time -10%.
[Refine >= 9]
Fire Magic damage +15%.
When dealing magic damage, create a chance to gain 20% bonus Magic damage on enemies of all sizes for 10 sec.
[Refine >= 11]
After-cast delay -20%.
Attack: 180
Weight: 200
Weapon Level: 4
Required Level: 170
Jobs: Warlock Classes
Huuma Shuriken
A grinder used in construction sites around Einbroch.
People often use it for another purpose due to its excellent portability and cutting force.
ATK +15%.
Swirling Petal damage +15%.
[Refine >= 7]
ATK +60.
Variable Cast Time -15%.
[Refine >= 9]
Additional Swirling Petal damage +20%.
When physically attacking, create a chance to gain additional DMG +20% on enemies of all sizes for 10 sec.
[Refine >= 11]
Swirling Petal cooldown -1 second.
After-cast delay -20%.
Attack: 280
Weight: 180
Weapon Level: 4
Required Level: 170
Jobs: Ninja Classes
Mace
A hammer used to investigating mine shafts in Einbroch.
It's a tool used to check shafts, but people often use it in battle due to its design and durability.
MATK +180, indestructible.
MATK +7%.
Healing Recovery +15%.
Adoramus damage +10%.
[Refine >= 7]
Holy Magic damage +7%.
Variable Cast Time -10%.
[Refine >= 9]
Additional Adoramus damage +15%.
When dealing magic damage, create a chance to gain additional Magic damage +15% on enemies of all sizes for 5 sec.
[Refine >= 11]
After-cast delay -20%.
Attack: 160
Weight: 190
Weapon Level: 4
Required Level: 170
Jobs: Arch Bishop Classes
Bow
A tool used in Einbroch to drive nails.
It's been modified to be able to shoot stuff other than nails.
ATK +10%.
Aimed Bolt damage +10%.
[Refine >= 7]
ATK +60.
Variable Cast Time -10%.
[Refine >= 9]
Additional Aimed Bolt damage +15%.
When physically attacking, create a chance to gain additional DMG +20% on enemies of all sizes for 10 sec.
[Refine >= 11]
After-cast delay -20%.
Attack: 210
Weight: 170
Weapon Level: 4
Required Level: 170
Jobs: Ranger Classes
Two-handed Sword
A tool used to remove various kinds of scrap at construction sites.
Can be used for many purposes.
ATK +15%.
CRIT +5.
[Refine >= 7]
Critical damage +25%.
Increased ASPD (ASPD +10%).
[Refine >= 9]
When physically attacking, create a chance to gain additional DMG +20% on enemies of all sizes for 5 sec.
[Refine >= 11]
CRIT +7.
After-cast delay -20%.
Attack: 300
Weight: 350
Weapon Level: 4
Required Level: 170
Jobs: Rune Knight Classes
One-handed Staff
A magical tool used in welding.
Many use it in battle since it significantly boosts the wielder's magical prowess.
MATK +200.
Neutral, Water, Fire Magic damage +7%.
[Refine >= 7]
MATK +40.
Variable Cast Time -10%.
[Refine >= 9]
Additional Neutral, Water, Fire Magic damage +8%.
When dealing magic damage, create a chance to gain additional Magic damage +15% on enemies of all sizes for 10 sec.
[Refine >= 11]
After-cast delay -20%.
Attack: 160
Weight: 120
Weapon Level: 4
Required Level: 170
Jobs: Mage and Soul Linker Classes
Whip
A rope made in Einbroch for lifesaving purposes.
Actually, it's used more often for another purpose than saving people's lives.
Long-ranged DMG +10%.
Severe Rainstorm damage +10%.
[Refine >= 7]
ATK +40.
Variable Cast Time -10%.
[Refine >= 9]
Additional Severe Rainstorm damage +15%.
When physically attacking, create a chance to gain additional DMG +15% on enemies of all sizes for 10 sec.
[Refine >= 11]
Severe Rainstorm cooldown -2 sec.
After-cast delay -20%.
Attack: 200
Weight: 140
Weapon Level: 4
Required Level: 170
Jobs: Wanderer Classes
Katar
A tool used in Einbroch to cut various metals.
They modified it for battle use due to its superior cutting force.
ATK +10%.
Rolling Cutter damage +10%.
[Refine >= 7]
ATK +60.
Increased ASPD (ASPD +10%).
[Refine >= 9]
Additional Rolling Cutter damage +15%.
When physically attacking, create a chance to gain additional DMG +20% on enemies of all sizes for 10 sec.
[Refine >= 11]
After-cast delay -20%.
Attack: 300
Weight: 200
Weapon Level: 4
Required Level: 170
Jobs: Guillotine Cross Classes
Two-handed Axe
A weapon modified from a metal-cutting saw to a battle axe.
The sound of the engine reverberating every time the wielder swings makes enemies cower in fear.
ATK +10%, indestructible.
Arm Cannon damage +10%.
[Refine >= 7]
ATK +60.
Variable Cast Time -10%.
[Refine >= 9]
Long-ranged DMG +10%.
When physically attacking, create a chance to gain additional DMG +15% on enemies of all sizes for 5 sec.
[Refine >= 11]
After-cast delay -20%.
Attack: 350
Weight: 500
Weapon Level: 4
Required Level: 170
Jobs: Mechanic Classes
Book
A book full of information on preparing for various industrial and natural accidents.
Just holding it makes you feel safe.
ATK +10%.
CRIT +3.
[Refine >= 7]
ATK +40.
Increased ASPD (ASPD +10%).
[Refine >= 9]
Critical damage +15%.
When physically attacking, create a chance to gain additional DMG +15% on enemies of all sizes for 10 sec.
[Refine >= 11]
Additional Critical damage +15%.
After-cast delay -20%.
Attack: 200
Weight: 70
Weapon Level: 4
Required Level: 170
Jobs: Star Emperor Only
Dagger
A small detector made for finding ores in mines.
It's light and durable, so many people use it for self-protection.
ATK +10%.
Cross Impact damage +10%.
[Refine >= 7]
ATK +40.
Increased ASPD (ASPD +10%).
[Refine >= 9]
Additional Cross Impact damage +15%.
When physically attacking, create a chance to gain additional DMG +15% on enemies of all sizes for 10 sec.
[Refine >= 11]
After-cast delay -20%.
Attack: 200
Weight: 100
Weapon Level: 4
Required Level: 170
Jobs: Guillotine Cross Classes
Dagger
A small detector made for finding jewels in mines.
It's used for various purposes as it boosts the wielder's strength.
MATK +180.
MATK +10%.
Fire and Neutral Magic damage +7%.
[Refine >= 7]
MATK +40.
Increased ASPD (ASPD +10%).
[Refine >= 9]
Additional Fire and Neutral Magic damage +8%.
When physically attacking, create a chance to gain additional Magic damage +15% on enemies of all sizes for 10 sec.
[Refine >= 11]
After-cast delay -20%.
Attack: 190
Weight: 100
Weapon Level: 4
Required Level: 170
Jobs: Shadow Chaser Classes
One-handed Spear
Originally used to block entrance to dangerous areas in Einbroch,
it's now modified into a weapon due to its durability and power.
ATK +10%.
Vanishing Point damage +10%.
[Refine >= 7]
ATK +40.
Increased ASPD (ASPD +10%).
[Refine >= 9]
Additional Vanishing Point damage +15%.
When physically attacking, create a chance to gain additional DMG +15% on enemies of all sizes for 10 sec.
[Refine >= 11]
After-cast delay -20%.
Attack: 210
Weight: 300
Weapon Level: 4
Required Level: 170
Jobs: Royal Guard Classes
Instrument
Made to encourage the workers of Einbroch or signal an emergency.
It has many flaws as a guitar but it produces the loudest sound.
Long-ranged DMG +10%.
Severe Rainstorm damage +10%.
[Refine >= 7]
ATK +40.
Variable Cast Time -10%.
[Refine >= 9]
Additional Severe Rainstorm damage +15%.
When physically attacking, create a chance to gain additional DMG +15% on enemies of all sizes for 10 sec.
[Refine >= 11]
Severe Rainstorm cooldown -2 sec.
After-cast delay -20%.
Attack: 200
Weight: 140
Weapon Level: 4
Required Level: 170
Jobs: Maestro Classes
Pistol
A tool used in Einbroch to drive nails.
It's been modified to be able to shoot stuff other than nails.
Long-ranged DMG +15%.
Fire Dance damage +15%.
[Refine >= 7]
ATK +60.
Increased ASPD (ASPD +10%).
[Refine >= 9]
Additional Fire Dance damage +20%.
When physically attacking, create a chance to gain additional DMG +20% on enemies of all sizes for 10 sec.
[Refine >= 11]
After-cast delay -20%.
Attack: 200
Weight: 180
Weapon Level: 4
Required Level: 170
Jobs: Gunslinger Classes
Sword
A sword used for lighting up the shaft and self-protection in a mine.
It glitters if there is something dangerous nearby.
ATK +10%.
Cart Cannon damage +10%.
[Refine >= 7]
ATK +40.
Variable Cast Time -10%.
[Refine >= 9]
Additional Cart Cannon damage +15%.
Long-ranged DMG +7%.
[Refine >= 11]
After-cast delay -20%.
Attack: 200
Weight: 250
Weapon Level: 4
Required Level: 170
Jobs: Geneticist Classes
One-handed Staff
A foxtail that was growing near a construction site in Einbroch.
It is solid like steel, perhaps because of its mysterious ores.
MATK +350.
ATK +7%, MATK +7%.
Catnip Meteor and Picky Peck damages +15%.
[Refine >= 7]
Increased ASPD (ASPD +10%).
Variable Cast Time -10%.
[Refine >= 9]
Additional Catnip Meteor and Picky Peck damages +20%.
Physical/Magic attacks create a chance to gain additional Physical/Magic damage +10% on enemies of all sizes for 10 sec.
[Refine >= 11]
After-cast delay -20%.
Attack: 300
Weight: 150
Weapon Level: 4
Required Level: 170
Jobs: Summoner (Doram)
Obtainable Cards
Card
Type
Description
Poisonous Card
Weapon Card
Increases physical damage against Poison property monsters by 25%.
Set Bonus with Anacondaq Card :
Increases physical damage against Poison property monsters by 15%.
Toxious Card
Armor Card
MaxHP + 10%.
Reduces damage taken from long ranged physical damage by 5%.
Set Bonus with Noxious Card :
MaxHP + 5%.
Reduces damage taken from long ranged physical damage by 10%.
White Porcellio Card
Shoes Card
Atk + 20.
For every refine level:
Set Bonus with Porcellio Card :
Neo Mineral Card
Garment Card
Def + 30.
For every refine level:
Set Bonus with Mineral Card :
Abyssman Card
Shoes Card
MaxHP + 10%.
Increases damage of Earth Grave by 10%.
Set Bonus with Pitman Card :
For every refine level of shoes
Increases damage of Earth Grave by additional 1%.
Jeweliant Card
Accessory(Left) Card
When physically melee attacking:
Adds 7% chance to autocast Psychic Wave Lv. 1.
Set Bonus with Ungoliant Card :
Increases Neutral property magical damage by 30%.
Jungoliant Card
Armor Card
Increases physical damage against Fire and Water property monsters by 40%.
Increases physical damage against Formless and Plant race monsters by 40%.
See Also