![]() | |
| Type: | Offensive Skill |
| Levels: | 10 (Selectable) |
| SP Cost: | 75 |
| Fixed Cast Time | [0.528 − (Skill Level × 0.048)] seconds |
| Variable Cast Time | [2.112 − (Skill Level × 0.192)] seconds |
| Cast Delay | 1 second |
| Duration: | 30 seconds; Until triggered |
| Target: | Ground |
| Range: | Magic |
| Area of Effect | 3x3 ~ 7x7 |
| Property | Fire |
| Prerequisites | |
| (Mage) Fire Wall Lv. 1, (Super Novice) Quest | |
Fire Pillar (Alt: Fire Pillar) is a 2nd class offensive skill available as Wizard, High Wizard and expanded Super Novice.
Effect
editSummons a pillar of flame on a targeted location that flares when triggered, inflicting piercing Fire property magic damage each hit to all enemies within its area of effect.
| Level | Area of Effect | Hits Inflicted | Cast Time (Fix + Var) |
|---|---|---|---|
| 1 | 3x3 | 3 | (0.480 + 1.920)s |
| 2 | 4 | (0.432 + 1.728)s | |
| 3 | 5 | (0.384 + 1.536)s | |
| 4 | 6 | (0.336 + 1.344)s | |
| 5 | 7 | (0.288 + 1.152)s | |
| 6 | 7x7 | 8 | (0.240 + 0.960)s |
| 7 | 9 | (0.192 + 0.768)s | |
| 8 | 10 | (0.144 + 0.576)s | |
| 9 | 11 | (0.096 + 0.384)s | |
| 10 | 12 | (0.048 + 0.192)s |
Damage (MATK) = 50 + (MATK ÷ 5)
Notes
edit- Despite the animation, all damage is connected in one single bundle.
- A maximum of five fire pillars can be placed before the first one expires.
- This skill cannot be cast on any occupied cell.
- In addition to Level 1 Fire Wall, Super Novices also have a prerequisite of doing the Expansion Quest. Wizards only require Level 1 Fire Wall.
- Gem consumption has been removed despite in game description suggests so. (Warpportal just don't do quality check on their description/updates)
Known Bugs
edit- If someone is knocked back into multiple fire pillars, the target will not get hit by all the pillars. Therefore, in the following situation...
| W | E | F | F | F | F | X | X | X |
- If Level 4 or higher Jupitel Thunder is used, the enemy will only take damage from the first pillar.
- If Level 1 Jupitel Thunder is used, the enemy will take damage from all 4 pillars.
- If Magnum Break is used, the enemy will take damage from 3 pillars.
- This test implies that if the knock back amount is higher than a row of fire pillars, the enemy will only take damage from the first one and ignore the rest even though the pillar themselves will vanish as if they were used.
External
editEnhanced by
edit- Ifrit's Ears - Increases damage by 2%.
- Red Ferus Card - Increases damage by 5%.
- Salamander Card - Increases damage by 40%.

Resplendent , Blueness , Stalker-ness , Hadas , MistressTifa , Yurei , NeoNilox , Yongky6749 , Cate
Comments
No comments yet
