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This quest/feature is only available or customized on iRO.Players on other servers should note that some of the following information may not be applicable to their server.

Overview

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This quest or instance can be repeated. This quest or instance has a 16 hour cooldown period.
Gramps Turn-In Monsters
Requirements
Base Level:70
Rewards
Base Experience:Varies
Job Experience:Varies
Item(s):Non-VIP: 6495.png 1 Eden Merit Badge (per quest)

VIP:
6495.png 2 Eden Merit Badge (per quest)

7229.png 2~3 Silver Bullion

7230.png 2~3 Platinum Bullion

7228.png 2~3 Gold Bullion

Gramps (moc_para01 29/35)moc_para01.png in Eden Group HQ offers hunting quests (also called a "Turn-Ins") where Players are required to kill 400 monster per quest with 3 different tiers of requests. These 3 tiers are often referred to as "Low TI", "Mid TI", and "High TI".

The monsters involved will give their normal EXP when killed but after the kill-count has been completed, the turn-in of this quest will give as much EXP as all the monsters killed:

  • Formula = 400 x (monster BaseExp / JobExp)

The player must be within a certain level range to obtain the quests, but they can get the reward at any Base Level and can only enter tiers below their level if they still have an active quest for currently active monsters in that tier:

  • Tier 1 / Low TI = Base Level 70-100
  • Tier 2 / Mid TI = Base Level 101-125
  • Tier 3 / High TI = Base Level 126-150


NOTE: This page is currently out of date. The current Weekly Rotation of Monsters in Gramps can be found in the Maintenance Threads in the WarpPortal Forums or under NEWS at https://renewal.playragnarok.com

November 18, 2025

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Gramps Turn-In Monsters
Level Range From date Monster Lv. Element Race Size Bounty Board Eden Group
Low TI (70-100) November 18 Rafflesia 86 Earth 1 Plant Small Lighthalzen (80-100) Eden (86-90)
The Paper 97 Neutral 3 Formless Medium - -
November 04 Dark Priest 98 Undead 4 Demon Medium Geffen (80-100) Eden (91-99)
Nereid 98 Earth 1 Brute Small - Eden (91-99)
Mid TI (101-125) November 18 Death Word 114 Neutral 3 Formless Medium Bounty Board (100~120) Eden Group (111~120)
Nepenthes 114 Poison 2 Plant Medium Splendide (100-120) Eden (111-120)
November 04 Anolian 109 Water 2 Fish Medium Geffen (100-120) Eden (100-110)
Loli Ruri 109 Shadow 4 Demon Large Niflheim (100-120) Eden (100-110)
High TI (126-150) November 18 Antler Scaraba 136 Earth 2 Insect Medium Manuk (140-160) Eden (131-140)
Kasa 135 Fire 3 Formless Large Veins (120~140) -
November 04 Knocker 126 Earth 1 Demon Small Veins (120-140) -
Skogul 126 Shadow 3 Demon Medium Hugel (120-140) -

Notes

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For a list of turn-ins prior to this week, see the Weekly Turn-In Events/Archive page.
The current week's turn-in quests can usually be found in the pinned maintenance notes here: Renewal Patch Notes
  • Each quest is repeatable so long as the player remains within the level limits.
  • As long as the player has a "Hunting Timer" or "Monster Hunting" quest, they can still enter the appropriate map, even if out of level bounds.
  • Kills from a party member increases a player's count if they can see that party member on their screen.
  • Mercenary and Homunculus kills will increase kill counts. The player just has to see the Mercenary or Homunculus doing so.
  • VIP accounts can combine the EXP reward to go only towards Base EXP or Job EXP.
  • Once a VIP character has completed a quest for their level limit, it can be reset immediately (with a Magical Stone), with a 3-hour cooldown for future resets. Players without VIP must complete both quests.
  • Turn ins are on event maps which you can be sent to by the Gramps NPC.
  • Completing each turn-in will also reward the player with 65,000 Zeny (130,000 zeny for completing both).
    • VIP players are awarded 2-3 Bullions per quest instead which can be sold in the Kafra Mail Annex Station. Low TI rewards Silver Bullion, Mid TI rewards Gold Bullion, while High TI rewards Platinum Bullion.

Delay Mechanics

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A delay of 16 hours exist for players doing Turn-In quests, to prevent excessive EXP gains. As a result, it's often beneficial for players to do Turn-Ins when available, and go to other maps in between delays. The delay can be removed using a Magical Stone, but this reset mechanism also has a delay of 3 hours. Due to how these quests work, it's possible to complete multiple Turn-Ins in a short period of time, allowing players to use a single Battle Manual on more than one EXP gain.

Hunting Timer quest logs are given when the player takes a Turn-In and dictates when the player can next retake this same monster Turn-In.

  • A duration of 16 hours (starting from when the quest is taken) applies.
  • This timer is erased instantly whenever it has expired by talking to Gramps (no chat option necessary).
  • Players cannot retake this monster's Turn-In whenever this quest log exists.

Monster Hunting quests logs (replace "Monster" with the actual monster name) are given alongside the "Hunting Timer" quests.

  • Each monster kill is accumulated on this quest.
  • No duration is applied; it can last forever.
  • This can be erased by selecting "I want to stop hunting" when talking to Gramps (this gives no reward), or by finishing the quest by picking "Reward Me!"
  • Players cannot retake this monster's Turn-In whenever this quest log exists.

Reset Stone Timer quest logs are applied after a player uses a Magical Stone by selecting "Can you erase my timer?" at Gramps - but only if they're not under another Reset Stone delay.

  • The reset process cannot be done as long as another "Reset Stone Timer" exists.
  • A duration of 3 hours (starting from the last reset process) applies.
  • Like the "Hunting Timer", this will be erased instantly once it has expired by talking to Gramps.
  • The reset process will erase all previous "Reset Stone Timer" and "Hunting Timer" quests, and then apply a new "Reset Stone Timer".

Consecutive Turn-In Strategies

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A player can easily do two turn-ins rapidly by doing the following in order:

  1. Take the Turn-In quest, gaining "Hunting Timer" and "Monster Hunting" quest logs.
  2. Kill 400 of each monster, completing the "Monster Hunting" kill counts.
  3. Wait for the previous "Reset Stone Timer" to expire. The player can now do a reset.
  4. Activate a Battle Manual.
  5. Request rewards and gain EXP. This removes the "Monster Hunting" quests.
  6. Do a reset. This removes the "Hunting Timer" quests (while imposing another 3-hour delay).
  7. Take the Turn-In quest again.
  8. Kill 400 of each monster within the Battle Manual's duration.
  9. Request rewards immediately once the kill count is complete.
  10. 3 to 6 hours later, reset again to proceed to step 1.

This allows the Battle Manual to span two Turn-In rewards, potentially giving very large sums of EXP. It does not actually bypass any delay; a 6-hour cooldown exists between each run.

It's also possible to rapidly do 3 turn-ins by using the way reset stones only erase "Hunting Timer" quests, regardless of the state of any "Monster Hunting" quests:

  1. Take the Turn-In quest, gaining "Hunting Timer" and "Monster Hunting" quest logs.
  2. Kill 400 of each monster (anytime between now and before using the Battle Manual).
  3. Wait for the previous "Reset Stone Timer" to expire.
  4. Do a reset. This removes the "Hunting Timer" quests, while the in-progress "Monster Hunting" quests are untouched.
  5. At this point, a "Reset Stone Timer" exists, but the player can already retake.
  6. Wait for 3 hours so the "Reset Stone Timer" expires.
  7. At this point, the player already has ongoing "Monster Hunting" quests, can immediately retake (due to the lack of "Hunting Timer" quest logs), and can do another reset.
  8. Complete the kill count.
  9. Activate a Battle Manual.
  10. Request rewards and gain EXP.
  11. Without resetting, immediately retake the Turn-In quest again. This is possible since the earlier reset removed the "Hunting Timer" quests.
  12. Complete the kill count.
  13. Request rewards and gain EXP a second time.
  14. Do a reset.
  15. Complete the kill count.
  16. Request rewards and gain EXP a third time; hopefully, the Battle Manual is still active.
  17. 3 hours later, reset again to proceed to step 1.

This process, while trickier, can yield much better experience if the player can finish all two kill count quests within one Battle Manual. This method still imposes a 9-hour delay between runs, although the player needs to come online to do resets in between.


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