Contents
Overview
editAttack Speed is abbreviated as ASPD. It depends on the player's class, equipped Weapon Type, Speed Modifiers, AGI and DEX.
Factors affecting Attack Speed
edit- The player's class.
- The player's weapon type.
- Increasing AGI to gain higher Attack Speed. (DEX provides negligible Attack Speed increases)
- Wearing a shield decreases Attack Speed. The difference varies by class and is more dramatic at higher base Attack Speeds.
- Some items, skills and equipments can either increase or decrease Attack Speed.
ASPD Formula
editEach class has a Base ASPD (146 ~ 158) which is affected by the weapon (-50 ~ +2). Equipping a shield reduces ASPD by 5 ~ 10.
ASPD Penalty = [ 1 − { Job Base ASPD − 144 } ÷ 50 ]
- Note: Limit down to a maximum of 0.96. Keep 2 decimals.
ASPD Correction = [ { √( 205 ) − √( AGI ) } ÷ 7.15 ]
- Note: Round up to 3 decimals.
Equip ASPD % = [ { 195 − Base ASPD } × Total of Equip ASPD Mod ]
- Note: Round down to 1 decimal.
Base ASPD = [ 200 − { 200 − ( Job Base ASPD + Shield Penalty − ASPD Correction + √[ AGI × 9.999 + DEX × 0.19212 ] × Aspd Penalty ) } × { 1 − Potion ASPD Mod − Skill ASPD Mod } ]
- Note: Round down to 2 decimal.
Final ASPD = [ Base ASPD + { Equip ASPD % } + Equip ASPD Fixed ]
Links
editSpeed Modifiers
editNote: Non-percentage numbers are absolute modifiers. These ones are directly added to the ASPD at the end of the calculations.
The following items will affect ASPD:
Potion ASPD Modifiers
edit- Main article: ASPD Potion.
Only the potion with greater effect will be put into consideration, they never stack to each other.
| Consumable Potions | Modifier | Additional notes | ||
|---|---|---|---|---|
|
10% | |||
|
15% | |||
|
20% | |||
|
20% | Only for Assassin Cross, other classes will instantly die. | ||
|
10% | Gives Concentration Potion effect and Increase AGI level 5. | ||
|
10% | Because it is counted as Equipment ASPD, it stacks with the other potions. |
Skill ASPD Modifiers
editOnly the skill with greater effect will be put into consideration, they never stack to each other.
| Skill | Max Modifier | Additional notes |
|---|---|---|
| Adrenaline Rush | 30% + 10% | 30% to self and 25% to party members. Must wield Axe or Mace. The 10% part is counted as Equipment ASPD. |
| Cavalier Mastery | 0% | -40% ~ 0% |
| Defending Aura | 0% | -20% ~ 0% |
| Determination | +4 | +0 ~ +4 |
| Dragon Training | 0% | -20% ~ 0% |
| Frenzy | 30% | This skill doesn't stack with Twohand Quicken / One-Hand Quicken / Spear Quicken / Adrenaline Rush / Advanced Adrenaline Rush / Swing Dance. |
| Gatling Fever | 20% | 2% ~ 20%. Possibly bugged. |
| Impressive Riff | 20% | 1% ~ 20%. It is counted as Equipment ASPD. |
| Increase AGI | 10% | 1% ~ 10%. It is counted as Equipment ASPD. |
| Last Stand | 20% | |
| Peco Peco Ride | -50% | Overriden by Cavalier Mastery. |
| Slow Grace | -30% | 3% ~ 30% |
| Solar, Lunar and Stellar Shadow | 30% | 3% ~ 30%. Possibly broken. |
| Spear Quicken | 30% + 10% | Must wield Spear. The 10% part is counted as Equipment ASPD. |
| Stellar Protection | Var | [ ( B. Level + DEX + LUK ) ÷ 10 ]% |
| Study | 5% | 0.5% ~ 5% |
| Swing Dance | Var | [ ( 5 ~ 25 ) + Voice Lessons Skill Level ]% |
| Twohand Quicken | 30% + 10% | Must wield Two Handed Sword. The 10% part is counted as Equipment ASPD. |
Equipment ASPD Modifiers
editStandalone items
edit| Equipment | Base Modifier | Additional notes | ||||
|---|---|---|---|---|---|---|
|
+5% | |||||
|
7% | Grants mod when upgrade level is +7 or higher. | ||||
|
+10% | |||||
|
+0 | Grants +1 for every two upgrade levels. | ||||
|
5% | Grants mod when upgrade level is +8 or higher and the users base Agi is 90 or higher. | ||||
|
+5 | Grants mod to Super Novice class only. | ||||
|
2% | |||||
|
+1 | |||||
|
20% | Grants mod to Crusader class only. | ||||
|
100% | 1% chance to grant mod for 5 seconds when attacked. Weapon card. (MvP) | ||||
|
10% | |||||
|
3% | Grants additional 3% when upgrade level is +7 or higher. Also grants additional 3% when upgrade level is +9 or higher. | ||||
|
7% | Grants mod when upgrade level is +7 or higher. | ||||
|
+0 | If compounded to bow, if upgrade level is +10 or higher, Aspd + 1. If upgrade level is +14 or higher, additional Aspd + 1. | ||||
|
12% | |||||
|
100% | |||||
|
0% | Grants +1% for each upgrade level. | ||||
|
3% | Grants additional 7% when upgrade level is +7 or higher. | ||||
|
2% | |||||
|
7% | Grants mod when upgrade level is +7 or higher. | ||||
|
7% | Grants mod when upgrade level is +7 or higher. | ||||
|
-10% | |||||
|
5% | Weapon card. | ||||
|
+1 | |||||
|
+0 | Aspd + 2% for every 10 base Agi. | ||||
|
7% | Grants mod when upgrade level is +7 or higher. | ||||
|
10% | |||||
|
+0 | Grants + 5% per level of Hiss known. | ||||
|
2% | |||||
|
2% | Chance to grant mod for 10 seconds when attacking. | ||||
|
1% | Also grants +9% in a combo (see below). | ||||
|
10% | Grants additional 5% when upgrade level is +7 or higher. Also grants additional 5% when upgrade level is +9 or higher. | ||||
|
10% | Weapon card. (MvP) | ||||
|
-40% | |||||
|
100% | Chance to grant mod for 7 seconds when upgrade level is +7 or higher. | ||||
|
+0 | If compounded to Two Handed Sword, if upgrade level is +10 or higher, Aspd + 1. If upgrade level is +14 or higher, additional Aspd + 1. | ||||
|
5% | Also grants +5% when base VIT is 108 or higher. | ||||
|
5% | Grants additional 5% when upgrade level is +7 or higher. Grants additional 5% when upgrade level is +9 or higher. Also grants additional +1 when upgrade level is +12 or higher. | ||||
|
2% | |||||
|
3% | |||||
|
5% | Grants mod when upgrade level is +8 or higher and the users base Agi is 90 or higher. | ||||
|
10% | Grants mod when upgrade level is +7 or higher. Also grants additional +1 when upgrade level is +9 or higher. | ||||
|
3% | Grants mod when base STR is 96 or higher. | ||||
|
+1 | Grants mod when base AGI is 120. | ||||
|
5% | |||||
|
100% | 7% chance to grant mod for 3 seconds when attacking, and when upgrade level is +9 or higher. | ||||
|
5% | Grants mod when upgrade level is +6 or higher. | ||||
|
5% | Grants mod when upgrade level is +7 or higher. | ||||
|
20% | 20% chance to grant mod for 20 seconds when attacking, and when upgrade level is +9 or higher. | ||||
|
100% | 7% chance to grant mod for 3 seconds when attacking, and when upgrade level is +9 or higher. | ||||
|
5% | Grants mod when upgrade level is +6 or higher. | ||||
|
10% | Grants mod when upgrade level is +6 or higher. | ||||
|
5% | |||||
|
10% | |||||
|
8% | Grants mod when upgrade level is +7 or higher. Also grants absolute +1 when upgrade level is +9 or higher. Must have base AGI 90 or higher in all cases. | ||||
|
+1 | |||||
|
-5% | Weapon card. | ||||
|
1% | Grants +1% for each upgrade level. | ||||
|
10% | Grants mod when upgrade level is +7 or higher. | ||||
|
5% | Grants mod when upgrade level is +7 or higher. | ||||
|
1% | Additional Aspd + 1%, if the users base Agi is 108 or higher. Aspd + 1, if the users base Agi is 108 or higher. | ||||
|
-5% | Grants +1% per 2 upgrade levels. | ||||
|
+1 | Grants mod when upgrade level is +9 or higher. Also grants additional + 1 per 2 upgrade levels of the item past the upgrade level of +9. | ||||
|
3% | |||||
|
3% | |||||
|
7% | Grants mod for 7 seconds when attacked. Chance is upgrade level based. | ||||
|
+0 | Grants + 20% per level of Fallen Angel known. | ||||
|
+0 | Grants +1% for each upgrade level. | ||||
|
10% | |||||
|
3% | |||||
|
2% | |||||
|
5% | |||||
|
2% | Also grants +5% when base AGI is 100 or higher. | ||||
|
1% | Grants +1% for each upgrade level. | ||||
|
3% | Grants mod when upgrade level is +7 or higher. | ||||
|
-5% | |||||
|
+0 | For every upgrade level of Leviathan Muffler [1], Aspd + 1% | ||||
|
+0 | Grants +1% for each upgrade level. | ||||
|
10% | Also decreases ATK/MATK by 10%. | ||||
|
-3% | |||||
|
4% | Grants mod when base STR is 77 or higher. | ||||
|
+3 | |||||
|
+5 | |||||
|
+2 | |||||
|
10% | |||||
|
3% | Also grants +2% when upgrade level is +7 and +8, and +4% when it's +9 or higher. | ||||
|
7% | Grants mod when upgrade level is +7 or higher. | ||||
|
+1 | Grants mod when base STR is 120. | ||||
|
+1 | Grants mod when upgrade level is +7 or higher. | ||||
|
+0 | If upgrade level is +7 or higher, additional Aspd + 1. If upgrade level is +9 or higher, additional Aspd + 1. | ||||
|
10% | Godly Item. | ||||
|
8% | |||||
|
5% | Grants mod when upgrade level is +8 or higher and the users base Agi is 90 or higher. | ||||
|
+0 | Grants +1% for each upgrade level. | ||||
|
+0 | Grants +1 for each 5 upgrade level. | ||||
|
+0 | Grants +1 for each 5 upgrade level. | ||||
|
+0 | Grants +1 for each 5 upgrade level. | ||||
|
+0 | Grants +1 for each 5 upgrade level. | ||||
|
3% | |||||
|
-10% | |||||
|
1% | + 2% Aspd for Base Lv 100 characters. + 3% Aspd for Base Lv 150 characters. | ||||
|
+0 | Grants + 4% per level of Cantocandidus known. | ||||
|
5% | |||||
|
1% | If upgrade level is +7 or higher, additional Aspd + 1%. If upgrade level is +9 or higher, additional Aspd + 2%. | ||||
|
+0 | Grants + 2% per level of Mass Spiral known. | ||||
|
10% | |||||
|
+2 | If used by Rune Knight. | ||||
|
5% | Grants mod if base STR is 50 or higher. | ||||
|
2% | Grants mod when upgrade level is +7 or higher. | ||||
|
3% | Also grants +2% when upgrade level is +8 and +9, and +4% when it's +10 or higher. | ||||
|
3% | |||||
|
5% | |||||
|
+1 | Grants mod when base AGI is 120. | ||||
|
+0 | Aspd + 1, if compounded to upgrade level +10 or higher Dagger. If Dagger upgrade level is +14 or higher, additional Aspd + 1. | ||||
|
+10 | |||||
|
5% | |||||
|
6% | Also grants +1% when upgrade level is +4 or higher. | ||||
|
+0 | Grants + 2% per level of Gentle Touch-Convert known. | ||||
|
3% | Grants mod to Thief class only. | ||||
|
20% | |||||
|
5% | Grants mod when upgrade level is +9 or higher. | ||||
|
7% | Grants mod when upgrade level is +7 or higher. | ||||
|
5% | |||||
|
-5 | Only during PvP & WoE. | ||||
|
? | Grants bonus for each upgrade level. Only during PvP & WoE. | ||||
|
? | Grants bonus for each upgrade level. Only during PvP & WoE. | ||||
|
? | Grants bonus for each upgrade level. Only during PvP & WoE. | ||||
|
10% | |||||
|
1% | |||||
|
3% | |||||
|
1% | Grants +1% for each 14 base AGI | ||||
|
5% | |||||
|
5% |
Combination items
editEnchantment
edit| Enchant Name | Modifier | Additional notes |
|---|---|---|
| ASPD | 4-10%, +1 | |
| Master Archer | 1-10% | |
| Special Stats | +1 | If upgrade level is +12 or higher |
Hits per Second
edit

| Number of Hits | ASPD Required |
|---|---|
| 7 | 193 |
| 6 | 192 |
| 5 | 190 |
| 4 | 188 |
| 3 | 184 |
| 2 | 175 |
| 1 | 150 |
Hits/sec. =
- [ 50 ÷ ( 200 − Final ASPD ) ]
- [ 50 ÷ Delay ]
- [ 1 ÷ Time Between Attacks ]
| Hits / Second | ASPD Required |
|---|---|
| 7.14 | 193 |
| 6.66 | 192 |
| 6.25 | 191 |
| 5.88 | 190 |
| 5.55 | 189 |
| 5.26 | 188 |
| 5 | 187 |
| 4.76 | 186 |
| 4.54 | 185 |
| 4.34 | 184 |
| 4.16 | 183 |
| 4 | 182 |
| 3.84 | 181 |
| 3.70 | 180 |
| 3.57 | 179 |
| 3.44 | 178 |
| 3.33 | 177 |
| 3.22 | 176 |
| 3.12 | 175 |
| 2.70 | 170 |
| 2.12 | 160 |
| 1.75 | 150 |
| 1.21 | 125 |
| 0.93 | 100 |
Hits/sec. =
- 1000 / ((200 - ASPD) * 10 + 70)
ASPD represents Attack Speed as a hyperbolic function (different from exponential function) that approaches infinite hits per second as ASPD gets close to 200.
| Game Mechanics | ||
|---|---|---|
| General | Levels • Experience • Attacks • Skills • Elements • Drop System • Monsters • Items • Status Effects | |
| Stats | Primary Stats | STR • AGI • VIT • INT • DEX • LUK |
| Talent Status | POW • STA • WIS • SPL • CON • CRT | |
| Substats | ATK • MATK • DEF • MDEF • HIT • CRIT • FLEE • ASPD • P.ATK • S.MATK • RES • MRES • H.PLUS • C.RATE | |
| HP / SP / AP | Activity Point • Max HP • Max SP • HP Recovery • SP Recovery • Healing Items • Restoration Calculation | |
| Quasi-Stats | Attack Range • Cast Time • Perfect Dodge • Perfect Hit • Weight Limit • Movement Speed | |
