Contents
The Drop System is the manner in which items from monsters are randomly "dropped" when that monster is killed. Each monster has a maximum of 8 items in their "Drop Table" which they can drop. Each item has separate rate at which it is dropped. For example, a card may drop at a rate of .02% but a more common item such as an Apple may have a drop rate of 25%. Several factors affect the rate at which items are dropped: Base drop rate of the item from that monster, server drop rates, the level difference between the player and monster, and the use of any items or skills by the player that affect drop rates (Cards, Bubble Gum, etc.).
Priority
editWhen a monster is killed, the person who did the most damage to that monster has priority over others to pick up any items that dropped from it. For a period of time, only that player can pick up the items.
When in a Party using the item share option, items are distributed to all players in the party regardless of who picks them up, although the players doing the most damage to the monsters will get items more often than those who aren't. (Example: Player A picks up an item, but it is added to Player B's inventory).
Level Factor
editWhen hunting monsters for loot, the player's level will have an impact on the drop rate of items from that monster. There is only a narrow range in which the item drop rate is the same as the server's drop rate setting.
- Note: MVP reward items and their regular drops are speculated to be unaffected.
| Difference in Base Level Above/Below Monster Level |
Drop Rate From Monster |
|---|---|
| 30 levels above monster or more | 50% |
| + 15 ~ 29 | 60% |
| + 10 ~ 14 | 75% |
| + 6 ~ 9 | 90% |
| + 1 ~ 5 | 100% |
| Equal | 100% |
| - 1 ~ 10 | 100% |
| - 11 ~ 13 | 75% |
| 15 levels below monster or more | 50% |
Other Modifiers
editNPC Buffs
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Edward Zonda Calling Bell: 100% (30 minutes, twice a day). Will offer the 24 hours duration of the buff at a cost of
10 Nyangvine.
Elise Zonda Calling Bell: 100% (30 minutes, twice a day). Will offer the 24 hours duration of the buff at a cost of
10 Nyangvine.
Consumables
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Bubble Gum: 100% (30 minutes)
Old Bubble Gum: 100% (30 minutes)
HE Bubble Gum: 200% (15 minutes)
Kafra Buff (7 Days): 50% for 7 days (168 hours) stackable with gums
Equipments
editHeadgear Upper
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[S2] Issgard Helmet [1] 10% VIP
Spirit of Chung E: 1% per 2 upgrade levels of the item.
Headgear Middle
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[S2] Authority of Issgard-VG [1] 15%
[S2] Authority of Issgard [1] 5%
Poring Sunglasses: 5%
Poring Sunglasses+ [1]: 4%
Angel Poring Shoes [1] +
Poring Sunglasses: when equipped together additional item drop-rate + 5%
Angel Poring Shoes [1] +
Poring Sunglasses+ [1]: when equipped together additional item drop-rate + 4%
Headgear Lower
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True Gangster Scarf: 15%
Happy Balloon: 10%
[Event] Happy Balloon: 10%. Account Bound.
Poring Balloon: 5%
Marin Balloon: 5%
Drops Balloon: 5%
Santa Poring Balloon: 5%
Poporing Balloon: 5%
Metalring Balloon: 5%
Devilring Balloon: 5%
Angelring Balloon: 5%
Ghostring Balloon: 5%
Arch Angelring Balloon: 5%
Bubble Gum in Mouth: 5% (VIP required)
Chewing Gum: when receiving Physical Damage gives 75% item drop chance increase effect for 1 minute (overrides any Bubble Gum consumable effects)
Armor
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[S2] Issgard Armor-VG [1] 10%, Grade A +20%
[S2] Issgard Robe-VG [1] 10%, Grade A +20%
Crimson Suit [1]: 7%.
22nd Anniversary Armor [1]: 5%. Account Bound.
Garment
edit- Skill-enchanted
Amistr Bag: 1% per 2 upgrade levels of the item
Shoes
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Lamor Shoes [1]: 10% (VIP required)
Lian Shoes [1]: 10% (VIP required)
Lumiere Shoes [1]: 10% (VIP required)
Sharel Shoes [1]: 10% (VIP required)
Sol Shoes [1]: 10% (VIP required)
Flower Shoes [1]: 10% VIP
Shield
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Kitten Shield [1]: 1% every 10 levels.
Accessory
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Love Ring [1] +
Ring of Hatred [1]: 20% set effect.
Costume
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Costume Shining Santa Poring: 15% (the effect is active only during the month of December)
[S2] Costume Dimensional Sword [1] Season Limited 15%
Skills
editCalculation
editFormula
editBaseDropRateMod
[BaseDropRateMod] = floor[[BaseDropRate] * (100% + [VIP-DropRateBonus] + [GearDropRateBonus] + [ServerDropRateBonus] + [ItemDropRateBonus])]
FinalDropRate
[FinalDropRate] = [BaseDropRateMod] + 0.01%
Example
editCard drop rate calculation, assuming a VIP player using HE Bubble Gum with no other bonus:
[BaseDropRate] = 0.01%
[VIP-DropRateBonus] = 50%
[GearDropRateBonus] = 0%
[ServerDropRateBonus] = 0%
[ItemDropRateBonus] = 200% (HE Bubble Gum)
The formula then yields:
BaseDropRateMod = floor [0.01% * (100% + 50% + 0% + 0% + 200%)] = floor [0.035%] = 0.03%
FinalDropRate = 0.03% + 0.01% = 0.04%
Note
edit- There is a cap of 90% drop chance on items boosted by anything except database edits. That means if an item has a 50% chance to drop and it receives a 300% bonus, it will still be capped at 90% instead of 100%.
Past Occasions Using Drop System
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| Game Mechanics | ||
|---|---|---|
| General | Levels • Experience • Attacks • Skills • Elements • Drop System • Monsters • Items • Status Effects | |
| Stats | Primary Stats | STR • AGI • VIT • INT • DEX • LUK |
| Talent Status | POW • STA • WIS • SPL • CON • CRT | |
| Substats | ATK • MATK • DEF • MDEF • HIT • CRIT • FLEE • ASPD • P.ATK • S.MATK • RES • MRES • H.PLUS • C.RATE | |
| HP / SP / AP | Activity Point • Max HP • Max SP • HP Recovery • SP Recovery • Healing Items • Restoration Calculation | |
| Quasi-Stats | Attack Range • Cast Time • Perfect Dodge • Perfect Hit • Weight Limit • Movement Speed | |
