![]() | |
| Type: | Offensive Skill |
| Levels: | 5, selectable |
| SP Cost: | 14 + (Skill Level × 2) |
| Fixed Cast Time | 0.5 seconds |
| Variable Cast Time | 0.5 seconds |
| Cast Delay | 0.5 seconds |
| Cooldown | 0.15 seconds |
| Target: | Enemy |
| Range: | 11 cells |
| Area of Effect | 5x5 |
| Ammunition | 1 Arrow |
| Weapon: | Bow |
| Prerequisites | |
Archer
| |
Focused Arrow Strike (Alt: Sharp Shooting) is a Transcendent 2nd class offensive skill available as Sniper.
Effect
editShoots a mighty, piercing arrow at a single target for Ranged Physical damage that hits both the target and any nearby enemies or enemies caught in its flight path.
- This skill has a chance of inflicting Critical Damage, with an added innate bonus of 1.5 x Player's Current CRIT Rate, and applies half of the player's total Critical Damage bonus.
| Level | Base Damage (ATK) | SP Cost |
|---|---|---|
| 1 | 600% | 16 |
| 2 | 900% | 18 |
| 3 | 1,200% | 20 |
| 4 | 1,500% | 22 |
| 5 | 1,800% | 24 |
Damage (ATK) = Base_Damage x (BaseLv ÷ 100)%
Notes
edit- As noted above, this skill's chance to deal Critical Damage gets an unseen bonus of 1.5 x the Player's CRIT Rate shown in the Status Window, which is then reduced depending on the enemy's Critical Hit Shield.
External
editEnhanced by:
editWeapon
edit
Falken Blitz [2]
- Increases damage by 10%.
- When refine level is +10 or higher and equipped with
Little Feather Hat [1], reduces variable casting time by 50%.
Awakened Royal Bow [2]
- If refine level is +11 or higher, increases damage by 20%.
Sharp Star [2]
- If refine level is +11 or higher, increases damage by 10%.
- When equipped with
Biolab Virgo Diadem [1], increases damage by 10% for every refine level of the weapon. - When enchanted with
Cecil's Memory, increases damage by 7% for every 3 refine levels.
Thanatos Bow-AD [2]
- For every 3 refine level, increases damage by 5%.
- If refine level is +7 or higher, increases damage by 10%.
- When equipped with
Thanatos Shooter Helmet [1], increases damage by 10% for every 2 refine levels of the weapon. - When equipped with
Thanos Shooter Helmet-LT [1], increases damage by 12% for every 2 refine levels of the weapon. - When enchanted with
Gray Spell (Shooter) Lv 1, increases damage by 15%. - When enchanted with
Gray Spell (Shooter) Lv 2, increases damage by 20%. - When enchanted with
Gray Spell (Shooter) Lv 3, increases damage by 25%.
Virtual Bow-OSAD [2]
- If refine level is +9 or higher, increases damage by 20%.
- When equipped with
Ignis Cap-LT [1], increases damage by 5% for every 2 refine levels of the weapon.
Royal Bow-LT [2]
- If refine level is +11 or higher, increases damage by 35%.
Garment
edit
Yoichi's Muffler [1]
- When learnt Focused Arrow StrikeLv. 5, increases damage by 60%.
- If refine level is +7 or higher, increases damage by 1% for every 3 base levels.
Accessory
edit
Record of Archer vol.2 [1]
- Increases damage by 30%.
- When equipped with
Old Camouflage Bunny Hood [1], increases damage by 2% for every refine level of the helmet. - When equipped with
Record of Archer [1], reduces variable casting time time by 100%. - When equipped with
Record of Archer [1] and
Old Camouflage Bunny Hood [1], increases damage by 10% for every 3 refine levels.
Document Archer [1]
- Increases damage by 30%.
- When equipped by Ranger class, reduces variable casting time by 100%.
- When equipped with
Old Camouflage Bunny Hood [1], increases damage by 15% for every 2 refine levels of the helmet.
Shadows
edit
Shooting Shadow Pendant
- Increases damage by 5%.
- For every 2 refine levels, increases damage by 2%.
Shooting Shadow Earrings
- Reduces SP consumption by 2%.
- For every 2 refine levels, reduces SP consumption by 1%.
Enchants
edit
Automatic Orb (Breeze Shooting)
- Increases damage by 15%.
- If refine level is +7 or higher, increases damage by additional 3%.
- If refine level is +11 or higher, increases damage by additional 7%.
Wolf Orb (Breeze Shooting)
- Increases damage by 15%.
- If refine level is +7 or higher, increases damage by additional 15%.
- If refine level is +9 or higher, increases damage by additional 15%.
- If refine level is +11 or higher, increases damage by additional 15%.
Costume Enchants
edit
Sniper Stone (Middle)
- Reduces fixed casting time by 0.5 seconds.
Ranger Stone II(Garment)
- When equipped with
Ranger Stone (Upper), increases damage by 15%.
- When equipped with
Equipment Sets
edit
Noblesse Sharp Suit [1] +
Noblesse Attack Manteau [1] +
Noblesse Attack Boots [1]
- If combined refine level is 27 or higher, increases damage by 10%.
- When further equipped with
Noblesse Attack Ring [1], increases damage by 10%.
Imperial Sharp Suit [1] +
Imperial Attack Manteau [1] +
Imperial Attack Boots [1]
- If combined refine level is 27 or higher, increases damage by 10%.
- When further equipped with
Imperial Attack Ring [1], increases damage by 15%.
Grace Sharp Suit [1] +
Grace Attack Manteau [1] +
Grace Attack Boots [1]
- If combined refine level is 27 or higher, increases damage by 15%.
- When further equipped with
Grace Attack Ring [1], increases damage by 15%.
Gray Wing Boots [1] and
White Wing Suit [1]
- If refine level of
White Wing Suit [1] is +7 or higher, increases damage by 50%. - If refine level of
White Wing Suit [1] is +9 or higher, increases damage by 25%.
- If refine level of
Sparkling Stick and
+9 or higher Illusion Hunter Bow [2]
- Increases damage by 35%.
Record of Archer [1] and
Old Camouflage Bunny Hood [1]
- Increases damage by 30%.
+11 or higher Circlet of Time(Ranger) [1] and
Black Eagle Ring [1]
- Reduces Variable Casting Time by 100%.
Circlet of Time(Ranger) [1] enchanted with
Temporal Jewel(Luk) lv.3 and
Black Eagle Ring [1]
- For every 2 refine levels, increases damage by 20%.
History
editThis page has the previous version of this skill before the 2020 skill updates.
Changelog
edit- May 1st, 2020
- Fixed casting time reduced from 1 second to 0.5 seconds.
- Variable casting time reduced from 1 second to 0.5 seconds.
- Global delay of skills reduced from 2.5 second to 0.5 seconds.
- Damage formula changed.
- Old: [100 + (Skill Level x 50)]%
- New: [(150 + (Skill Level x 200)) x (BaseLv ÷ 100)]%
- Base level damage scaling added.
- Critical rate increased.
- Old: 20%
- New: 50%
- October 13th, 2022
- Damage formula changed.
- Old: [(150 + (Skill Level x 200)) x (BaseLv ÷ 100)]%
- New: [(300 + (Skill Level x 300)) x (BaseLv ÷ 100)]%
- Area of Effect changed from 3x12 to 5x5.
- Range increased to 9 to 11.
- Damage formula changed.

WikiSysop , Resplendent , Rav , Stalker-ness , ShadowLotus , Frost , Blazol , Yurei , NeoNilox , IceCreamYo , Yongky6749 , Violetharmony , FishDeity , Angux , Cate , ShinRai , Jefuu
评论
暂无评论
