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| Type: | Offensive Skill |
| Levels: | 10 |
| SP Cost: | 47 ~ 65 |
| Fixed Cast Time | 1 second |
| Variable Cast Time | 1 second |
| Cast Delay | 0.7 seconds |
| Cooldown | 0.35 seconds |
| Target: | Enemy |
| Range: | 11 cells |
| Catalyst: | 1 Arrow |
| AP Generated: | 1 to 3 (see notes) |
| Prerequisites | |
Ranger
| |
Crescive Bolt (Alt: Crescive Bolt) is a 4th class offensive skill available to Windhawk.
Contents
Effect
editShoots an arrow infused with the power of the wind that inflicts Ranged Physical damage to a target once. This skill gains a damage bonus in exchange for increased SP cost every skill cast, stacking up to three times. This stack is removed if the player moves, has been pushed away from their location (such as from a Knockback effect), or if the user did not cast the skill again after 10 seconds (see notes below for more information). The amount of AP generated depends on this stack, starting at 1, but maxes out at 3 per cast.
- This skill has a chance to inflict Critical damage, which applies half of the player's total Critical Damage bonus.
- Damage increases additionally depending on the player's Base Level and CON, as well as its "Stack Count".
- If the buff Calamity Gale is active, this skill does 20% more damage as well as increasing damage against Brute and Fish race monsters by 50%.
| Level | Base Damage (ATK) |
|---|---|
| 1 | 1300% |
| 2 | 2200% |
| 3 | 3100% |
| 4 | 4000% |
| 5 | 4900% |
| 6 | 5800% |
| 7 | 6700% |
| 8 | 7600% |
| 9 | 8500% |
| 10 | 9400% |
Damage (ATK) = [(Base_Damage + (CON × 10)) × (1 + (Stack_Count × 0.1)) × (BaseLv ÷ 100)]%
Notes
edit- This skill will increase in damage by 10% and SP Cost by 20 each time it is used, up to 3 times, if the user has not moved from their location while casting the skill in succession and it has less than 10 seconds. Once the stack has reached maximum, the AP regen becomes 3 on the succeeding skill casts.
External
editEnhanced by:
editNote: Equips whose image show up broken (<some-id>.png), are not released in iRO yet and should be released in upcoming patches.
Headgear
edit
Invicible Crest Hat [1]
- For every 10 base levels, increases damage by 1%.
Thanatos Shooter Helmet-LT [1]
- When equipped with
Thanatos Bow-AD [2]:
- If enchanted with
Gray Spell (Shooter) Lv 1, increases damage by 15%. - If enchanted with
Gray Spell (Shooter) Lv 2, increases damage by 20%. - If enchanted with
Gray Spell (Shooter) Lv 3, increases damage by 25%.
- If enchanted with
- When equipped with
Memento Mind (Wind Hawk) [1]:
- Increases damage by 5%.
- If refine level of weapon is +10 or higher, increases damage by 10%.
- If weapon is grade C or higher, increases damage by 10%.
- When equipped with
Furious Crown (Windhawk) [1]
- For every 3 refine levels, increases damage by 4%.
- When equipped with
Furious Tornado Bow [2], increases damage by 15%.
- When equipped with
- For every 3 refine levels, increases damage by 4%.
Armor
edit
Ceres Leather Armor-LT [1]
- If grade C or higher, increases damage by 5% for every 3 refine levels.
- If grade A, increases damage by 5% for every 3 refine levels.
Weapon
edit
Thanatos Bow-AD [2]
- If grade D or higher, increases damage by 10%.
- If grade B or higher, increases damage by 10%.
- When equipped with
Memento Mori (Wind Hawk) [1]:
- Increases damage by 10%.
- If refine level is +10 or higher, increases damage by 10%.
- If grade C or higher, increases damage by 15%.
- When equipped with
Angel Wing Bow [2]
- Increases damage by 5%.
- If refine level is +5 or higher, increases damage by 10%.
- If refine level is +9 or higher, increases damage by 10%.
- If refine level is +11 or higher, increases damage by 5%.
- When equipped with
Crown of Good and Evil (Windhawk) [1]:
- For every 3 refine levels of weapon, increases damage by 4%.
- If weapon is grade B or higher, increases damage by 10%.
- When enchanted with
Good Spell, increases damage by 15%.
- When equipped with
Ring of Good (Windhawk) [1]:
- Increases damage by 15%.
- If weapon is +10 or higher, increases damage by 15%.
- If weapon is grade C or higher, increases damage by 20% and reduces cooldown by 0.2 seconds.
- When headgear is enchanted with
Good Spell, has a 40% chance to auto-cast this skill on the target at Lv.1 (or if a higher level is learned, auto-casts the learned level instead) when casting Gale Storm.
- When equipped with
Poenitentia Nervus [2]
- Increases damage by 10%.
- If grade D or higher, increases damage by 5%.
- If grade C or higher, increases damage by 8%.
- If grade B or higher, increases damage by 12%.
- When equipped with
Poenetentia Purity Crown [1]:
- Increases damage by 8% for every 2 refine levels of weapon.
- When equipped with
Falcon Claw [1]:
- If weapon is +10 or higher, increases damage by 35%.
- When equipped with
Poenitentia Ring (Wind Hawk) [1]:
- If weapon is +10 or higher, has a 40% chance to auto-cast this skill on the target at Lv.5 when casting Aimed Bolt.
- When equipped with
Furious Tornado Bow [2]
- If user's Base Level is 220 or higher, increases damage by 5%.
- Increases damage by 5%.
- If refine level is +9 or higher, increases damage by 10%.
- If refine level is +11 or higher, increases damage by 10%.
- If grade C or higher, increases damage by 5%.
- If grade B or higher, increases damage by 10%.
Accessory
edit
Ring of Artemis [1]
- For every 10 base levels, increases damage by 1%.
Falcon Claw [1]
- Increases damage by 25%.
Poenitentia Ring (Wind Hawk) [1]
- Increases damage by 25%.
Shadow Equipment
edit
Crescive Shadow Armor
- Increases damage by 5%.
- For every 3 refine levels, increases damage by 1%.
Crescive Shadow Shoes
- Increases damage by 5%.
- For every 3 refine levels, increases damage by 1%.
Equipment Sets
edit
Vivatus Fides Aiming Bow [2] +
Helm of Faith II (Ranger) [1]
- For every 3 refine levels of weapon, increases damage by 7%.
- If weapon is grade C or higher, increases damage by 15%.
Scarlet Dragon Leather Bow-LT [2] +
Heroic Token (Windhawk) [1]
- If refine level of weapon is +10 or higher, increases damage by 10%.
- If weapon is grade C or higher, increases damage by 10%.
Divine Bow Gandiva [2] +
Ring of Artemis [1]
- If refine level of weapon is +13 or higher, increases damage by 30%.
Changelog
edit- July 8th, 2025 (Mass Skill Rebalance)
- Increase base damage from 2000% ATK to 3400% ATK based on Level 10.
- SP cost reduced:
- Old: 50 + (Skill Level × 5)
- New: 65 at Level 10
- Global delay reduced from 0.5 seconds to 0.3 seconds.
- When reaching 3 stacks of the consecutive attack buff, the duration of the buff will be refreshed when reusing the skill.
- July 8th, 2025 (Mass Skill Rebalance)
- Increase base damage from 3400% ATK to 9400% ATK based on Level 10.
- Cooldown increased from 0.15 seconds to 0.35 seconds.
- Global delay increased from 0.3 seconds to 0.7 seconds.
Future Changelog
edit- iRO: Not Yet Implemented
- Damage formula changed ???.
- Sound effect changed.

Yurei , Yongky6749 , ShinRai , Hayatow , Jefuu
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