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RAGNA
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Crescive Bolt
Type:Offensive Skill
Levels:10
SP Cost:47 ~ 65
Fixed Cast Time1 second
Variable Cast Time1 second
Cast Delay0.7 seconds
Cooldown0.35 seconds
Target:Enemy
Range:11 cells
Catalyst:1 Arrow
AP Generated:1 to 3 (see notes)
Prerequisites
Ranger

Crescive Bolt (Alt: Crescive Bolt) is a 4th class offensive skill available to Windhawk.

Effect

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Shoots an arrow infused with the power of the wind that inflicts Ranged Physical damage to a target once. This skill gains a damage bonus in exchange for increased SP cost every skill cast, stacking up to three times. This stack is removed if the player moves, has been pushed away from their location (such as from a Knockback effect), or if the user did not cast the skill again after 10 seconds (see notes below for more information). The amount of AP generated depends on this stack, starting at 1, but maxes out at 3 per cast.

  • This skill has a chance to inflict Critical damage, which applies half of the player's total Critical Damage bonus.
  • Damage increases additionally depending on the player's Base Level and CON, as well as its "Stack Count".
  • If the buff Calamity Gale is active, this skill does 20% more damage as well as increasing damage against Brute and Fish race monsters by 50%.
Level Base Damage (ATK)
1 1300%
2 2200%
3 3100%
4 4000%
5 4900%
6 5800%
7 6700%
8 7600%
9 8500%
10 9400%
Damage (ATK) = [(Base_Damage + (CON × 10)) × (1 + (Stack_Count × 0.1)) × (BaseLv ÷ 100)]%

Notes

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  • This skill will increase in damage by 10% and SP Cost by 20 each time it is used, up to 3 times, if the user has not moved from their location while casting the skill in succession and it has less than 10 seconds. Once the stack has reached maximum, the AP regen becomes 3 on the succeeding skill casts.

External

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Enhanced by:

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Note: Equips whose image show up broken (<some-id>.png), are not released in iRO yet and should be released in upcoming patches.

Headgear

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Armor

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  • 450293.png Ceres Leather Armor-LT [1]
    • If grade C or higher, increases damage by 5% for every 3 refine levels.
    • If grade A, increases damage by 5% for every 3 refine levels.

Weapon

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  • 700029.png Thanatos Bow-AD [2]
    • If grade D or higher, increases damage by 10%.
    • If grade B or higher, increases damage by 10%.
      • When equipped with 490642.png Memento Mori (Wind Hawk) [1]:
        • Increases damage by 10%.
        • If refine level is +10 or higher, increases damage by 10%.
        • If grade C or higher, increases damage by 15%.
  • 700065.png Angel Wing Bow [2]
    • Increases damage by 5%.
    • If refine level is +5 or higher, increases damage by 10%.
    • If refine level is +9 or higher, increases damage by 10%.
    • If refine level is +11 or higher, increases damage by 5%.
      • When equipped with 400384.png Crown of Good and Evil (Windhawk) [1]:
        • For every 3 refine levels of weapon, increases damage by 4%.
        • If weapon is grade B or higher, increases damage by 10%.
        • When enchanted with 312014.png Good Spell, increases damage by 15%.
      • When equipped with 490808.png Ring of Good (Windhawk) [1]:
        • Increases damage by 15%.
        • If weapon is +10 or higher, increases damage by 15%.
        • If weapon is grade C or higher, increases damage by 20% and reduces cooldown by 0.2 seconds.
        • When headgear is enchanted with 312014.png Good Spell, has a 40% chance to auto-cast this skill on the target at Lv.1 (or if a higher level is learned, auto-casts the learned level instead) when casting Gale Storm.
  • 700023.png Poenitentia Nervus [2]
    • Increases damage by 10%.
    • If grade D or higher, increases damage by 5%.
    • If grade C or higher, increases damage by 8%.
    • If grade B or higher, increases damage by 12%.
  • 700101.png Furious Tornado Bow [2]
    • If user's Base Level is 220 or higher, increases damage by 5%.
    • Increases damage by 5%.
    • If refine level is +9 or higher, increases damage by 10%.
    • If refine level is +11 or higher, increases damage by 10%.
    • If grade C or higher, increases damage by 5%.
    • If grade B or higher, increases damage by 10%.

Accessory

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Shadow Equipment

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Equipment Sets

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Changelog

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  • July 8th, 2025 (Mass Skill Rebalance)
    • Increase base damage from 2000% ATK to 3400% ATK based on Level 10.
    • SP cost reduced:
      • Old: 50 + (Skill Level × 5)
      • New: 65 at Level 10
    • Global delay reduced from 0.5 seconds to 0.3 seconds.
    • When reaching 3 stacks of the consecutive attack buff, the duration of the buff will be refreshed when reusing the skill.
  • July 8th, 2025 (Mass Skill Rebalance)
    • Increase base damage from 3400% ATK to 9400% ATK based on Level 10.
    • Cooldown increased from 0.15 seconds to 0.35 seconds.
    • Global delay increased from 0.3 seconds to 0.7 seconds.

Future Changelog

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  • iRO: Not Yet Implemented
    • Damage formula changed ???.
    • Sound effect changed.


iRO Wiki
Yurei , Yongky6749 , ShinRai , Hayatow , Jefuu
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