
Jupiter Light Armor-LT [1] 450294 / Jupiter_Armor_TW_LT

MATK+150.
------------------------
Every 2 level refine, MATK+15.
Every 3 level refine, increase Skills Diamond Dust/Soul Expansion/Hell Inferno/Earth Grave damage by 20%.
------------------------
When refined to +9 or higher, MATK+15%.
When refined to +11 or higher, increase magic damage to all races by 15%.
When refined to +13 or higher, reduce After cast delay skill by 15%.
------------------------
Set Bonus:
Jupiter Light Armor-LT
Nightmare Verit Card
MATK+100, MDEF+10.
Increase magic damage to all races by +15%.
------------------------
Set Bonus:
Jupiter Light Armor-LT
Fallen Bishop Card
MATK+100, MaxSP+50%, MDEF+20.
Increase magic damage to all races by +30%.
------------------------
[Grade Bonus]
[Grade D] Every 2 level refine, MATK+8.
Every 3 level refine, increase physical/magic damage to all sizes by 4%.
[Grade C] Every 3 level refine, Intensification skill cooldown time -7 seconds and Diamond Dust skill cooldown time -0.2 seconds.
[Grade B] Every 2 level refine, S.MATK+1.
Every 3 level refine, increase physical/magic damage to all sizes by 5%.
[Grade A] Every 3 level refine, increase Soul Vulcan Strike/Diamond Storm skills damage by 7%.
When refined to +13 or higher, Intensification skill cooldown time -30 seconds and Diamond Dust skill cooldown time -1 second.
------------------------
Type: Armor
Def: 30
Weight: 30
Armor Level: 2
Required Level: 150
Class: All Jobs
------------------------
Every 2 level refine, MATK+15.
Every 3 level refine, increase Skills Diamond Dust/Soul Expansion/Hell Inferno/Earth Grave damage by 20%.
------------------------
When refined to +9 or higher, MATK+15%.
When refined to +11 or higher, increase magic damage to all races by 15%.
When refined to +13 or higher, reduce After cast delay skill by 15%.
------------------------
Set Bonus:
Jupiter Light Armor-LT
Nightmare Verit Card
MATK+100, MDEF+10.
Increase magic damage to all races by +15%.
------------------------
Set Bonus:
Jupiter Light Armor-LT
Fallen Bishop Card
MATK+100, MaxSP+50%, MDEF+20.
Increase magic damage to all races by +30%.
------------------------
[Grade Bonus]
[Grade D] Every 2 level refine, MATK+8.
Every 3 level refine, increase physical/magic damage to all sizes by 4%.
[Grade C] Every 3 level refine, Intensification skill cooldown time -7 seconds and Diamond Dust skill cooldown time -0.2 seconds.
[Grade B] Every 2 level refine, S.MATK+1.
Every 3 level refine, increase physical/magic damage to all sizes by 5%.
[Grade A] Every 3 level refine, increase Soul Vulcan Strike/Diamond Storm skills damage by 7%.
When refined to +13 or higher, Intensification skill cooldown time -30 seconds and Diamond Dust skill cooldown time -1 second.
------------------------
Type: Armor
Def: 30
Weight: 30
Armor Level: 2
Required Level: 150
Class: All Jobs
Equipment attributes
- MATK +150
Category
Type
Armor
Slots
1
Purchase price
0 z
Sell price
0 z
Unidentified image
우든메일
Identified image
Jupiter_Armor_TW_LT
Unidentified name
Armor
Unidentified description
Unidentified. Can be identified with Magnifier.
Can be
Can be dropped
Can be traded
Can be stored
Can be placed in cart
Can be sold to NPCs
Can be sent by mail
Can be auctioned
Can be placed in guild storage
Weight
30
Defense
30
Armor level
2
Min. equip level
150
Location
Armor
Subtype
Armor
Refineable
Gradable
Script
.@r = getrefine();
.@g = getenchantgrade();
bonus bMatk,150+(15*(.@r/2));
bonus2 bSkillAtk,"WL_SOULEXPANSION",20*(.@r/3);
bonus2 bSkillAtk,"WL_HELLINFERNO",20*(.@r/3);
bonus2 bSkillAtk,"SO_DIAMONDDUST",20*(.@r/3);
bonus2 bSkillAtk,"SO_EARTHGRAVE",20*(.@r/3);
if (.@r>=9) {
bonus bMatkRate,15;
}
if (.@r>=11) {
bonus2 bMagicAddRace,RC_All,15;
}
if (.@r>=13)
bonus bDelayrate,-15;
if (.@g>=ENCHANTGRADE_D) {
bonus bMatk,8*(.@r/2);
bonus2 bMagicAddRace,RC_All,4*(.@r/3);
}
if (.@g>=ENCHANTGRADE_C) {
bonus2 bSkillCooldown,"WL_TELEKINESIS_INTENSE",-7000*(.@r/3);
bonus2 bSkillCooldown,"SO_DIAMONDDUST",-200*(.@r/3);
}
if (.@g>=ENCHANTGRADE_B) {
bonus bSMatk,.@r/2;
bonus2 bMagicAddRace,RC_All,5*(.@r/3);
}
if (.@g>=ENCHANTGRADE_A) {
bonus2 bSkillAtk,"AG_SOUL_VC_STRIKE",7*(.@r/3);
bonus2 bSkillAtk,"EM_DIAMOND_STORM",7*(.@r/3);
if (.@r>=13) {
bonus2 bSkillCooldown,"WL_TELEKINESIS_INTENSE",-30000;
bonus2 bSkillCooldown,"SO_DIAMONDDUST",-1000;
}
}First seen on patch
Wiki (4)
Grade Enchant (2)
Min. Refine: +0Min. Grade: 0
Slot 1
Pow_Meteorite_Fragment × 4
Slot 2
Pow_Meteorite_Dust × 4
Slot 3
Silvervine × 2
Min. Refine: +0Min. Grade: 0
Slot 1
Pow_Meteorite_Fragment × 4
Slot 2
Pow_Meteorite_Dust × 4
Slot 3
Silvervine × 2
Item Reform (6)
Reforms Into
Refine Req.: +9 ~ +11Min. Options: 0Refine Change: +1Preserve GradePreserve Cards
Result Item

Jupiter Light Armor-LT [1] 450294 / Jupiter_Armor_TW_LT
Required Materials

Blacksmith Blessing 6635 / Blacksmith_Blessing
14
Refine Req.: +9 ~ +11Min. Options: 0Refine Change: +1Preserve GradePreserve Cards
Result Item

Jupiter Light Armor-LT [1] 450294 / Jupiter_Armor_TW_LT
Required Materials

Blacksmith Blessing 6635 / Blacksmith_Blessing
14
Obtained by Reforming
Refine Req.: +9 ~ +20Refine Change: -5Min. Options: 0Preserve GradePreserve Cards
Source Item

Jupiter Light Armor [1] 15361 / Jupiter_Armor_TW
Required Materials

Laurell Weinder Card 4350 / Rawrel_Card
5

Soul of Mage 6817 / Soul_Of_Magicion
50

Armor Enhancement Stone (Low Grade) 1000434 / Armor_Stone_1
150

Armor Enhancement Stone(Medium Grade) 1000435 / Armor_Stone_2
150
Refine Req.: +9 ~ +20Refine Change: -1Min. Options: 0Preserve GradePreserve Cards
Source Item

Jupiter Light Armor [1] 15361 / Jupiter_Armor_TW
Required Materials

Laurell Weinder Card 4350 / Rawrel_Card
5

Soul of Mage 6817 / Soul_Of_Magicion
50

Armor Enhancement Stone (Low Grade) 1000434 / Armor_Stone_1
150

Armor Enhancement Stone(Medium Grade) 1000435 / Armor_Stone_2
150
Refine Req.: +9 ~ +11Refine Change: +1Min. Options: 0Preserve GradePreserve Cards
Source Item

Jupiter Light Armor-LT [1] 450294 / Jupiter_Armor_TW_LT
Required Materials

Blacksmith Blessing 6635 / Blacksmith_Blessing
14
Refine Req.: +9 ~ +11Refine Change: +1Min. Options: 0Preserve GradePreserve Cards
Source Item

Jupiter Light Armor-LT [1] 450294 / Jupiter_Armor_TW_LT
Required Materials

Blacksmith Blessing 6635 / Blacksmith_Blessing
14
Enchant Grade (4)
Grade: B
Bonus: +100Catalyst: Blessed Ether Dust (+1% × 10)
+11
40%
+12
40%
+13
40%
+14
40%
+15
40%
+16
50%
+17
50%
+18
50%
+19
50%
+20
50%
Cost Options
Item
Grade: C
Bonus: +50Catalyst: Blessed Ether Dust (+1% × 10)
+11
50%
+12
50%
+13
50%
+14
50%
+15
50%
+16
60%
+17
60%
+18
60%
+19
60%
+20
60%
Cost Options
Item
Grade: D
Bonus: +30Catalyst: Blessed Ether Dust (+1% × 10)
+10
20%
+11
60%
+12
60%
+13
60%
+14
60%
+15
60%
+16
70%
+17
70%
+18
70%
+19
70%
+20
70%
Cost Options
Item
Grade: None
Bonus: +10Catalyst: Blessed Ether Dust (+1% × 10)
+9
10%
+10
20%
+11
70%
+12
70%
+13
70%
+14
70%
+15
70%
+16
80%
+17
80%
+18
80%
+19
80%
+20
80%
Cost Options
Item
Other servers (3)
Renewal
cRO zh-s
China

朱比特轻甲-LT [1] 450294 / Jupiter_Armor_TW_LT
iRO en
International

Jupiter Light Armor-LT [1] 450294 / Jupiter_Armor_TW_LT
twRO zh-t
Taiwan























