
Giant Mad Bunny [1] 480372 / Giant_Mad_Bunny_TW

A giant bunny modeled after the doll that Piamette always carries around.
It certainly looks more menacing than its costume counterpart.
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Reduce damage taken from Neutral property attacks by 10%.
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For every 2 refine level, ATK + 10, MATK + 10.
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For every 3 refine level, POW + 2, CON + 2, SPL + 2.
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When refined to +7 or higher, ATK + 10%, MATK + 10%.
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When refined to +9 or higher, increase melee, long-range physical, and all property magic damage by 12%.
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When refined to +11 or higher, reduce After Cast Delay by 10%.
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When refined to +13 or higher, increase physical damage against all race enemies by 15%.
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Set Bonus:
Giant Mad Bunny [1]
Mad Bunny Special
OR
Mad Bunny Special [1]
Increase physical and magic damage against Boss class enemies by 10%.
When performing physical or magic attack, there's a 1% chance to tranform into Piamette for 7 seconds.
During transformation, for every 2 level of total refine level of Garment and Shield, ATK + 20, MATK + 20.
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Set Bonus:
Giant Mad Bunny [1]
Mad Bunny-LT [1]
Increase physical and magic damage against Boss class enemies by 15%.
When performing physical or magic attack, there's a 2% chance to tranform into Piamette for 7 seconds.
During transformation, increase physical and magic damage against Boss class enemies by 2%,
for every 3 level of total refine level of Garment and Shield, ATK + 30, MATK + 30.
When Shield grade is B or higher, increase the chance of transformation by additional 1%.
When Shield grade is A, increase the chance of transformation by additional 1%.
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Type : Garment
Def : 0
Weight : 20
Armor Level : 1
Required Level : 100
Class : All Jobs
It certainly looks more menacing than its costume counterpart.
------------------------
Reduce damage taken from Neutral property attacks by 10%.
------------------------
For every 2 refine level, ATK + 10, MATK + 10.
------------------------
For every 3 refine level, POW + 2, CON + 2, SPL + 2.
------------------------
When refined to +7 or higher, ATK + 10%, MATK + 10%.
------------------------
When refined to +9 or higher, increase melee, long-range physical, and all property magic damage by 12%.
------------------------
When refined to +11 or higher, reduce After Cast Delay by 10%.
------------------------
When refined to +13 or higher, increase physical damage against all race enemies by 15%.
------------------------
Set Bonus:
Giant Mad Bunny [1]
Mad Bunny Special
OR
Mad Bunny Special [1]
Increase physical and magic damage against Boss class enemies by 10%.
When performing physical or magic attack, there's a 1% chance to tranform into Piamette for 7 seconds.
During transformation, for every 2 level of total refine level of Garment and Shield, ATK + 20, MATK + 20.
------------------------
Set Bonus:
Giant Mad Bunny [1]
Mad Bunny-LT [1]
Increase physical and magic damage against Boss class enemies by 15%.
When performing physical or magic attack, there's a 2% chance to tranform into Piamette for 7 seconds.
During transformation, increase physical and magic damage against Boss class enemies by 2%,
for every 3 level of total refine level of Garment and Shield, ATK + 30, MATK + 30.
When Shield grade is B or higher, increase the chance of transformation by additional 1%.
When Shield grade is A, increase the chance of transformation by additional 1%.
------------------------
Type : Garment
Def : 0
Weight : 20
Armor Level : 1
Required Level : 100
Class : All Jobs
Equipment attributes
Category
Type
Armor
Slots
1
Purchase price
0 z
Sell price
0 z
Unidentified image
후드
Identified image
C_Giant_Mad_Bunny
Unidentified name
Garment
Unidentified description
Unidentified. Can be identified with Magnifier.
Can be
Can be dropped
Can be traded
Can be stored
Can be placed in cart
Can be sold to NPCs
Can be sent by mail
Can be auctioned
Can be placed in guild storage
Weight
20
Armor level
1
Min. equip level
100
Location
Garment
Subtype
Garment
Refineable
Gradable
Accessory sprite
_고블린가면2호 (172)
Script
.@r = getrefine();
bonus2 bSubEle,Ele_Neutral,10;
bonus bBaseAtk,10*(.@r/2);
bonus bMatk,10*(.@r/2);
bonus bPow,2*(.@r/3);
bonus bCon,2*(.@r/3);
bonus bSpl,2*(.@r/3);
if (.@r>=7) {
bonus bAtkRate,10;
bonus bMatkRate,10;
if (.@r>=9) {
bonus bShortAtkRate,12;
bonus bLongAtkRate,12;
bonus2 bMagicAtkEle,Ele_All,12;
if (.@r>=11) {
bonus bDelayrate,-10;
if (.@r>=13) {
bonus2 bAddRace,RC_All,15;
bonus2 bMagicAddRace,RC_All,15;
}
}
}
}First seen on patch
Wiki (2)
Grade Enchant (1)
Min. Refine: +0Min. Grade: 0
Slot 1 — 1,000,000 z
Barmund_Plain_Essence × 8
Slot 2 — 1,000,000 z
Plain_Barmund_Rune2 × 3
Slot 3 — 1,000,000 z
Silvervine × 1
Item Reform (1)
Reforms Into
Refine Req.: +9 ~ +20Min. Options: 0Refine Change: -1Preserve GradePreserve Cards
Required Materials

Armor Enhancement Stone (Low Grade) 1000434 / Armor_Stone_1
300

Zelunium 25731 / Zelunium
1000

Ymir's Heart Energy Fragment 1001256 / Ymir_Heart_P_TW
2

Feather 949 / Feather
200

Soft Feather 7063 / Soft_Feather
200

Powerful Dimensional Essence 7925 / M_Dimension_Essence
10

Armor Enhancement Stone(Medium Grade) 1000435 / Armor_Stone_2
300
Other servers (2)
Renewal
iRO en
International

Giant Mad Bunny [1] 480372 / Giant_Mad_Bunny_TW
twRO zh-t
Taiwan




















