
White Knight Cape [1] 480607 / White_Knight_US

A cape once worn by the chivalrous White Knight.
You can feel its loyalty and virtue when you wear it.
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Indestructible in battle.
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MATK + 200.
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Reduce After Cast Delay by 10%.
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Reduce long-range physical damage taken by 10%.
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For every refine level, INT + 3, MHP + 3%, MSP + 3%.
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When refined to +11 or higher, SPL + 5, reduce After Cast Delay by 15%, increase magic damage against all size enemies by 15%.
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When refined to +12 or higher, reduce long-range physical damage taken by 20%,
reduce damage taken from Small and Medium size enemies by 20%,
reduce damage taken from Brute, Demi-Human, Human and Doram Player enemies by 20%,
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When refined to +13 or higher, SPL + 10, increase Holy and Ghost property magic damage by 20%.
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When refined to +14 or higher, SPL + 15, increase Holy and Ghost property magic damage by 40%.
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Set Bonus:
White Knight Cape [1]
White Knight Card
Enable to use Lv.10 Adoramus.
Increase Holy property magic damage by 25%.
When Garment Grade is A, casting will no longer consume gemstones.
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Set Bonus:
White Knight Cape [1]
Mutating White Knight Card
Enable to use Lv.5 Soul Expansion.
Increase Ghost property magic damage by 10%.
When Garment Grade is A, increase Ghost property magic damage by additional 25%.
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[Grade Bonus]
[Grade D] Increase Holy and Ghost property magic damage by 15%.
[Grade C] Reduce Adoramus and Soul Expansion cooldown by 0.5 seconds.
[Grade B] Increase Cross Rain and Genesis Ray damage by 25%.
[Grade A] When dealing magic damage, there's a 5% chance to gain INT + 150, SPL + 15 for 15 seconds.
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Type : Garment
Def : 80
Weight : 50
Armor Level : 2
Required Level : 100
Class : All Jobs
You can feel its loyalty and virtue when you wear it.
------------------------
Indestructible in battle.
------------------------
MATK + 200.
------------------------
Reduce After Cast Delay by 10%.
------------------------
Reduce long-range physical damage taken by 10%.
------------------------
For every refine level, INT + 3, MHP + 3%, MSP + 3%.
------------------------
When refined to +11 or higher, SPL + 5, reduce After Cast Delay by 15%, increase magic damage against all size enemies by 15%.
------------------------
When refined to +12 or higher, reduce long-range physical damage taken by 20%,
reduce damage taken from Small and Medium size enemies by 20%,
reduce damage taken from Brute, Demi-Human, Human and Doram Player enemies by 20%,
------------------------
When refined to +13 or higher, SPL + 10, increase Holy and Ghost property magic damage by 20%.
------------------------
When refined to +14 or higher, SPL + 15, increase Holy and Ghost property magic damage by 40%.
------------------------
Set Bonus:
White Knight Cape [1]
White Knight Card
Enable to use Lv.10 Adoramus.
Increase Holy property magic damage by 25%.
When Garment Grade is A, casting will no longer consume gemstones.
------------------------
Set Bonus:
White Knight Cape [1]
Mutating White Knight Card
Enable to use Lv.5 Soul Expansion.
Increase Ghost property magic damage by 10%.
When Garment Grade is A, increase Ghost property magic damage by additional 25%.
------------------------
[Grade Bonus]
[Grade D] Increase Holy and Ghost property magic damage by 15%.
[Grade C] Reduce Adoramus and Soul Expansion cooldown by 0.5 seconds.
[Grade B] Increase Cross Rain and Genesis Ray damage by 25%.
[Grade A] When dealing magic damage, there's a 5% chance to gain INT + 150, SPL + 15 for 15 seconds.
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Type : Garment
Def : 80
Weight : 50
Armor Level : 2
Required Level : 100
Class : All Jobs
Category
Type
Armor
Slots
1
Purchase price
0 z
Sell price
0 z
Unidentified image
후드
Identified image
WhiteKnight_Mantle
Unidentified name
Garment
Unidentified description
Unidentified. Can be identified with Magnifier.
Can be
Can be dropped
Can be traded
Can be stored
Can be placed in cart
Can be sold to NPCs
Can be sent by mail
Can be auctioned
Can be placed in guild storage
Subtype
Garment
First seen on patch
Last update patch
Wiki (3)
Other servers (1)
Renewal
iRO en
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