Rush Quake 5296 / MT_RUSH_QUAKE
Rush Quake
MAX Lv : 10
Learning Conditions : Axe Stomp Lv. 5
Class : Active(AP)
Type : Melee Physical
Target : 1 Target
Cost : AP 150
Details : Approaches the target within 9 cells, dealing Melee Physical damage to nearby enemies including the target and inflicting Quake effect on them for 30 seconds
Deals more damage to Formless and Insect monsters.
Damage increases additionally based on the Base Lv and POW.
In addition, grants Rush effect for (30 X Skill Level) seconds.
Rush Effect: Increases Melee and Ranged Physical Damage by (5 X Skill Level)%.
Quake Effect: 50% increased Melee and Ranged Physical Damage taken by the target
_
[Lv 1] : ATK 3600%/ 3750% to Formless/Insect enemies
Effective range: : 3x3 cells
[Lv 2] : ATK 7200%/ 7500% to Formless/Insect enemies
Effective range: : 3x3 cells
[Lv 3] : ATK 10800%/ 11250% to Formless/Insect enemies
Effective range: : 3x3 cells
[Lv 4] : ATK 14400%/ 15000% to Formless/Insect enemies
Effective range: : 3x3 cells
[Lv 5] : ATK 18000%/ 18750% to Formless/Insect enemies
Effective range: : 5x5 cells
[Lv 6] : ATK 21600%/ 22500% to Formless/Insect enemies
Effective range: : 5x5 cells
[Lv 7] : ATK 25200%/ 26250% to Formless/Insect enemies
Effective range: : 5x5 cells
[Lv 8] : ATK 28800%/ 30000% to Formless/Insect enemies
Effective range: : 5x5 cells
[Lv 9] : ATK 32400%/ 33750% to Formless/Insect enemies
Effective range: : 7x7 cells
[Lv10] : ATK 36000%/ 37500% to Formless/Insect enemies
Effective range: : 7x7 cells
MAX Lv : 10
Learning Conditions : Axe Stomp Lv. 5
Class : Active(AP)
Type : Melee Physical
Target : 1 Target
Cost : AP 150
Details : Approaches the target within 9 cells, dealing Melee Physical damage to nearby enemies including the target and inflicting Quake effect on them for 30 seconds
Deals more damage to Formless and Insect monsters.
Damage increases additionally based on the Base Lv and POW.
In addition, grants Rush effect for (30 X Skill Level) seconds.
Rush Effect: Increases Melee and Ranged Physical Damage by (5 X Skill Level)%.
Quake Effect: 50% increased Melee and Ranged Physical Damage taken by the target
_
[Lv 1] : ATK 3600%/ 3750% to Formless/Insect enemies
Effective range: : 3x3 cells
[Lv 2] : ATK 7200%/ 7500% to Formless/Insect enemies
Effective range: : 3x3 cells
[Lv 3] : ATK 10800%/ 11250% to Formless/Insect enemies
Effective range: : 3x3 cells
[Lv 4] : ATK 14400%/ 15000% to Formless/Insect enemies
Effective range: : 3x3 cells
[Lv 5] : ATK 18000%/ 18750% to Formless/Insect enemies
Effective range: : 5x5 cells
[Lv 6] : ATK 21600%/ 22500% to Formless/Insect enemies
Effective range: : 5x5 cells
[Lv 7] : ATK 25200%/ 26250% to Formless/Insect enemies
Effective range: : 5x5 cells
[Lv 8] : ATK 28800%/ 30000% to Formless/Insect enemies
Effective range: : 5x5 cells
[Lv 9] : ATK 32400%/ 33750% to Formless/Insect enemies
Effective range: : 7x7 cells
[Lv10] : ATK 36000%/ 37500% to Formless/Insect enemies
Effective range: : 7x7 cells
Delay
| Lv. | Casting | Cooldown | ||
|---|---|---|---|---|
| Fixed | Variable | Global | Skill | |
| 1 | 0s | 0s | 0s | 60s |
| 2 | 0s | 0s | 0s | 60s |
| 3 | 0s | 0s | 0s | 60s |
| 4 | 0s | 0s | 0s | 60s |
| 5 | 0s | 0s | 0s | 60s |
| 6 | 0s | 0s | 0s | 60s |
| 7 | 0s | 0s | 0s | 60s |
| 8 | 0s | 0s | 0s | 60s |
| 9 | 0s | 0s | 0s | 60s |
| 10 | 0s | 0s | 0s | 60s |
Type
Weapon
Separate Lv.
No
Target type
Attack
Can be canceled
No
Flags
AllowOnMado
Damage flags
Splash
Requires state
None
SP required
-
Range
-
Per-level data
Hit type: SingleStatus: Rush_Quake2
| Lv. | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
|---|---|---|---|---|---|---|---|---|---|---|
| Element | Weapon | Weapon | Weapon | Weapon | Weapon | Weapon | Weapon | Weapon | Weapon | Weapon |
| Hits | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
| Range | 9 | 9 | 9 | 9 | 9 | 9 | 9 | 9 | 9 | 9 |
| Area | 1 | 1 | 1 | 1 | 2 | 2 | 2 | 2 | 3 | 3 |
| Cooldown | 30s | 30s | 30s | 30s | 30s | 30s | 30s | 30s | 30s | 30s |
| Duration | 30s | 30s | 30s | 30s | 30s | 30s | 30s | 30s | 30s | 30s |
| Duration 2 | 30s | 60s | 90s | 120s | 150s | 180s | 210s | 240s | 270s | 300s |
| SP cost | 150 | 150 | 150 | 150 | 150 | 150 | 150 | 150 | 150 | 150 |
| AP cost | 125 | 125 | 125 | 125 | 125 | 125 | 125 | 125 | 125 | 125 |
Part of the damage depends on a condition and is not included.
Calculator confidence: Approx.
Damage formula
base_skillratio += -100 + 3600 * skill_lv + 10 * sstatus->pow base_skillratio = status_get_lv(src) > 99 ? base_skillratio * status_get_lv(src) / 100 : base_skillratio
Classes (1)
Requirements (1)
Axe Stomp5295 / MT_AXE_STOMP
Wiki (1)
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