Crystal Impact 5225 / AG_CRYSTAL_IMPACT
Crystal Impact
MAX Lv : 5
Learning Conditions : Rain of Crystal 3
Class : Active
Type : Magic
Target : Instant Cast
Details : Creates a powerful water elemental wave in the surrounding area starting from the ground beneath one's feet, inflicting water elemental magic damage to targets within the range.
Targets damaged by this wave will receive additional water magic damage after a certain period of time.
Damage is additionally increased depending on the user's base level and SPL.
In the climax state, the effect changes depending on the level.
Climax (Stage 1)
Apply a buff to caster and surrounding party member For 900 sec, DEF+ 300, MDEF+ 100, increase Water magic damage and resistance to Water by 30%.
Climax (Stage 2)
Damage dealt by Ice Waves increased to 2x.
Climax (Stage 3)
Ice wave damage increases by 50%.
Climax (Stage 4)
Reduce the damage of the ice wave, but increase delayed damage by 150%
Climax (Stage 5)
Increase Ice Wave's area of effect to 15x15 cells, delayed damage now deal damage to 5x5 area surrounding the target.
_
[Lv 1] : MATK 1550%/Area of Effect 9x9 Cells
[Lv 2] : MATK 2850%/Area of Effect 9x9 Cells
[Lv 3] : MATK 4150%/Area of Effect 11x11 Cells
[Lv 4] : MATK 5450%/Area of Effect 11x11 Cells
[Lv 5] : MATK 6750%/Area of Effect 13x13 Cells
MAX Lv : 5
Learning Conditions : Rain of Crystal 3
Class : Active
Type : Magic
Target : Instant Cast
Details : Creates a powerful water elemental wave in the surrounding area starting from the ground beneath one's feet, inflicting water elemental magic damage to targets within the range.
Targets damaged by this wave will receive additional water magic damage after a certain period of time.
Damage is additionally increased depending on the user's base level and SPL.
In the climax state, the effect changes depending on the level.
Climax (Stage 1)
Apply a buff to caster and surrounding party member For 900 sec, DEF+ 300, MDEF+ 100, increase Water magic damage and resistance to Water by 30%.
Climax (Stage 2)
Damage dealt by Ice Waves increased to 2x.
Climax (Stage 3)
Ice wave damage increases by 50%.
Climax (Stage 4)
Reduce the damage of the ice wave, but increase delayed damage by 150%
Climax (Stage 5)
Increase Ice Wave's area of effect to 15x15 cells, delayed damage now deal damage to 5x5 area surrounding the target.
_
[Lv 1] : MATK 1550%/Area of Effect 9x9 Cells
[Lv 2] : MATK 2850%/Area of Effect 9x9 Cells
[Lv 3] : MATK 4150%/Area of Effect 11x11 Cells
[Lv 4] : MATK 5450%/Area of Effect 11x11 Cells
[Lv 5] : MATK 6750%/Area of Effect 13x13 Cells
딜레이
| Lv. | 캐스팅 | 쿨다운 | ||
|---|---|---|---|---|
| 고정 | 변동 | 글로벌 | 스킬 | |
| 1 | 1.5s | 4s | 0.5s | 2s |
| 2 | 1.5s | 4s | 0.5s | 2s |
| 3 | 1.5s | 4s | 0.5s | 2s |
| 4 | 1.5s | 4s | 0.5s | 2s |
| 5 | 1.5s | 4s | 0.5s | 2s |
유형
Magic
개별 레벨
아니오
대상 유형
Self
시전 취소 가능
아니오
플래그
-
데미지 플래그
Splash
필요 상태
None
소모 SP
-
사정거리
-
레벨별 데이터
타격 유형: Multi_Hit상태: Climax_CryImp
| Lv. | 1 | 2 | 3 | 4 | 5 |
|---|---|---|---|---|---|
| 속성 | Water | Water | Water | Water | Water |
| 타수 | 1 | 1 | 1 | 1 | 1 |
| 범위 | 4 | 4 | 5 | 5 | 6 |
| 캐스팅 | 4s | 4s | 4s | 4s | 4s |
| 고정 캐스팅 | 1.5s | 1.5s | 1.5s | 1.5s | 1.5s |
| 캐스팅 후 딜레이 | 0.5s | 0.5s | 0.5s | 0.5s | 0.5s |
| 쿨타임 | 2s | 2s | 2s | 2s | 2s |
| 지속 시간 2 | 900s | 900s | 900s | 900s | 900s |
| SP 소모 | 170 | 174 | 178 | 182 | 186 |
계산기 신뢰도: 사이트 기본
데미지 공식
base_skillratio += -100 + 400 + 1400 * skill_lv base_skillratio += 10 * sstatus->spl base_skillratio = status_get_lv(src) > 99 ? base_skillratio * status_get_lv(src) / 100 : base_skillratio
직업 (1)
요구 사항 (1)
Crystal Rain5216 / AG_RAIN_OF_CRYSTAL
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