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Crystal Impact
Type:Active Skill
Levels:5
SP Cost:70 + (10 × Skill Level)
Fixed Cast Time1.5 seconds
Variable Cast Time4 seconds
Cast Delay1 seconds
Cooldown6 seconds
Range:Magic
Area of Effect7x7~15x15
PropertyWater
Status Icon
Prerequisites
Arch Mage

Crystal Impact (Alt: Crystal Impact) is a 4th class active skill available as Arch Mage.

Effect

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Creates the powerful water wave from the ground under the caster feet to inflict Water elemental magical damage to all targets within the skill range.

  • Targets attacked by the water wave will take additional Water elemental magical damage after a while.
  • If you have Climax Climax status active, the effect will change according to the Climax skill level.
Level Damage (MATK) Area of Effect
1 800% 7x7
2 1,600% 9x9
3 2,400% 11x11
4 3,200% 13x13
5 4,000% 15x15
Damage (MATK) = [(Base_Damage + 5 × SPL) × Base_Lv ÷ 100]%
Climax Level Effect
1 Apply a Crystal Impact Crystal Impact buff to caster and surrounding party member
For 15 minutes, DEF+ 300, MDEF+ 100, increase Water magic damage and resistance to Water by 30%
2 The initial hit now hit twice
3 Increase initial damage by 50%
4 Half initial damage but increase delayed damage by 150%
5 Increase AoE to the whole screen, delayed damage now deal damage to 5x5 area surrounding the target

External

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Enhanced By

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Weapon

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  • 640031.png Solid Staff [2]
    • For every 3 refine levels, increases damage by 5%.
    • When enchanted with 311038.png Crystal Impact Tuning Device -
      • Increases damage by 10%.
      • If grade D or higher, increases damage by 7%.
      • If grade B or higher, increases damage by 8%.
      • If grade A, increases damage by 10%.


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