Severe Rainstorm
Type:Offensive Skill
Levels:5 (Selectable)
SP Cost:70 + (Skill Level × 10)
Fixed Cast Time0.5 seconds
Variable Cast Time1 + (Skill Level × 0.5) seconds
Cast Delay1 second
Cooldown4.5 + (Skill Level × 0.5) seconds
Duration:3.3 seconds
Target:Ground
Range:9 cells
Area of Effect11x11
Ammunition10 Arrows
Weapon:Bow or Instrument or Whip
Prerequisites
Bard

Dancer

Severe Rainstorm (Alt: Severe Rainstorm) is a 3rd class offensive skill available as Maestro and Wanderer.

Effect

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Shoots a volley of arrows into the air and rain down on a targeted location, inflicting ranged physical damage every 0.3 seconds to all enemies within its area of effect doing total of 12 hits.

Level Base Damage (Bow) Base Damage(Instrument) Cast Time (Fix + Var) Cooldown SP Cost
1 100% 120% (0.5 + 1.5)s 5.0s 80
2 200% 240% (0.5 + 2.0)s 5.5s 90
3 300% 360% (0.5 + 2.5)s 6.0s 100
4 400% 480% (0.5 + 3.0)s 6.5s 110
5 500% 600% (0.5 + 3.5)s 7.0s 120
Damage (ATK) = [{Base Damage + (DEX + AGI) ÷ 2} × (BaseLv ÷ 100)]%

Notes

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  • Skill's element is based on arrow's element.
  • The user cannot switch any equipment while this skill is ongoing.
  • Because of the short delay, other skills can be used while this skill is still ongoing.
  • If this skill is active when the user teleports, the temporary invulnerability normally granted after teleporting will be canceled.

Known Bugs & Glitches

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  • This skill causes position bug to both the user and the enemies. It was virtually impossible to move when hitting something with this skill.
    • Fixed at 10/07/2013 in kRO and 08/25/2016 in iRO
  • This skill's element was based on the weapon's element, if an instrument or whip was equipped.
    • Fixed at 09/10/2024 in iRO

External

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Bestowed by

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Enhanced by

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Headgear

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  • 5905.png Lyrica Hat [1]
    • Reduces SP cost by 10.
    • If refine level is +9 or higher, increases damage by 25%.

Weapon

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  • 18170.png Narcissus Bow [2]
    • If refine level is +9 or higher, increases damage by 10%.
    • If refine level is +11 or higher, reduces cooldown by 2 seconds.
  • 18179.png MH-P89-OS [2]
    • If refine level is +9 or higher, reduces cooldown by 2 seconds.
    • If refine level is +11 or higher, increases damage by 15%.
  • 700013.png Awakened Narcis Bow [2]
    • If refine level is +7 or higher, reduces cooldown by 2 seconds.
    • If refine level is +9 or higher, increases damage by 15%.
    • If refine level is +11 or higher, increases damage by 10%.
  • 18188.png Wind Gale [2]
    • If refine level is +9 or higher, increases damage by 30%.
    • If refine level is +11 or higher, reduces cooldown by 2 seconds.
  • 700055.png MH-P89-OSAD [2]
    • If refine level is +9 or higher, reduces cooldown by 2 seconds.
    • If refine level is +11 or higher, increases damage by 40%.
  • 700049.png Narcis Bow-LT [2]
    • If refine level is +7 or higher -
      • Increases damage by 25%.
      • Reduces cooldown by 2 seconds.
    • If refine level is +9 or higher, increases damage by 30%.
  • 700009.png Pigritia Rhythm [2]
    • increases damage by 10%
    • If refine level is +7 or higher, increases damage by 15%.
    • If refine level is +9 or higher, reduces cooldown by 2.5 seconds.
    • If refine level is +11 or higher, increases damage by 20%.
  • 700025.png Poenitentia Vatia [2]
    • For every 2 refine level, increases damage by 3%
    • If refine level is +9 or higher, increases damage by 30%.
    • If refine level is +11 or higher, reduces cooldown by 2 seconds.
    • When equipped with 400469.png Poenetentia Purity Crown [1], increases damage by 10% for every 2 refine level of weapon.
Instrument
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  • 570008.png Illusion Electric Guitar [2]
    • If refine level is +7 or higher, reduces SP Cost by 10%.
    • If refine level is +9 or higher, increase damage by 15%.
    • If refine level is +11 or higher, reduces cooldown by 1 second.
    • When equipped with 20838.png Illusion Muffler [1] -
      • And total refine level is +18 or higher, increases damage by 20%
      • And total refine level is +22 or higher, reduces cooldown by 1 second.
  • 32108.png Antique Cello [2]
    • If refine level is +9 or higher, reduces cooldown by 1 seconds.
    • If refine level is +11 or higher, reduces SP Cost by 20%.
    • When equipped with 400117.png Biolab Libra Crown [1], increases damage by 10% for every refine level of weapon.
  • 32110.png Safety Lute [2]
    • Increase damage by 10%.
    • If refine level is +9 or higher, increase damage by 15%.
    • If refine level is +11 or higher, reduces cooldown by 2 seconds.
  • 570017.png Adulter Fides Violin [2]
    • Increase damage by 10%.
    • If refine level is +7 or higher, increase damage by 20%.
    • If refine level is +9 or higher, reduces cooldown by 2.5 seconds.
    • If refine level is +11 or higher, increase damage by 25%.
  • 570019.png Vivatus Fides Violin [2]
    • Increase damage by 10%.
    • If refine level is +7 or higher, increase damage by 20%.
    • If refine level is +9 or higher, reduces cooldown by 2.5 seconds.
    • If refine level is +11 or higher, increase damage by 25%.
    • If Grade is C or higher, increase damage by 15%.
  • 570028.png Precision Lute [2]
    • For every 3 refine levels, increases damage by 10%.
    • When enchanted with 311062.png Severe Rainstorm Tuning Device -
      • Increases damage by 5%.
      • Reduces cooldown by 2 seconds.
      • If grade D or higher, increases damage by 7%.
      • If grade B or higher, increases damage by 8%.
      • If grade A, increases damage by 10%.
Whip
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  • 580008.png Illusion Electric Eel [2]
    • If refine level is +7 or higher, reduces SP cost by 10%.
    • If refine level is +9 or higher, increases damage by 15%.
    • If refine level is +11 or higher, reduces cooldown by 1 second.
    • When equipped with 20838.png Illusion Muffler [1] -
      • And total refine level is +18 or higher, increases damage by 20%
      • And total refine level is +22 or higher, reduces cooldown by 1 second.
  • 26213.png Scarlet Ribbon [2]
    • If refine level is +9 or higher, reduces cooldown by 1 seconds.
    • If refine level is +11 or higher, reduces SP cost by 20%.
    • When equipped with 400117.png Biolab Libra Crown [1], increases damage by 10% for every refine level of weapon.
  • 26215.png Safety Whip [2]
    • Increase damage by 10%.
    • If refine level is +9 or higher, increases damage by 15%.
    • If refine level is +11 or higher, reduces cooldown by 2 seconds.
  • 580017.png Adulter Fides Chain Rope [2]
    • Increase damage by 10%.
    • If refine level is +7 or higher, increases damage by 20%.
    • If refine level is +9 or higher, reduces cooldown by 2.5 seconds.
    • If refine level is +11 or higher, increases damage by 25%.
  • 580019.png Vivatus Fides Chain Rope [2]
    • Increase damage by 10%.
    • If refine level is +7 or higher, increases damage by 20%.
    • If refine level is +9 or higher, reduces cooldown by 2.5 seconds.
    • If refine level is +11 or higher, increases damage by 25%.
    • If Grade is C or higher, increases damage by 15%.
  • 580028.png Precision Whip [2]
    • For every 3 refine levels, increases damage by 10%.
    • When enchanted with 311062.png Severe Rainstorm Tuning Device -
      • Increases damage by 5%.
      • Reduces cooldown by 2 seconds.
      • If grade D or higher, increases damage by 7%.
      • If grade B or higher, increases damage by 8%.
      • If grade A, increases damage by 10%.

Garment

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  • 480504.png Royal Payon Cape [1]
    • If refine level is +13 or higher, increases damage by 50%.
    • If grade A and refine level is +14 or higher, increases damage by 70%.

Shoes

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Accessory

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Card

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Enchant

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  • 310162.png Automatic Orb (Vulcan Severe)
    • Increases damage by 5%
    • If refine level is +7 or higher, increases damage by 3%
    • If refine level is +11 or higher, increases damage by 7%
  • 310551.png Wolf Orb (Vulcan Rainstorm)
    • Increases damage by 15%
    • If refine level is +7 or higher, increases damage by 15%
    • If refine level is +9 or higher, increases damage by 15%
    • If refine level is +11 or higher, increases damage by 15%

Shadows

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Costume

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Equipment Sets

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Changelog

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  • December 15th, 2021
    • Skill now can be used with Instruments or Whip class weapon, where the skill will deal 50% more damage.
  • October 13th, 2022
    • Damage Improved.
      • Old Bow: [{(DEX + AGI) × (SkillLv ÷ 5)} × (BaseLv ÷ 100)]%
      • New Bow: [{100 × Skill_Lvl + (DEX + AGI) ÷ 2} × (BaseLv ÷ 100)]%
      • Old Instrument: [{(DEX + AGI) × (SkillLv ÷ 5)} × 1.5 × (BaseLv ÷ 100)]%
      • New Instrument: [{120 × Skill_Lvl + (DEX + AGI) ÷ 2} × (BaseLv ÷ 100)]%
    • Reduced Arrow Usage to 10.
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