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Focused Arrow Strike
Type:Offensive Skill
Levels:5, selectable
SP Cost:14 + (Skill Level × 2)
Fixed Cast Time0.5 seconds
Variable Cast Time0.5 seconds
Cast Delay0.5 seconds
Cooldown0.15 seconds
Target:Enemy
Range:11 cells
Area of Effect5x5
Ammunition1 Arrow
Weapon:Bow
Prerequisites
Archer

Focused Arrow Strike (Alt: Sharp Shooting) is a Transcendent 2nd class offensive skill available as Sniper.

Effect

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Shoots a mighty, piercing arrow at a single target for Ranged Physical damage that hits both the target and any nearby enemies or enemies caught in its flight path.

  • This skill has a chance of inflicting Critical Damage, with an added innate bonus of 1.5 x Player's Current CRIT Rate, and applies half of the player's total Critical Damage bonus.
Level Base Damage (ATK) SP Cost
1 600% 16
2 900% 18
3 1,200% 20
4 1,500% 22
5 1,800% 24
Damage (ATK) = Base_Damage x (BaseLv ÷ 100)%

Notes

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  • As noted above, this skill's chance to deal Critical Damage gets an unseen bonus of 1.5 x the Player's CRIT Rate shown in the Status Window, which is then reduced depending on the enemy's Critical Hit Shield.

External

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Enhanced by:

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Weapon

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  • 18185.png Sharp Star [2]
    • If refine level is +11 or higher, increases damage by 10%.
    • When equipped with 400116.png Biolab Virgo Diadem [1], increases damage by 10% for every refine level of the weapon.
    • When enchanted with 29600.png Cecil's Memory, increases damage by 7% for every 3 refine levels.
  • 18185.png Virtual Bow-OSAD [2]
    • If refine level is +9 or higher, increases damage by 20%.
    • When equipped with 400266.png Ignis Cap-LT [1], increases damage by 5% for every 2 refine levels of the weapon.

Garment

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Accessory

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Shadows

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Enchants

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  • 310158.png Automatic Orb (Breeze Shooting)
    • Increases damage by 15%.
    • If refine level is +7 or higher, increases damage by additional 3%.
    • If refine level is +11 or higher, increases damage by additional 7%.
  • 310548.png Wolf Orb (Breeze Shooting)
    • Increases damage by 15%.
    • If refine level is +7 or higher, increases damage by additional 15%.
    • If refine level is +9 or higher, increases damage by additional 15%.
    • If refine level is +11 or higher, increases damage by additional 15%.

Costume Enchants

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Equipment Sets

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History

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This page has the previous version of this skill before the 2020 skill updates.

Changelog

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  • May 1st, 2020
    • Fixed casting time reduced from 1 second to 0.5 seconds.
    • Variable casting time reduced from 1 second to 0.5 seconds.
    • Global delay of skills reduced from 2.5 second to 0.5 seconds.
    • Damage formula changed.
      • Old: [100 + (Skill Level x 50)]%
      • New: [(150 + (Skill Level x 200)) x (BaseLv ÷ 100)]%
    • Base level damage scaling added.
    • Critical rate increased.
      • Old: 20%
      • New: 50%
  • October 13th, 2022
    • Damage formula changed.
      • Old: [(150 + (Skill Level x 200)) x (BaseLv ÷ 100)]%
      • New: [(300 + (Skill Level x 300)) x (BaseLv ÷ 100)]%
    • Area of Effect changed from 3x12 to 5x5.
    • Range increased to 9 to 11.
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